The exchange rates for materials desperately need to be changed.
Consider that it takes 216 Nickle to get 1 Tellurium. This basically means nickle is next to worthless, (more so than pennies), and that people shouldn't bother with anything that isn't a top tier material.
Now let's consider that it takes 1-3 roles to be able to advance to the next tier of engineering, but roughly 10 rolls to max out G5. The most common materials are the least commonly used. Side note, I'd love if RNG was removed from advancements, it only serves to punish some players and not others.
The entire system leads people to farm G4 materials only and trade down if needed. Trading up is a huge waste of time. Your better off not even collecting the common materials as they simply aren't worth the effort. This means there are a lot of materials I don't bother to gather anymore. Their value is nil, the system has broken the ground level.
Please reconsider the exchange rates, they are quite harsh and it's only purpose is to waste a player's time. We want to play the game and have fun in an open ended sandbox space sim. Not spend our entire lives looking for materials to finish upgrading our fleet. Engineer isn't bad with only 1 ship, but with a fleet of 3-6 ships (because small ships are still fun), it's a tremendous grind. Please let the most common materials we pick up, be useful in some way.
Consider that it takes 216 Nickle to get 1 Tellurium. This basically means nickle is next to worthless, (more so than pennies), and that people shouldn't bother with anything that isn't a top tier material.
Now let's consider that it takes 1-3 roles to be able to advance to the next tier of engineering, but roughly 10 rolls to max out G5. The most common materials are the least commonly used. Side note, I'd love if RNG was removed from advancements, it only serves to punish some players and not others.
The entire system leads people to farm G4 materials only and trade down if needed. Trading up is a huge waste of time. Your better off not even collecting the common materials as they simply aren't worth the effort. This means there are a lot of materials I don't bother to gather anymore. Their value is nil, the system has broken the ground level.
Please reconsider the exchange rates, they are quite harsh and it's only purpose is to waste a player's time. We want to play the game and have fun in an open ended sandbox space sim. Not spend our entire lives looking for materials to finish upgrading our fleet. Engineer isn't bad with only 1 ship, but with a fleet of 3-6 ships (because small ships are still fun), it's a tremendous grind. Please let the most common materials we pick up, be useful in some way.