Megaship scenarios

As for me, megaship scenarios are definitely one of the best sources of BVs for the controlling faction. Best in terms of time efficiency (if you know how to deal with various bugs and balance issues, of course). But unfortunately not the most persistent. I mean, some of the megaships do constantly trigger scenarios and some don't. Sometimes they can trigger scenarios today but refuse to do so tomorrow. Is there a reliable way to predict whether the given megaship is "working" or not, without having to drop to the instance and checking it yourself?
 
As for me, megaship scenarios are definitely one of the best sources of BVs for the controlling faction. Best in terms of time efficiency (if you know how to deal with various bugs and balance issues, of course). But unfortunately not the most persistent. I mean, some of the megaships do constantly trigger scenarios and some don't. Sometimes they can trigger scenarios today but refuse to do so tomorrow. Is there a reliable way to predict whether the given megaship is "working" or not, without having to drop to the instance and checking it yourself?
Not as far as anyone knows.

When scenario mechanics were introduced, it was mentioned explicitly that they weren't going to be "reliable" or in the sense you mean "predictable" as they'd lose some of their appeal if they happened in a predictable way.
 
As for me, megaship scenarios are definitely one of the best sources of BVs for the controlling faction. Best in terms of time efficiency (if you know how to deal with various bugs and balance issues, of course). But unfortunately not the most persistent. I mean, some of the megaships do constantly trigger scenarios and some don't. Sometimes they can trigger scenarios today but refuse to do so tomorrow. Is there a reliable way to predict whether the given megaship is "working" or not, without having to drop to the instance and checking it yourself?
I'm sorry, what are "BVs", I am not familiar...

I tried searching...but came up empty.

Thanks...
 
Boom and expansion state of the Space controlling faction has been the best... but as normal Fdev does chuck in the RNG dice to hit disable any state triggering them...

Sitting in the space around the mega ship or installation is no detection factor as the starting timer is RNG the time required can be 30 mins or it can be 1 min or 10mins
Due to RNG on the start timer its a smegs..

Its not the controlling faction of the system that decides. its the controller of the Space the mega ship or installation parks in so from the map boom staus does not work if the ship is parked in another factions space......
 
Extra if you pick the Rival faction thats attacking the mega ship/installation you dont have to attack. you can double-cross the faction and kill them and still claim the bounty vouchers,,,
Source: https://youtu.be/ZQMZPdn5xBw

start is speeded up due to having to wait and wait...
 
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Its not the controlling faction of the system that decides. its the controller of the Space the mega ship or installation parks in so from the map boom staus does not work if the ship is parked in another factions space......
Installations are an asset, always owned by a specific faction. Most megaships (with the exception of fixed/special purpose ones) rotate between systems and will fall under the jurisdiction of the faction controlling their current system.
 
Extra if you pick the Rival faction thats attacking the mega ship/installation you dont have to attack. you can double-cross the faction and kill them and still claim the bounty vouchers,,,
Is this approach anyhow better than picking defending faction?
 
Is this approach anyhow better than picking defending faction?
yes, as the targets don't gang up. you can shoot condas trying to hatchbreak a megaship, instead of taking care of that viper mkIV attacking you.
that's the "better" of it - i don't use it as you anyway get out of a defending role with enough bounties to hand in hitting diminishing returns. but from a pure credits max perspective (for exampel a CG) it is better.
 
yes, as the targets don't gang up. you can shoot condas trying to hatchbreak a megaship, instead of taking care of that viper mkIV attacking you.
that's the "better" of it - i don't use it as you anyway get out of a defending role with enough bounties to hand in hitting diminishing returns. but from a pure credits max perspective (for exampel a CG) it is better.
Hmm, interesting. Also, lose for the attacking faction (which should give them negative INF) can sometimes be more beneficial than winning for the defending faction. Will try this next time.
 
As for me, megaship scenarios are definitely one of the best sources of BVs for the controlling faction. Best in terms of time efficiency (if you know how to deal with various bugs and balance issues, of course). But unfortunately not the most persistent. I mean, some of the megaships do constantly trigger scenarios and some don't. Sometimes they can trigger scenarios today but refuse to do so tomorrow. Is there a reliable way to predict whether the given megaship is "working" or not, without having to drop to the instance and checking it yourself?
how much armor and or shields do you carry into megaship missions and
which weapon types you use?
ty for tips
 
how much armor and or shields do you carry into megaship missions and
which weapon types you use?
ty for tips
my cobra mkIII has 202 MJ shields, and is 2 medium gimbal multicannon, 1 small turret multicannon, 1 small turrett pulse build.
if you use a frag build or a fixed weapons set up get between megaship and target - you don't want to hit the megaship.
if you fly tactically you can probably use any ship, but a sidewinder might run into ammo problems.
 
how much armor and or shields do you carry into megaship missions and
which weapon types you use?
ty for tips
Any ship build that you find viable in HazRes sites, will be viable for the megaship scenarios as well. I prefer agile medium ships, so it's 906 MJ (about 2400 EHP) in my case.
As for hardpoints - you can choose anything you like of course, but I believe that combination of multicannons and beam lasers is the best for any pve content.
 
yes, as the targets don't gang up. you can shoot condas trying to hatchbreak a megaship, instead of taking care of that viper mkIV attacking you.
that's the "better" of it - i don't use it as you anyway get out of a defending role with enough bounties to hand in hitting diminishing returns. but from a pure credits max perspective (for exampel a CG) it is better.
So I tried this method today.
When scenario started I chose the side of the attacking faction. At first, everything seemed to be in order. All I did was murder Deadly Condas/Pythons that were trying to collect cargo.. ignoring everything else. But at some point defending ships started to shoot me anyway. Is that how it should be (which means I have to avoid their damage), or did I do something wrong?
 
So I tried this method today.
When scenario started I chose the side of the attacking faction. At first, everything seemed to be in order. All I did was murder Deadly Condas/Pythons that were trying to collect cargo.. ignoring everything else. But at some point defending ships started to shoot me anyway. Is that how it should be (which means I have to avoid their damage), or did I do something wrong?
You did some thing wrong...Check transaction panel for fines from missed shots or SLF bad aiming... and leave the instance the instant the last rival is killed... dont pick up any cargo as its will be classed as stolen from this conflict... Yes any LTD from cargo racks will be tagged as stolen..
The status of the zone goes inactive and the attacking side will give up as you're the last ship present but the waves are over...
 
You did some thing wrong...Check transaction panel for fines from missed shots or SLF bad aiming... and leave the instance the instant the last rival is killed... dont pick up any cargo as its will be classed as stolen from this conflict... Yes any LTD from cargo racks will be tagged as stolen..
The status of the zone goes inactive and the attacking side will give up as you're the last ship present but the waves are over...
I don't use SLF. No fines (I'm quite careful not to scratch the paint on the megaship), and I didn't pick up any cargo for sure.
As I said previously... the only thing I did - kill Condas/Pythons trying to collect cargo.
 
I don't use SLF. No fines (I'm quite careful not to scratch the paint on the megaship), and I didn't pick up any cargo for sure.
As I said previously... the only thing I did - kill Condas/Pythons trying to collect cargo.
It's an old buggy behavior that's never been fixed. There seems to be a lower threshold for ships becoming aggressive, you don't get a fine/bounty but ships will still go red and start shooting you.

You'll also see this happening between the NPCs themselves, by the time a scenario ends you may see a bunch of police shooting each other.

Also happens on CZs. You'll even see individual ships from your side turning red to you - if you're not careful to check the faction and shoot back then the whole CZ turns red.
 
It's an old buggy behavior that's never been fixed. There seems to be a lower threshold for ships becoming aggressive, you don't get a fine/bounty but ships will still go red and start shooting you.

You'll also see this happening between the NPCs themselves, by the time a scenario ends you may see a bunch of police shooting each other.

Also happens on CZs. You'll even see individual ships from your side turning red to you - if you're not careful to check the faction and shoot back then the whole CZ turns red.
Yeah, I know this bug. It is pretty annoying and happens quite often - still not always. But in this case I think it's about something else.

According to the gentlemen above, if you start the scenario by choosing an attacking faction (the one that initiates the heist), and kill only ships trying to collect megaship's cargo, then no one should shoot at you - neither the attacking nor defending ships. But in my experience, authority ships start to hunt you almost as soon as the encounter begins, no matter what you do. I've tried this method at least ten times I think - and what I'm describing happens 100% all the time. While it's not a big deal since you can easily avoid most of that damage by circling around the megaship, I'm seeing that it doesn't really matter which side you choose at the beginning.
 
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