News Meet the Team #6- Ben Parry (Graphics Programmer)

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Guys.

I'd just like to say that whichever members of the team were respnsible for the AA updates in Beta 2 completely aced it!

My monitor's native resolution is 1440 by 900 and I barely get any shimmering edges. I have a friend who plays in full HD (which is also the native resolution of his screen) and he has no shimmering edges at all. :eek:

It's really nice to experience the Elite universe without any shimmering edges. :D

Thanks Guys!
 
Hi Ben, the game is looking better all the time. Good job. I hope that there will be some realistic reflective surfaces soon. Glass, cockpit reflections, mirrored surfaces, shiny metal, as well as teh current light pools on the matte surfaces and shadows.
 
Hi Ben, the game is looking better all the time. Good job. I hope that there will be some realistic reflective surfaces soon. Glass, cockpit reflections, mirrored surfaces, shiny metal, as well as teh current light pools on the matte surfaces and shadows.

Yep some surfaces could use a little work, but overall the game is looking superb.
 
As with all the team, Ben you should be very very proud of your work on this.

Your making the game many of us old timers have dreamt about for decades, that's some pressure.

But your nailing it.
 
I have noticed that some surfaces just look amazingly good, I'm guessing micro facet is key to that nuance of realism as I haven't seen matte materials looking like this before..but what do I know :)

I'm still dreaming about dynamic exposure though, to get a feel of how intense those solar rays are and how beautiful and plenty the starry "sky" becomes when you dim the light in your cockpit :)

Some people have commented on the "problem" of sunlight hitting the dashboard making the holograms impossible to see, I must say that that was one of the best effects in the game so far, the sunlight really felt like sunlight (albeit dimmed down a lot) and eventually you could sometimes use it to you advantage...awesome!! :)

This felt to me like a taste of what dynamic exposure could bring to the game.

(that was in beta 1, I haven't played that much due to the GeForce500-series rendering bug so i hope it's still there and not removed due to complaints)

Sorry if I'm nagging about this, I just think that it could make the game even awesomer ;)

Thanks for making this game guys, your hard work is truly appreciated :)
 
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I don't know if you guys look at this thread any more so I'll ticket this properly later but entering the system map disables any AO passes.

I quite like being able to do this and have the moodier station interiors back from Beta 1 but it's not as it should be so I'm reporting it.

Here are some screenshots, one before and one after...

Before
kWQtXX9.png

After
KHqXvtH.png

The effect isn't hugely noticeable but it seems to stack so the more times you open the system map the darker things get.

Hopefully this is of some use!
 
I don't know if you guys look at this thread any more so I'll ticket this properly later but entering the system map disables any AO passes.

I quite like being able to do this and have the moodier station interiors back from Beta 1 but it's not as it should be so I'm reporting it.

Here are some screenshots, one before and one after...

Before
kWQtXX9.png

After
KHqXvtH.png

The effect isn't hugely noticeable but it seems to stack so the more times you open the system map the darker things get.

Hopefully this is of some use!

I like many others also have this graphics issue. As a temporary fix, I just go into the galaxy map as soon as the game loads and exit out of the galaxy map and it looks much better. I have to do the same after each hyper-space jump. It's a bit annoying but I am still enjoying playing / testing the game.

I have a Geforce 860m GTX GPU so it is not just a Geforce 500 GPU issue as it states on the known isues list and I have read many other people having this issue with ATI's as well.

I do hope they roll a fix out soon as I have seen many youtube videos and images that simply look like crap because of this issue and I am sure people who are trying to decide whether to buy the game or not are viewing them as well.

There is also a very noticeable stuttering when supercruising near planets and sometimes when docking. I don't know if it is also graphics related but it was not happening in Beta 1.

I like the new graphics in beta 2 ... when they look good... and I look forward to see what Beta 3 will bring.
 
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I have a Geforce 860m GTX GPU so it is not just a Geforce 500 GPU

Ah but this is a different issue to the GTX500 issue.
The GTX500 issue makes everything light regardless of lighting conditions. The issue I've found is that Ambient Occlusion samples (which in a very basic sense allow light to bounce thus making the scene a little brighter) are turned off when the System map is opened so the image becomes darker overall. :D
 
This is probably off-topic for this thread, we have a good few threads dedicated to the various graphics bugs that debuted in Beta 2 ;)
 
This is probably off-topic for this thread, we have a good few threads dedicated to the various graphics bugs that debuted in Beta 2 ;)

Good point. I'll add that ticket now. I can't remove the posts though but if somebody with moderator privileges wants to do it then that would be great!
 
Ben, just a few minor graphic suggestions!

- Would it be possible to add street lighting and lit windows in the buildings of the landscape inside the habitat rings of the Orbits and Oculus type stations? When in shadow they look a bit dark and abandoned --as if nobody is actually living there.

- On the night side of inhabited planets could you add city lights?

These little details all add to the impression of a bustling, populated universe.

Apart from that, the visuals are all absolutely spot on, which is no mean feat.
 
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