For normal progress: Pepsi Maxon a completely unrelated note, what is your favorite energy drink Ben and Greg?
When things get bad: Monster or anything else that comes in a big enough can.
For normal progress: Pepsi Maxon a completely unrelated note, what is your favorite energy drink Ben and Greg?
<sips Ceylon tea - nods>Tea, normally Assam in the AM and Sri Lankan in PM.
For normal progress: Pepsi Max
When things get bad: Monster or anything else that comes in a big enough can.
I have plenty. Probably enough to kill me.Why does this feel like you are asking for a bribe!?
Thanks for the response Greg!
It's great having such a responsive and wonderful dev team giving us an insight into what is going on behind the scenes. :smilie:
Hope you enjoyed the pub Ben!
Hi Ben, the game is looking better all the time. Good job. I hope that there will be some realistic reflective surfaces soon. Glass, cockpit reflections, mirrored surfaces, shiny metal, as well as teh current light pools on the matte surfaces and shadows.
no mouse or drawing pad?
Are you talking about the photo? The mouse is behind my elbow. I'm not officially left handed but I save my right hand for when I need precise control.no mouse or drawing pad?
I don't know if you guys look at this thread any more so I'll ticket this properly later but entering the system map disables any AO passes.
I quite like being able to do this and have the moodier station interiors back from Beta 1 but it's not as it should be so I'm reporting it.
Here are some screenshots, one before and one after...
Before
After
The effect isn't hugely noticeable but it seems to stack so the more times you open the system map the darker things get.
Hopefully this is of some use!
I have a Geforce 860m GTX GPU so it is not just a Geforce 500 GPU
This is probably off-topic for this thread, we have a good few threads dedicated to the various graphics bugs that debuted in Beta 2