The thing I always find amusing about these calls for "Open Only" BGS is that even
if (and this is a big if) a group defending a faction they're supporting* can get around:
- The Time Zone issues
- The defacto Region issues thanks to how matchmaking "works " in this game in regards to instancing
- The Platform issues
- The Network Security issues (many firewalls, routers, and even ISPs block peer-to-peer connections by default)
The way the BGS works, PvP will almost
always hurts the faction they're supporting. If a player antagonistic to the faction they're supporting knows what they're doing, it's trivially easy to create a
scenario where killing that player hurts the faction
more, compared to letting them complete their mission in the first place.
It's part of the reason why I enjoy playing in Open, even while doing BGS work. If you think you can
defend the faction you're supporting by destroying my ship, you've already failed.
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* No player actually "owns" a faction, even the player-named ones. You can support a faction if you wish, but that's the extent of it.