Not possible if they are close together. You can only aim at one. So is this called a feature or a bug?since Odyssey I think. Do not drive over mats without them being targeted
You can use the contacts panel to target them if you can't do it from the turret or the main view.Not possible if they are close together. You can only aim at one. So is this called a feature or a bug?
In both cases it is frustrating.
I do it always this way though you still destroy materials if they are close together.You can use the contacts panel to target them if you can't do it from the turret or the main view.
Well general opinion is that them launching the SVR into the sky is probably a bug.
Incorrect, it just takes more care. I picked up two materials that were less than half a meter apart last night.Not possible if they are close together. You can only aim at one. So is this called a feature or a bug?
In both cases it is frustrating.
it is correct, if you have two Antimon in front of you which are milimeters close together and target one you will destroy the second.Incorrect, it just takes more care. I picked up two materials that were less than half a meter apart last night.
I'm never in a hurry though....
The trick is to line them up so you reach one then the other and drive slowly, or just go for the most important material for you first and hope the SRV lands OK.I do it always this way though you still destroy materials if they are close together.
Well it was not always this way. There was a time where you can drive over them, roll backwards and forward without destroying any material.The materials aren't actually destroyed when you drive over them. This is actually a collider interpenetration issue, where the physics engine fails, the materials are pressed inside the ground's hitbox, and then since they have almost zero mass, launched skyward at relativistic velocities. If you pay careful attention, you can sometimes see the materials flying up for a split second, especially when playing on higher frames per second.
This is why it sometimes flips your SRV or launches you into the sky; the materials hit you, are instantly destroyed by the collision, but impart some of their velocity to you.
What they really need to do is write new physics code for materials, which explains why they haven't bothered, even though it's an insanely immersion-breaking and sometimes even game-breaking bug.
This is what I do but it is frustrating anyway.The trick is to line them up so you reach one then the other and drive slowly, or just go for the most important material for you first and hope the SRV lands OK.
It may be correct for you, but it's not correct overall. Using the method aRJay described, I've never destroyed a material.it is correct, if you have two Antimon in front of you which are milimeters close together and target one you will destroy the second.
Thanks for searching!The bug report about the material disappearance is marked as Acknowledged, so Frontier agree it's a bug.
Given that the report is 3 years old, not a particularly high-priority one, but still, a bug of some sort.