Meet the Team: Joe Hogan

Confession time: its rare I can play ED with the sound on, even through headphones, so when I can hear your work ED becomes frankly amazing!

What sounds would I like?

More ambient music tracks.....moar!
Station flight controllers with fluff lines like ''Approach clear, five by five" or "glide path good" as we come in to dock...
 
What audio detail or features do you want to hear added to the game? (no promises!)

I want to listen to a different sound when my modules are damaged. Example if the powerplant is at 50% it should make a scary noise that makes me feel that my ship is about to explode every second. Or if my thrusters are heavily damaged, only one of themis working and makes a sound like if it would burn. Basically anything to a damaged ship that makes me scared with the thought that I might have nothing between me and the cold, empty, unforgiving space. :)
 
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Great interview ! It is amazing to see what was a challenge because most of the time, I did not realize this very feature was so hard to put in the game. The audio in Elite is legend and you guys deserve to win the Golden Joystick price ! Thanks Joe.

The audio feature I want soooooooooooooooooo much : to be able to add my own mp3 in Combat / Exploration / Stations sub-directories. The game would play those files randomly according to the situation. This shouldn't be hard to do since the game does it already with FD's own music files. Let us use our own as well.

Think about it FD please : this would mean having us listening to copyrighted music LEGALLY. To explore with Pink Floyd and suddenly getting ACDC in my headphones because I'm under attack would be AWESOME !!!
 
All hail the audio team, you guys are awesome! I can't say that enough, really. The sound details are mind boggling and I often just park somewhere and just listen to the sounds. So what would I like in the game regarding sound? well speech! first it would be a start to let the station talk to us regarding docking. When you hit "request docking" there could be some kind of dialogue even if it's just taken from a dialogue pool. Maybe connect it with the reputation for the commander.

If you need people to record the dialogues I'm pretty sure that you could get all that for free and by skilled people with great voices if you ask for it.

Keep up the good work, you guys are truly artists regarding sound.
 
E: D has the best sound I have ever experienced in a computer game! Good job and keep up the quality level.

There is one sound I am missing because it damages the immersion a little bit. When you dock and go into the hangar, right when the ship has been turned around 180° and has been moved backwards, the platform where the ship was seconds ago goes up. This is supported by a massive elevator. Right when this elevator hits the platform at the top there is no sound. But I'd imagine it would make a very loud sound because the elevator moves very fast and crashes into the platform.
 
Yeah, thanks a bunch for what you do on audio side in ED, wonderfull job! :)

I don't have any specific request, I have the feeling all is at its place, right and perfect. Possibly some tuning can be done but that's only my opinion so... Like the mining laser sound we can hear from too much distance IMO, or the new "like R2D2" sound I heard (not so) randomly in my cockpit in RES, possibly due to Drone (I'm not sure) which is also kind of loud (and seems to come from inside my ship) even far from it. Really tiny details, I need to scratch deep in my head to find something "smart" to say ;)
 
Nice interview!

If you could ask the community one question, what would it be?
What audio detail or features do you want to hear added to the game? (no promises!)

Answer Joe's question below.


I would love to hear different tonal variances to the lasers, currently a medium pulse laser sounds almost identical to the small and large pulse lasers. I wold love to hear a noticeable meaty and 'bassy' sound when I fire the class 3 pulse laser!
 
I love the audio in Elite Dangerous!!! except for one detail: I do not like the sound of the plasma guns, they do not feel powerfull, they feel pretty weak, even though they are amongst the best weapons in the game!
 
Thanks for an interesting read.

I can be very judgemental about certain aspects of the game but at the same time i give credit where its due, and you guys (and girls probably) have done a magnificent job with the audio. From the great soundtrack, through the engine sounds, to all the little details and subtleties that the game is full of.

Its amazing and beyond anything I have heard in games in the past decade.

Thank you!
 
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Thank you for all the incredible work you and the rest of the audio team have done!

My answer to your question is going to be a horrible cheat :)

Atmosphere.

It's far too general, but maybe audio in Elite is a victim of its own success... my imagination goes wild imagining all kinds of things when it comes to planetary atmospheres.

Will we hear 'windswept' sounds as we dip into the atmosphere, making it a radically different experience to flying in space? (assume the ship creates the audio cues like everything else we wouldn't actually hear).

Will the sounds of atmosphere respond to the environment? When we fly through clouds, will there be a denser soft-edged feel to the audio? If certain clouds interfere with sensor effectiveness (such as in gas giants), will there be an audio cue? Will atmospheric sounds scale with pressure, becoming 'thicker' and heavier? Will the ship start creaking at higher pressures? I can see big scaling problems with this too, since the variation in atmosphere pressures is huge! How about turbulence and storms? Will the audio change depending on the composition of the atmosphere? Helium, or water? Could that be conveyed by audio?

And then there's 'liquid' atmospheres - could ships be submersible, and how would the audio change when that occurs? That's even more cheating, obviously, since this isn't actually atmospheres anymore. But seeing what games like Subnautica do makes me look at planets with seas in Elite with all kinds of silly ideas.

These aren't actually expectations I have - just curiosity about what might come in the future! What I actually see is a hugely daunting and incredibly involved series of challenges... not just in audio either - for video, imagine in our atmosphere, how the sun turns red as it goes close to the horizon... because as the sunlight comes through a thicker and thicker length of the atmosphere, more of the blue and green wavelength light is scattered away, leaving just red eventually... is it possible to model this? How would it change on smaller planets (where the change in thickness is less), or where the atmosphere is less dense? Or how about if the composition is different, would that affect it? Or what if the sun is a completely different colour? How much could sunsets alone vary on alien worlds?

So the upshot is - good luck, to you and everyone at Frontier... you delivered the whole galaxy and the best spaceship flying experience I've ever had in my life. I'd say if anyone can meet those insane challenges, it's all of you. :)
 
The audio in ED is amazing, a work of art in its own right. Such an accomplishment should be a great source of pride, well-earned!
 
I find it amazing that you find enough time to design the sound in Elite: Dangerous what with your stand up routines, commentating on MMA fights and your podcasts. How do you do it?

*sorry*
 
Good interview! I would like to hear a warning when a specific module is critically damaged. Maybe around 50% and 25% health left.
 
Good stuff - the audio is awesome... if you want any advice, try X-BTF (the Original) the sound in that was super immersive, but damn, my favourite sound - coming out of frameshift.... the whole house rattles LOL.
 
As someone who deals with audio as my work - this is a very cool interview. Love th ebit about the sneeze being used a spart of the suspension. I think most people would be amazed at what sounds are actually used in movies/games to replicate other sounds, let alone the ones used to create "unknown" sound s(like the roar of a T-rex in Jurassic Park).

Thanks for posting this, Brett!


As a side note - a Ducati V-twin (dry clutch), or a Triumph triple engine note should be "slotted in" as part of the engine sound of one of the new ships.

Just sayin'...

Z...
 
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Tell the community a fun fact about yourself
When recording surface grit sounds for the upcoming SRV, the dust made me sneeze. Jim (Croft) and James (Stant) ended up using the "fsshhh" part of my sneeze in the vehicle suspension noise!

LOL! That's awesome - you guys remind me of the old time radio foley artists :) What's next, squeezing cornstarch for the sound of our feet on dusty planetoids :D Seriously, all respect for actually making your FX and not just using commercial audio bites for everything.

Any suggestions I made for audio FX would be superfluous. If you guys don't get the award for best game sound this year there is something seriously wrong with the universe.
 
I really can't put into words how much I LOVE and appreciate the audio of ED! So many subtle details makes me smile every time...the cracking of the canopy is one of the scariest moments in ED :eek:

Right now I can think only of one background sound that would be a nice addition (and that wasn't already mentioned):
How about a special background whisper when your ship is inside the area where you can fuelscoop (even if you don't refuel)? The reasoning is that the solar wind is not strong enough outside this area to power the fuel scoop.
 
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