Maverick suit - good engineering options

Depends on what you’re doing. I see the energy cells I carry as a last resort.

with the extended battery I can run around a settlement killing a halve dozen scavengers, cut through three doors and still have enough battery left to charge up an unpowered settlement.

it pretty much means I never have to care about my suit charge status. I notice it most when I go use any other suit now.
Ah I see. Here I just pop an energy cell whenever I see a box or a wall stock, and pick up one to replace. There are so many around I haven't ever had to replace even one from my ship stock.
 
The best tool for spotting enemies in the dark is their flashlight.
That does give their position and direction away at some ranges, though I wrote “things”, not enemies ;)

Night Vision will also allow you to see the layout of the settlement, including the codes on the sides of buildings, the containers you'll want to open and the pesky Sharpshooter on the roof who is walking behind some railing so you can't see their torchlight.

Of course in an ideal world we'll have multiple suits, with a Night Vision enabled suit for dark missions and one without when we get to do a mission in sunlight.
 
I managed to pick up a maverick with Improved Jump Assist and it makes a noticeable difference. Not sure how to quantify how much of a difference it makes, as I stumbled across it quite early on, but I definitely miss it when doing CZs in my dominator.

Get a good run up, and time the bursts well, and you can cover a fair distance without touching the ground. Feels like it charges quicker as well, so you can string together multiple, good bursts if you time it right. Also, feels like it allows me to cover open ground quicker as well as it maintains sprint speed while you soar (i.e. sprint, jump, sprint).
I know what you mean. There is definitely a knack to using this feature but used effectively it will let you cover extraordinary distances without ever touching the ground, or even touching down on very low gravity planets. It seems to work best using multiple short additional boosts once you are airborne and if you can get high enough quickly enough it will recharge before you get near the ground.
 
Any trick to finding pre-engineered suits? I check every pioneer store I stop at, but haven't seen one yet.
Try this thread:

 
Any trick to finding pre-engineered suits? I check every pioneer store I stop at, but haven't seen one yet.
There's the thread previously mentioned as well as this one: https://forums.frontier.co.uk/threads/the-great-pre-upgraded-gear-sharing-is-caring-thread.576352

Also, you can use Inara and EDDB to find planetary ports and orbital outposts whose markets haven't been updated since before the last Thursday morning update tick. Its no guarantee of course, and doesn't mean that no one has been through that system, but places that HAVE had their market prices updated means someone has been through the system already and reduces the likelyhood of there being anything left (if anything had spawned there to begin with)
 
Ah I see. Here I just pop an energy cell whenever I see a box or a wall stock, and pick up one to replace. There are so many around I haven't ever had to replace even one from my ship stock.
Been mostly my strategy too, but i have come across settlements where extra charge were all in exterior boxes, nothing on the wall mounts and when its a single entry agri lab type where the labs, power center and command center are all in one labyrinth like building, and its on fire.....
 
That does give their position and direction away at some ranges, though I wrote “things”, not enemies ;)

Night Vision will also allow you to see the layout of the settlement, including the codes on the sides of buildings, the containers you'll want to open and the pesky Sharpshooter on the roof who is walking behind some railing so you can't see their torchlight.

Of course in an ideal world we'll have multiple suits, with a Night Vision enabled suit for dark missions and one without when we get to do a mission in sunlight.

Yeah, but the other thing that lets you see all that is your ship lights and night vision. Air survey the site, blat anyone who looks at you funny from the sky (or land on them), then leave the lights on to give you light to work by and take anything that isn't nailed down.
 
This suit does me very nicely for scavenging settlements and dealing with any other scavengers! Run away FAST, Get loads of loot, Jump HIGH to get out of range and I can restore power in settlements without even using a whole battery thanks to reduced power usage!.
Suggested order of upgrades:
Extra Backpack Capacity>>Reduced Tool Power consumption>>Improved Jump assist>>something else maybe sprint duration as it speeds up the whole game loop in big settlements if you are APEX only but if you have an SRV might not be worth it.

MaverickSuperScavenger.png
 
The first 2 mods I jumped on after snagging a G3 Mav this Thursday: backpack and reduced comsumption. I totally forgot about extended battery and now I'm kinda kicking myself for not saving room for that. I def want NV, I have to have my S.T.A.L.K.E.R. SEVA suit replica. Better jetpack sounds tempting so I can get the high ground when wave after wave of reenforcements get dropped, but I've taken to digging in to HABs and only leaving one point of ingress so I can just bait them into my killbox and never have to search for ammo or energy.

That said, my MAV goals are thus:

What I have:
  • Reduced Consumption
  • Extra Backpack

What I'm going for:
  • G5
  • Night Vision
  • Battery Capacity

With that I won't even need to switch to a Dominator once I've set up my killbox. Now to grind. Ugh.
 
Have you ever found a settlement without spare batteries lying around (or suit charge points if it's powered up)? I don't understand the attraction of Reduced Tool Battery Consumption I must admit.

Night Vision gives you a capability you don't have, so that's a no-brainer for me.
Improved Jump Assist let's you get out of trouble or avoid it entirely, so I'd put that second.
Increased Sprint Duration is a time-saver, especially if you have a medium or large ship and get out of breath running to the elevators.
Quieter Footsteps makes sneaking past NPCs easier. I have it on a Dominator and it makes quite a difference.
Extra Backpack Capacity is handy for hoarders and CMDRs who don't use SRVs, or park their ship a long way from the settlement.
Improved Battery Capacity if you like extended combat in your Maverick suit and don't want to pick up batteries. Or just use the SRV.
 
Extra backpack capacity, reduced tool battery consumption, night vision and improved battery capacity. I've seen the video on sprint duration and the improvement is neglectable.
 
Have you ever found a settlement without spare batteries lying around (or suit charge points if it's powered up)? I don't understand the attraction of Reduced Tool Battery Consumption I must admit.

Plus batteries are 100cr each. Like just reach down the back of your pilot's chair and you'll find a spare million you dropped.
 
Reduced Tool Battery Usage is nice for those terribly long AGRI building chains that put PWR at the end of the line. You can charge and/or overcharge a bunch of doors in a row without having to top up with a battery.
 
Reduced Tool Battery Usage is nice for those terribly long AGRI building chains that put PWR at the end of the line. You can charge and/or overcharge a bunch of doors in a row without having to top up with a battery.
Nice but never necessary. The batteries we get are always enough and there are always more dotted about to collect too.

I think the tool mod is a bit weak. It might have been better if they upped the performance (cutter cut faster, analyser stored more concurrent samples)
 
I’m not sure that any mod in this game is truly necessary. They just add flavor to the meat.

Another use of that mod is being able to overcharge a bunch of NPCs to death without taking a 30% hit to your battery each time.
 
I've just finished modding my Mav suit with the following options:

Extra Backpack Capacity - this was the first thing I added and it was a no-brainer. However, as soon as I've modded everything that needs modding it will be useless so I guess it's last outing will be to get the materials for its replacement with something else other than backpack capacity.

Enhanced Tracking - I thought I'd give this a go and I'm really glad I did. There is no need to go round tagging the guards when you hit a settlement as it all happens automatically. I would recommend this mod.

Extra Ammo Capacity - It is what it is, I thought it might give me an edge in combat, there may have been better options.

Night Vision - I've only just picked this up but I'm sure it will make things easier, a bit worried about battery consumption but I'll have to see how it goes.
 
Mods I recommend and why

Night Vision
- Ideal. Uses NO battery at all and simplifies those night side settlements. Even after a while, you dont need the flashlight as you can identify building by their shape/wire-frame.
Extra Backpack
- Doubles everything, meaning 60 inventory for the important stuff and 20 data. You can clear the biggest settlement in a single go. This also simplifies and speeds up the looting.
Increased Battery
- Mav suit uses battery. Arc Cutter, Overcharges, Oxygen, Shields when things go bad. A single energy cell still fills 100%, so you simply get far more operating time before you need a recharge. This isnt necessary, but again, its about speed. This is particularly useful for large, unpowered settlements.
Other
-(Enhanced tracking or Sprint recommended). Some will suggest damage resist. Not a bad choice, but again, Mav should be moving and looting, not slugging it out. Still, I can see merit in people who dont excel at guile or cloning profiles and want more protection. I think a noise suppressed lvl 5 plasma pistol removes the need for damage resist even further too (silent killing very quickly).

Context. If you are in the Mav suit, its because you are looting or cutting your way loot or a mission. Combat engineering is dismissed (there is a suit dedicated to combat, and a Mav will never be better than Dom). I can understand if some want to have 1-suit-for-all, but I recommend engineering that speaks to the strengths of what the Mav/Arc cutter brings, which is getting in and out with your loot.

Just my opinions. I have lvl 5 Mav and Dom and lvl 3 Art.
 
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