Maybe time to pause the beta?

It's more a game set in space now than a space game. It's a God Game with a space setting, like Starfield is an RPG with a space setting. Getting further and further away from just being a guy in a ship with every expansion.
 
I would rather like it if they took colonisation back to the workshop and asked themselves "Are we making enjoyable gameplay?" If its a mechanic that is to stay , and provide long term goals to it, there absolutely should more depth and variety than hauling from point A to B over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over.

Perhaps even earthlikes and terraformables could even affect the system population and economies, if im allowed to be a bit wishful.
 
1% growth is completely implausible when you consider populations decline in developed economies. And it is pandering.

I don't think that we can reasonably extrapolate from current real-life conditions, the population dynamics of a centuries-old interstellar civilisation comprising thousands of different worlds, each with their own unique histories compared to 21st-century Earth.

Simply asserting something doesn't make it true. The features FDev has implemented that have been called for by players have only happened after years. That's not exactly the actions of a development team that leaps into action on the beck and call of its playerbase.

It's more a game set in space now than a space game. It's a God Game with a space setting, like Starfield is an RPG with a space setting. Getting further and further away from just being a guy in a ship with every expansion.

That's an opinion, certainly. I'm certainly not getting the same impression from Elite Dangerous that I've gotten from other games that are actually called god games by other people, such as Black & White and Dungeon Keeper. I certainly don't remember having to haul any stuff myself in either of those games, but maybe your recollection is different.
 
As long as it is enjoyable, it is worth playing, if it isn't, well...
The parts of the original kickstarted game are great, brilliant even. Those parts are the only bits I play. The CMS/conquest game they tacked on I don't touch at all. Those parts are really bad because they were grafted onto the completely wrong base for them. Resulting in things like space overlords having to personally haul crap that you'd do with a click in a proper god game.

Turning the internal tools they use to place bases into "gameplay" like you're building a theme park or a zoo is certainly gambit. People are already asking for race tracks. Concession stands and attractions can't be far. They said they were returning to their comfort zone of making everything a CMS; they are certainly executing that. We know that people do find those enjoyable, it's their core audience. (y)
 
The parts of the original kickstarted game are great, brilliant even. Those parts are the only bits I play. The CMS/conquest game they tacked on I don't touch at all. Those parts are really bad because they were grafted onto the completely wrong base for them. Resulting in things like space overlords having to personally haul crap that you'd do with a click in a proper god game.

Turning the internal tools they use to place bases into "gameplay" like you're building a theme park or a zoo is certainly gambit. People are already asking for race tracks. Concession stands and attractions can't be far. They said they were returning to their comfort zone of making everything a CMS; they are certainly executing that. We know that people do find those enjoyable, it's their core audience. (y)
Oh well, at least you can omit the bits you find distateful (which appears to be around 97.2% of the current game) and thoroughly enjoy the fragment of the whole game that appeals to your sense of correct play.

Interesting concept of "God game", as with the latest addition all the player is, is, in truth, a glorified haulier for a faction, neither owning, nor controlling, any asset in the game, beyond deciding which assets are placed for the benefit of several factions. If that is playing god in your perception, that's fine, but it isn't in mine, the benefit of each of us being different, I guess.

I supose, if the game develops in further ways to cause you greater disillusionment, you may at lest return to playing on the legacy server, enjoying a static slice of the game as it was, rather than the dynamic game it is becoming.

ETA: I'm not a big fan of PP in any of its incarnations - gave PP2 a brief look, decided it was too restrictive on my own gameplay style to be worth persuing with any gusto, so just potter on doing the things I want to do, some things give a handful of merits, but I'm not going to spend my gaming time in Delaine space just to make that number grow, not when there are other, more interesting, areas to operate from.
 
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