Each full rollout to Prod servers seems to garner feedback that they need additional tweaks and balance based on the customer experience.
Fixes often introduce additional bugs that QA didn't catch, or don't fix the intended issue. The QA team don't have forever nor the numbers that the player base/ customers have. This is why UAT is important and not just internal use case/test.
FD should consider beta test of all releases with some feedback threads before rolling them out to production/live servers. This has been mentioned before. But FD isn't transparent enough to understand the implications and if the player base / customers would support it for the increase in quality release to production.
Based on experience with releases since the Kickstarter this seems like an obvious need. And one DB previously spoke about, mentioning the testing and feedback loops leading up to V1.0 as having been key to the release quality and positive reviews.
For update 9, this is no different. Numerous new bugs and feedback on the SRV indicating additional tweak/balance with old SRV needed. Military SRV less accurate than Science SRV; maybe realistic but still weird. stellar lighting coloration still seems not fixed but advertised as fixed. Limpet update seems to have caused multiple commanders big headaches with controls/fire group bugs, Exobiology scanning issues randomly introduced, etc.
Comms about immediate issues are better (the longer term, not so much). But testing and production rollout doesn't seem to be "better".
Fixes often introduce additional bugs that QA didn't catch, or don't fix the intended issue. The QA team don't have forever nor the numbers that the player base/ customers have. This is why UAT is important and not just internal use case/test.
FD should consider beta test of all releases with some feedback threads before rolling them out to production/live servers. This has been mentioned before. But FD isn't transparent enough to understand the implications and if the player base / customers would support it for the increase in quality release to production.
Based on experience with releases since the Kickstarter this seems like an obvious need. And one DB previously spoke about, mentioning the testing and feedback loops leading up to V1.0 as having been key to the release quality and positive reviews.
For update 9, this is no different. Numerous new bugs and feedback on the SRV indicating additional tweak/balance with old SRV needed. Military SRV less accurate than Science SRV; maybe realistic but still weird. stellar lighting coloration still seems not fixed but advertised as fixed. Limpet update seems to have caused multiple commanders big headaches with controls/fire group bugs, Exobiology scanning issues randomly introduced, etc.
Comms about immediate issues are better (the longer term, not so much). But testing and production rollout doesn't seem to be "better".