So Federal should get a small ship, Imperial a medium and Alliance a Small and Large so no one is left out.
I can back this suggestion. i always thought for sure the Clipper would be medium, until i got one.
The clipper became a weaker version of the cutter in my ship roster. it has been collecting dust in the hanger because of it's size.
If i need big i take the cutter, if i need small i take the courier. if i need medium. hum guess im not taking an imperial ship.
Alliance has Type-10 for its large - it was rolled out as part of the 'Thargoid Efforts' after the original three mediums.
I've always thought the naval lineups were a bit...odd, although the Alliance 'technically' doesn't have a naval lineup but instead a series of ships named after them by Lakon.
Federal - Core Dynamics
- Each medium ship flies very differently from each other.
- Armor and Raw Power vs. Speed and Agility vs. SLF utility
- Federal Corvette is, due to speed and agility, considered the best all-round combat large ship
Empire - Gutamaya
- Ships follow no discernible pattern beyond speed and typically strong shields
- Some emphasis on cargo capacity represented by larger optionals than comparable ships
- Imperial Cutter is, due to shields and large optionals, considered the best all-round transport ship with strong deefenses
Alliance - Lakon
- No actual reputation system because no formal navy
- Mediums are progressive improvements on each other, rather than uniquely different. Crusader is underpowered as a SLF-capable medium.
- Type-10 was intended to be a strong Thargoid hunter or at least a robust transport platform, but underperforms compared to the original 'Big 3'
I love flying my Federal ships...and I can't say I've lost any love over the Imperial ships. I use my Alliance Challenger a lot for 'goid hunting...but the rest are just collecting dust. I think the missing ingredient isn't mediums for Imperial ships or reputation systems for alliance.
I think Frontier only got the Federal lineup right. It offers a varied selection of ships that aren't progressively better than each other, with a strong 'capstone' Large ship that excels at a specific role within the game - in this case, combat with an emphasis on application of damage through high time on target.
The Imperial lineup is
too varied in types of ship, but none of them are particularly strong in their comparable field
except the Cutter. And the Cutter isn't strong in a specific field, but in several - it is superior to multiple large ships in multiple areas of the game. At risk of being set on fire by Imperials, I think it needs trimming on its optionals such that it can have massive shields still but has to sacrifice those shields if it wants to be something other than a high-defense combat ship. For the rest of the lineup, speed alone isn't enough -
ask the Mamba - they lack a loadout that makes them worthy of attaining. Honestly, the real goof-up here is that the Alliance ships (not aesthetically, but design-ethos wise) should have been Imperial and the haberdashery of Imperial ships should have been Alliance.
The Alliance ships
almost fit the Federal mold - they're just not well-balanced with the mandatory three military compartments across all three models. Crusader could really shine with a solid balance pass and be a more nimble, less firepower version of the FGS. Keep the challenger as the superior agile fighter, and rework the chieftain into an agile and less tanky multi-role...like the FDS. Now you've got a lineup similar to Federal, but more agility oriented than armor and firepower oriented.