Masterplan of Planet Coaster

how long do the developers support the game with new content, are there any plans in this regard? 1 year , 3 years .... please ask for a response from a developer :)
 
how long do the developers support the game with new content, are there any plans in this regard? 1 year , 3 years .... please ask for a response from a developer :)
Expected some sort of road map for this year at the Expo. It was great opportunity to introduce PC as a game that is being constantly developed... It would have been nice and I do not think they need to be so much secretive about their plans regarding the future of the game.
 
The vibe i got from the expo, and talking to various devs is that this game is still going on. So no worries guys :D Yes we didn't get a roadmap. But to be fair, the Roadmap the ED guys got was super vague at best, and i could have given the same slide without any knowledge ^^ so it may SEEM they got a more detailed overview when in reality it was not :D

So enjoy the Ride :D
 
The vibe i got from the expo, and talking to various devs is that this game is still going on. So no worries guys :D Yes we didn't get a roadmap. But to be fair, the Roadmap the ED guys got was super vague at best, and i could have given the same slide without any knowledge ^^ so it may SEEM they got a more detailed overview when in reality it was not :DSo enjoy the Ride :D
I would like to enjoy this ride, but it´s too rough.
 
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Vampiro

Volunteer Moderator
I think the sales and the succes of a game plays a major part in this.

I guess it's a pretty safe bet the game will supported as long as it's profitable.
 
I think the sales and the succes of a game plays a major part in this.

I guess it's a pretty safe bet the game will supported as long as it's profitable.

And lets be honest, with the way it is at the moment, we're safe for a minimum of 3-5 years at least! [big grin] I can't see them stopping development on this any time soon.
 

Vampiro

Volunteer Moderator
And lets be honest, with the way it is at the moment, we're safe for a minimum of 3-5 years at least! [big grin] I can't see them stopping development on this any time soon.

Wish i had acces to tjhe numbers :D

But the feeling i have is that the game is doing well. But i think only Frontier can say something about this.
 
The vibe i got from the expo, and talking to various devs is that this game is still going on. So no worries guys :D Yes we didn't get a roadmap. But to be fair, the Roadmap the ED guys got was super vague at best, and i could have given the same slide without any knowledge ^^ so it may SEEM they got a more detailed overview when in reality it was not :D

So enjoy the Ride :D

No offense to your "vibes" but I'll take actual words over it anytime. Not sure how "ED guys are just in the dark as everyone else" is supposed to be good news.... [wink]
 
No offense to your "vibes" but I'll take actual words over it anytime. Not sure how "ED guys are just in the dark as everyone else" is supposed to be good news.... [wink]

I understand your concern, but talking to the Devs really made me confident in the future. So, all you can do right now is sit back and relax a little. :D
 
I understand your concern, but talking to the Devs really made me confident in the future. So, all you can do right now is sit back and relax a little. :D

Confident about what? Being optimistic that Frontier is gonna do something with PC at some point in the future. I'm relaxed but I'm not gonna invest time and money in the game based on that.
 
If you watched or were present at the expo you could actually understand why there isn't a really long term plan, for any game of Frontier.

Basicly it's their way of working (now), certainly when it comes to planet coaster.


They are developing the game based on our (the community) input.
Yes i know we might not see all our suggestion in the game but that's kind of ridiculous to do so.

We have seen manny suggested features already inplemented in the game and with the anniversary update we can see they keep doing so.
Because they can't see in the future and don't know what we will suggest in 2 - 3 months, years or decates... they obviously can't make long term plans.

Also the forum is overrun with suggestions,i'm sure they are exploring what is possible and what isn't and try to find ways to inplement manny, manny more in the future.
But these things need time, hard working developers and sadly but as expected money.

And the reason that they don't inform us what they are working on is because they don't want to give us false hopes.
Nothing is more frustrating to get hyped by alot of things and then to hear none or only a few can make it into the actuall game.
Also don't forget Frontier isn't the only gamedeveloper company, they need some secrecy to "battle" the competition.
 
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I learned years ago never get too attached to games and enjoy them while they last. I have no interest in a lot the more popular titles so stuff like Planet Coaster and other crowd funding (self published) games have been a godsend to us older gamers.

Gamers are a fickle bunch, no matter if the game good.
 

Bo Marit

Lead Community Manager
Frontier
If you watched or were present at the expo you could actually understand why there isn't a really long term plan, for any game of Frontier.

Basicly it's their way of working (now), certainly when it comes to planet coaster.


They are developing the game based on our (the community) input.
Yes i know we might not see all our suggestion in the game but that's kind of ridiculous to do so.

We have seen manny suggested features already inplemented in the game and with the anniversary update we can see they keep doing so.
Because they can't see in the future and don't know what we will suggest in 2 - 3 months, years or decates... they obviously can't make long term plans.

Also the forum is overrun with suggestions,i'm sure they are exploring what is possible and what isn't and try to find ways to inplement manny, manny more in the future.
But these things need time, hard working developers and sadly but as expected money.

And the reason that they don't inform us what they are working on is because they don't want to give us false hopes.
Nothing is more frustrating to get hyped by alot of things and then to hear none or only a few can make it into the actuall game.
Also don't forget Frontier isn't the only gamedeveloper company, they need some secrecy to "battle" the competition.

Thanks for that; very similar to what I would say to you all at this point.

And thanks for all the support with the Expo; we're incredibly proud of this past weekend, and so thankful to everyone for attending or watching, and supporting us.

[heart]
Bo
 
Thanks Bo for your message!

Still I think you should look into the priorities of further development (which I think, when reading all the topics on the forums, should be mainly gameplay improving over cosmetic additions) and actually communicate with us about that instead of keep focussing on the creative side of the game. I really miss the interaction in that aspect. I mean, it's okay to not the include all the requests at once and it's only logical that's not realistic, but at least share with us what you're working on and why, involve us in the process and dare to be transparant about the struggles you might have developing the requested features. I'm sure people would be able to have a lot more respect that way [heart]
 
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Yea, thanks Bo!I honestly think the team should skip one of those seassonal updates and do QoL update instead of that. No new content, but improving on what we have already and polishing the tools and gameplay.As posted above, a little bit more transparency on what are you working on and what you plan in the nearest future would be good.
 
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...involve us in the process and dare to be transparant...[heart]

To be fair, they're doing that already with this forum and other avenues of audience relations!

On the roadmap thing, careful of roadmaps, don't forget dynamic spontaneous experimental needs to fit in there somewhere, to keep options open.. .in other words, some mystery required.[bored][cry][big grin]
 
Yea, thanks Bo!I honestly think the team should skip one of those seassonal updates and do QoL update instead of that. No new content, but improving on what we have already and polishing the tools and gameplay.As posted above, a little bit more transparency on what are you working on and what you plan in the nearest future would be good.

Totally agree - with everything said here. I did not buy the halloween DLC pack (did buy the initial 3 x DLC packs) as do not want to keep pumping money into an organisation who appear to be avoiding the base game mechanics, this discussion has been exhausted over the many many months now.

We need the QOL like yesterday. Like many others I have created some amazing buildings, rides and themed areas however I have become so deflated as many 'logical' improvements for base game have not been done.

If and when Frontier finally get their act together then I will look forward to continue playing with a decent base framework!
 
To be fair, they're doing that already with this forum and other avenues of audience relations!

On the roadmap thing, careful of roadmaps, don't forget dynamic spontaneous experimental needs to fit in there somewhere, to keep options open.. .in other words, some mystery required.[bored][cry][big grin]

Are we involved? Not really, it's only one way direction. Many suggestions and ideas never receive feedback, so you only know you are involved when the feature or fix is actually in the game.
And if they are in the game it is sometimes badly programmed.

Fireworks? Great.
Sequencer? Not so great.

Coasters? Great.
Builder? Not so great.

Darkrides? Great
Tool? Not so great

The threads with the most reply's are the ones which need the most priority. Maybe these things take time and stuff but we hardly (never) get any response at all.
Other than one really tiny, extra small comment on the livestreams for instance about the smoothing issue it never ever gets talked about (just like the time line etc.)

Yes we eventually get what we want, but then it's something which is very hard building.

That's why this update (at least what is shown so far) is more disappointing than I thought it would be. I had no expectations as there was nothing yet to be excited about but I'm still disappointed (a bit).

Just tell what you are working on, which ideas you fancy and might be adding to the game. There's no need for secrecy. RCTW is already a lost cause game that will never reach the level of PC. Parkitect already has better features than PC (they are currently even working on sightlines to influence scenery ratings and they just say they are working on it (see spoiler)).

O, how much better this game could be. It's already great but give it just that extra nudge.

Devlog Update 165

I’ve been excited to talk about this for months, so here we go :D

If you’ve been following the development of Parkitect for a longer time you might remember one of the most unique and technically challenging features of our Kickstarter pitch was “Maintaining the Illusion” - that scenery should not just look nice to the player, or have an “area of influence” effect on its surroundings. We wanted it to have a real management purpose, namely hiding the backstage areas of the park from the guests view.
Three months ago we sat down and discussed how to make this happen.
Tim and Luuk have been working on it since, and now we’ve got a really cool scenery rating system :)

First of all, let’s take a look at what exactly it is doing.

Here’s an overview shot of a park with a new scenery rating overlay, showing which areas of the park are nicely decorated in shades of green, and which aren’t in red:

tumblr_inline_oxcrhvdrQS1si3zx7_1280.png


Guests don’t like seeing park utility infrastructure such as staff rooms, resource depots and employee paths. They have a negative effect on the scenery rating:

tumblr_inline_oxctezuBFU1si3zx7_1280.gif


There are many things that are nicer to look at though and block the view.
For example you could hide that staff room behind a facade or completely enclose it inside a custom structure:

tumblr_inline_oxctgpl3wY1si3zx7_1280.png


Or use the terrain to your advantage:

tumblr_inline_oxcthpYfpy1si3zx7_1280.png


Or simply plant some trees :)

tumblr_inline_oxcti5S2CS1si3zx7_1280.png


These visibility calculations aren’t just being done for the park infrastructure though - we’re doing it for every piece of decoration in the park. And in 3D!
Here’s a debug view where the blue lines show from which path tiles the tree is visible. As the tree moves up it becomes visible over the top of the wall!

tumblr_inline_oxcvhafNkn1si3zx7_540.gif


Here’s a bonus behind-the-scenes GIF (in realtime!) showing these calculations being done for an entire park. A lot to calculate in a short amount of time!

tumblr_inline_oxcwlaaDlj1si3zx7_1280.gif


Seriously - a lot.

tumblr_inline_oxcwxsgQpa1si3zx7_500.gif


Next week we’ll talk about what exactly we’re doing with these scenery ratings and some other uses of the visibility system.
 
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Totally agree - with everything said here. I did not buy the halloween DLC pack (did buy the initial 3 x DLC packs) as do not want to keep pumping money into an organisation who appear to be avoiding the base game mechanics, this discussion has been exhausted over the many many months now. We need the QOL like yesterday. Like many others I have created some amazing buildings, rides and themed areas however I have become so deflated as many 'logical' improvements for base game have not been done. If and when Frontier finally get their act together then I will look forward to continue playing with a decent base framework!
Yea, the fundamental problem with DLC is that the base game doesn´t work feature wise, neither optimization-wise. Another big problem is that the game gets laggy when park gets medium sized and more. At first, it makes game less enjoyable and end up almost unplayable (for me). So yea, this should be fixed in the first place. In my opinion, the more they add, the harder it will get to fix these problems.... And many of these problems were pointed out in the BETA (which was too short imho and didn´t actually help to improve the game before the launch).Therefore beside other problems I have with current DLC strategy, I don´t see a reason to pay more money for more content I will not enjoy, because building tools are clunky and the game is laggy.
 
In my opinion there are three really ground breaking, fantastic features in planet coaster.

Firstly - the crowd. They're fantastic. Looking at them flowing through a park is beautiful.

Secondly - the piece by piece. You can build nearly anything and make it beautiful. No two parks look alike, and sometimes I look at screenshots in awe.

Third - the terrain. Beautiful caves, cliffs, hills, it's all there. Fantastic.

Crowds - there is nothing to encourage flow of people. They don't gather to watch a show, there is no way to close and open areas, you can't stop them walking through your railway crossing. It's amazing if you get a huge group of people moving all at once, and really taxes your park... Why nothing was made to make this happen ever is beyond me. Most people are going to want to watch the fireworks, let me set an area to watch them best and have people gather!

Piece by piece - it's amazing but the sets are never complete. Why do I have a curved wall in that set, but not this one. 2m wide wall? What is going on with the grid, use a certain piece to get the flexibility of smaller grids, what???). Then you limit down our flexibility by sticking a restriction in which easily could've been a setting. If I want upside down shops who are you to tell me no!

Terrain - it's beautiful. Canyons, valleys, lakes and islands. But why is my park ALWAYS a huge square, why is the land outside my park never an island. It seems like a few more choice there would've been easy. Not to mention how weird water is, sometimes nearly invisible, not smart enough on autopaint to remove grass under water. No moving water, no waterfalls or affects.

I could complain about every part of this game. I realise its a fantastic game, and you do perhaps listen to people, but at the same time gaping holes are ignored.
 
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