News Meet the Team #1: Mark Allen (Programmer)

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Meet the Team #1: Mark Allen (Programmer)

Welcome to the first edition of this new series! With the feature request updates now a distant memory we are back with something that many of you have been asking about for a long time, the opportunity to meet a few more of the faces behind the development team for Elite: Dangerous.

To start things off we have one of Frontier’s veteran programmers, Mark Allen! Mark has been at Frontier for almost 6 years and has programmed on a variety of projects and platforms; including Kinectimals, Kinect Disneyland Adventures, LostWinds 1 and 2, and Coaster Crazy Deluxe.

These days he finds himself wrestling with the nuances of flight controls & weapon systems, so he seemed the perfect person to start off with! To kick things off I asked how he got into Programming and what advice would he have for anyone else planning to follow a similar career:
I went through a Computer Science Bachelors & Masters degree, and then applied to games companies – it wasn’t until very near the end of University that I actually decided on games surprisingly. My single biggest suggestion would be to get a good grounding in the fundamentals; you’re generally much better off with a course or experience that’ll give you solid all-round technical skills than a course overly focused on games.

Could you describe to us what a normal day at Frontier is like for you?
Get in, pull the latest updates from SVN and build myself a new version of the game while catching up on emails, new design decisions, general tasks, etc, then get stuck in! Lunch is usually filled with Magic the Gathering these days (yep, plenty of gamers here!), then the afternoon follows the same routine as the morning usually, depending on whether I’ve got a single task that takes all day (or several days), or a lot of small ones.

When the shift ends does Frontier use Elite sounds to signal the end of the day?
No we don’t, though I think we might do now it’s been suggested.

What are you working on right now?
I’m mostly dealing with the handling of the ships, how their flight controls feel, weapon systems, some cockpit UI. Plus some more technical aspects related to docking with stations and multiplayer – I usually end up on the user-facing gameplay, which can be great fun.

As for right now? I'm adding an Engine booster (think afterburners in space!)

What are the biggest challenges that the programming team are currently working through at the moment?
In my view that’s the networked aspect – If you look back at our game history there’s not all that much multiplayer, it’s an interesting new set of challenges for us to get to grips with. I’ve certainly learned a lot already.

How do you get excited about such intrinsic coding as networking/database stuff? Surely, you must love what you do, specifically - so how did you end up loving something with no easily visible or audible payoff?
Sometimes yes, you can tell someone that this week you spent time making some constructive geometry algorithms run 50% faster – they’ll look at you like you’re a nutter and ask why. That doesn’t mean there’s no payoff though; if that 50% means it can now run in real-time without looking jerky that’s huge, as is meaning the game can run for longer on batteries – you just need to think of a different kind of payoff.
Sometimes there really is no good reason, but saving 10 cycles in some intricate loop just fulfills an inner geek. You either like it or you don’t, and not everyone has to by any means!

What programming languages are used for Elite: Dangerous?
Almost exclusively C++. On other projects we’ve used a lot of Lua as well which we may also include in ED - that’s an open debate.
We use a much wider variety of languages for tools: often C++ or C#, but scattered around the company there’s some Python, Ruby, Java and others.

Is ED the most complex project you’ve worked on in your career?
It’s the most complex of the ones I’m allowed to talk about... but no; there are others that have been a bigger technical challenge for me.

What is your favourite ship from the Elite series?
It’s at this point I must admit a form of blasphemy... I never played it. In fact it was released the year before I was born!

That’s quite the admission! What element of ED are you most excited about?
It’s got to be the dog fighting – I’ve not played a good space combat game in years... Plus I’m spending a lot of time with design working on that area at the moment.

What role will you be playing most in the final game?
With any luck – All of them

Despite not playing the original Elite, are you a long-standing fan of science fiction? If so, what are your favourite films/books/games in the genre?
Oh hell yes! I’d give you a list but it’d probably not end any time soon. This is probably a good time to confess an enormous inner geek and fandom of the Warhammer 40,000 setting though.

How confident are you that the game will be a success and the game the fans want?
It’s never going to be able to have every feature people want (some of which are in direct conflict with one another), but I am confident it’ll be an awesome game!

Will you feature as an NPC in the game?
You see that pirate that just turned your ship to vapour? See that one? That’s me.

If you had to choose a Commander name what would you choose and why?
Shepard? Nah... I actually backed the project on Kickstarter and pre-registered mine, but it’s a secret!

Where do you stand on fun vs. Realism when designing a game like Elite?
I’m not on the design team, but a lot of my work involves working closely with them. In general I like to start with a realistic base, then inevitably change things in the interests of fun – there’s little point in being realistic and boring. With all those changes though we try to justify the divergence from reality in some physical way, I don’t like being hand-wavy unless we have to!

What’s your favourite game genre, outside of space games / simulations?
Real-time Strategy and 4X games, which you can pretty much see from the list of games that I have modded.

So you’ve modded a lot of games?
Oh my yes, that’s where my love of games came from! Probably nothing anyone would have seen released; the mods I’ve made have been largely for my own & my friends’ enjoyment (with the exception of a period on a mod team for Star Trek – Bridge Commander, if anyone played that). At one point or another I’ve messed around with mods in:

  • Red Alert 1/2 (and expansions)
  • Warcraft 3 (and expansion)
  • Star Trek: Bridge Commander
  • Starcraft 1/2
  • Unreal Tournament 2003/4
  • Homeworld 2
  • Freelancer
  • Max Payne
  • Supreme Commander 1/2(and expansions)
  • Dawn of War 1/2(and all expansions)
  • Company of Heroes
  • LOTR: Battle for Middle Earth 1/2
  • Galactic Civilizations 1/2
  • Sins of a Solar Empire
  • Sword of the Stars 2

Does anyone in the office play games to pass the time?
Every lunch break!

Next week’s interview will be with concept artist and resident forum stalker Josh Atack! Josh was largely responsible for a lot of the concept art that you are familiar with; right from the beginning of the Kickstarter campaign to now. If you have any questions you’d like me to pitch to Josh, or any feedback on this interview then I’d love to hear from you below.

Thanks for reading,

Ashley
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Brilliant, really starts to give an insight into Frontier and Elite D

Can't wait for the next one :D
 
Quick work posting on FB for once that was the first place I saw news of an update. Usually I see the updates first in the forums (yes, I'm a sad sap)...

PS - Nice to meet you Mark.
 
Ashley ... great idea ... any chance of a pic? ... would be nice to have a face to the name

Possibly...I did consider this initially but figured not everyone would be interested in slapping their faces up on the internet. Especially with the community's current obsession with Photoshopping members of the dev team. ;)
 
Lunch is usually filled with Magic the Gathering these days (yep, plenty of gamers here!)

Years ago (1995/6) a group of us in IT (working for an un-named global energy giant - think Liquid Engineering) setup our own (parallel) LAN for gaming... Frequently people would wander past our office at Lunchtime and hear the refrain 'Gotcha you b*****d!'....

Usually Doom II, Quake or the legendary DukeNukem 3D were the games of choice, but sometimes Rise of the Triad or Heretic (I loved Heretic).

Ah, happy days :) Glad it still happens in some places.
 
Ashley ... great idea ... any chance of a pic? ... would be nice to have a face to the name

I'd rather not see a pic myself, a man is entitled to SOME privacy yes?

Fantastic interview! I really liked it! I think Mr. Allen has his work cut out for him in the coming months. ;) Also quite interesting that Elite uses C++

For Josh Atack, here's my questions:

Where do your ship designs come from? Any particular references?

When designing a ship, how do you balance design, with functionality?

When drawing up various pieces of art, where does the 'feel' and 'ambiance' come from? I.e. the early space station scene with the people milling about.

Favorite Elite ship?

Did you ever reach Elite?

Which faction will you support? Any?
 
community??? I think its just me.... and I'm just waiting for T.J. .. then I will be at rest... :D

If they really are worried about being photo-shopped then please just let us know with a "DO NOT PHOTOSHOP THIS PHOTO" and I and I expect everyone else will behave appropriately..
 
Also quite interesting that Elite uses C++

I imagine that's because it's still the best out there in many ways... C is a little too stripped down and there's no inbuilt object handling whereas C# is a bit bloated... great if you don't care about efficiency or real-time stuff but hell if you do care about them.

@the Dev team.. I remember structs and pointers as if it was yesterday!
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
community??? I think its just me.... and I'm just waiting for T.J. .. then I will be at rest... :D

If they really are worried about being photo-shopped then please just let us know with a "DO NOT PHOTOSHOP THIS PHOTO" and I and I expect everyone else will behave appropriately..


:eek: DO NOT PHOTOSHOP THIS MODERATOR :eek:

Sorry psykoko, couldn't resist that one, even my kids have learnt that the camera is not my friend! :D
I'd be more worried about when Michael B catches up with you at Lavecon. :eek::eek::eek:

Josh will be another fascinating interview.

I'd like to know what ship design he's most proud of!
 
Nice little interview there. Working on how the ship's and weapons handle sounds like one the plum jobs as far as programming goes. Lucky Mark!

One of my biggest hopes is that there will be some really zippy ships that are skiddy and tough to handle, but really great once you've become skilled. None of the space games I've played so far have really had that. The Star Wars games (Rogue Squadron and Starfighter) I've been replaying recently seem really, really slow. I think that borrowing some design philosophy from racing games would work really well, especially the fast-paced futuristic racers like Wipeout and F-Zero GX. Presumably there must be some overlap between 'Newtonian skid' and vehicles skidding.

I guess you could look at in terms of learning-curves. The starter ships should have a fairly easy learning-curve, but the 'best-in-class' fighters should have a quite challenging learning-curve, as we'll have become quite skilled pilots by the time we can afford them, and relish a new challenge.
 

Mark Allen

Programmer- Elite: Dangerous
Hallo

Greetings guys :) - little anxious to be the first featured (/poked/prodded), appreciate the warm response!

As for photos: I don't really mind being amusingly photoshopped into things, I just don't have a picture of myself I like enough to make public (including the one on our company intranet, I'd look stoned even before you guys get to 'shop it :p).

C++: It still give you access to the lowest level code if you really need performance (anything C can do you can do in C++ including inline assembly in very rare cases), while being familiar to work with and an extremely well developed toolchain. Lua often takes over some of the very high level work (level scripting, player controls and the like) but we've not started doing that on Elite yet for a variety of reasons.


Time to dive back into work, happy forumming to all :).

-Mark
 
:eek: DO NOT PHOTOSHOP THIS MODERATOR :eek:

CURSE YOU!!!! My plan has been defeated..

as for my dearest friend Mr M Brookes, I truly hope that the pint of beer I owe him will go some way to fixing the damage of any image i made, especially after his re-branding as Brookie the Wookie...

But lets not Derail this thread..

Josh Atak, the slayer of all Joshes is going to be here soon. I will think of some questions for him of a sensible nature... of course
 
Greetings guys :) - little anxious to be the first featured (/poked/prodded), appreciate the warm response!

As for photos: I don't really mind being amusingly photoshopped into things, I just don't have a picture of myself I like enough to make public (including the one on our company intranet, I'd look stoned even before you guys get to 'shop it :p).

Time to dive back into work, happy forumming to all :).

-Mark

Thank you for taking time to answer the questions, it is an honoUr to meet you and im sure some of us look forward to potentially meeting you at one of the launch parties should you go and congratulating you on your work..
 
Really appreciate this new feature Ashley, especially as there is a long wait between the newsheet and Dev Diary's. I had been gaining some measure of satisfaction by going over all the old videos (thanks for puttin the links in one place ;-) but this is great as well.

Look forward to see who else turns up on the team.

Questions for Josh:

  1. well what mediums does he use to produce the art (i'm guessing its digital) does he use a Cintiq/ Photoshop or some other/additional art programme?
  2. How much does he still just start with pen and paper?
  3. How long does a piece usually take?
  4. Where does he get inspiration?

There you go several to choose from...

Ab
 

Josh Atack

Former Frontier Employee
Frontier
Possibly...I did consider this initially but figured not everyone would be interested in slapping their faces up on the internet. Especially with the community's current obsession with Photoshopping members of the dev team. ;)

Obsession... with... photoshopping...

... the dev team!?

I WAS NOT WARNED OF THIS. ;)
 
Welcome to the Forums Mark;)

What Freelancer Mod did you work on?

I've played a few!... Is there anything that you would like to incorporate in ED (in regards to an FL mod concept)?
 
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I have two questions for Josh (and Mike too if he wants to answer them)

1) where do you stand on the Yorkshire puddings with Roast Chicken debate. The way forward or sacrilege?

2) apple or banana?
 
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