melee damage = kill damage?

NPCs actually get a little K.O. icon depicting a couple spinning stars after you tase them with the energy link, but it's not treated as such and instead as a kill.

The lack of non-lethal takedown is ironically because of content age restrictions. Killing is okay but if you KO someone and then kill them when they're helpless the game would lose it's current rating.
Ironically Fortnite is PEGI 12, and you do kill helpless (on their knees) people (however there's no corpse left).
 
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Does anyone but me think they only made takedowns lethal because they didn't want to animate NPC to get back up off the ground?

It's because of the PEGI rating. Look up the difference between PEGI 16 and 18, and one of the items mentioned for the latter is that you can attack knocked-out/stunned characters which is forbidden in PEGI 16.

So, if you stun a character and are then able to drop a grenade on their sleeping form, that's PEGI 18 unless you give that dozing NPC some kind of invulnerability and a mouse-over that says 'still sleeping' even thought the blast sent them flying three suburbs away.
 
It's because of the PEGI rating. Look up the difference between PEGI 16 and 18, and one of the items mentioned for the latter is that you can attack knocked-out/stunned characters which is forbidden in PEGI 16.

So, if you stun a character and are then able to drop a grenade on their sleeping form, that's PEGI 18 unless you give that dozing NPC some kind of invulnerability and a mouse-over that says 'still sleeping' even thought the blast sent them flying three suburbs away.
Are PEGI ratings changeable after the fact? Or once a game is released, are you locked into the rating limitations of the base game?
 
Melee is a Joke! If your close enough to melee someone It Should One Hit Kill Them!
This Three Melee hits to kill someone is stupid! another british concept that makes no sense
 
It's because of the PEGI rating. Look up the difference between PEGI 16 and 18, and one of the items mentioned for the latter is that you can attack knocked-out/stunned characters which is forbidden in PEGI 16.

So, if you stun a character and are then able to drop a grenade on their sleeping form, that's PEGI 18 unless you give that dozing NPC some kind of invulnerability and a mouse-over that says 'still sleeping' even thought the blast sent them flying three suburbs away.
haha,
I believe what you are saying but this all sounds like completely ridiculous PEGI requirements to me.

Who thinks up such nonsense?
I am currently a judge on a murder trial, the victim (a drug dealer) was shot twice in the back of the head by a pistol and I can tell you the pictures of the victim after the incident look creepy. Both shots were fatal.
The pictures are even hard for adults to watch them.
PEGI tries to sugarcoat the reality.
 
Melee is a Joke! If your close enough to melee someone It Should One Hit Kill Them!
This Three Melee hits to kill someone is stupid! another british concept that makes no sense
okay so here's a test

I want you to put a watermelon on a table and then punch it as hard as you can.
Once you're done with that, get another watermelon and shoot it with a gun.
Then compare which of the two does more damage to the watermelon.
 
okay so here's a test

I want you to put a watermelon on a table and then punch it as hard as you can.
Once you're done with that, get another watermelon and shoot it with a gun.
Then compare which of the two does more damage to the watermelon.
Compared to a human head:

Depending on the vilocity of the bullet it gives totally different results.

Depending on the speed of the bullet (the weight of the bullet is not so important) you can only get one entry hole, one entry hole and larger exit hole, or a burst head.
This about PEGI...
 
If I knock someone out by melee damage, does it count as kill?
If not, it would be nice to change it this way.
btw, i remembered that i was told that making someone unconscious by hitting him, would most likely kill him rather than not.
Maybe they just gone for the realistic approach.
 
I know constraint makes the art, but the logical implications of credible physical interactions, especially where any form of personal combat is being depicted, do not lend themselves well to the arbitrary restrictions of our for-profit industry censors.

I'm not sure what's the more surrealistic approach...the game feeling like a PG-13 RoboCop flick where we just assume everyone that falls over after being shot at is a clean kill, or
something reminiscent of an episode of Luke Cage where gratuitous violence involving blunt force trauma is, at least as absurdly, assumed to never be unintentionally fatal.

btw, i remembered that i was told that making someone unconscious by hitting him, would most likely kill him rather than not.
Maybe they just gone for the realistic approach.

They went for the PEGI 16 approach, which is what they can sell. Being able to kill 'defenseless' people would push it into PEGI 18 territory, which is why NPCs cannot be knocked unconcious and why every NPC is always armed.

The realistic approach would be where the effects of any given wound were generally unpredictable, unless it was clearly incompatible with life (and assuming that someone will stop being a threat before such damage is done to them is extremely risky). Quickly and reliably disabling someone should be a feat of some difficulty, even if mortally wounding them is not. Reliable non-lethal takedowns, outside of cases of submission, should be phenomenally difficult. It's far easier and safer to kill, which is why real-world violent offenders who do not surrender frequently wind up dead, even if the intent was to take them alive.

A setting where a significant fraction of personal combat takes place in a near vacuum--with most potential hostiles encountered wearing pressure suits--would complicate non-lethal takedowns even more. It's that much more difficult to deliver an incapacitating attack and that much easier to inflict damage that would lead to a fatality; any plausible spacesuit is simultaneously going to be a relatively fragile piece of lifesupport equipment and provide quite a bit of protection against trauma.
 
They went for the PEGI 16 approach, which is what they can sell. Being able to kill 'defenseless' people would push it into PEGI 18 territory, which is why NPCs cannot be knocked unconcious and why every NPC is always armed.
This is the funniest part to me, as I would bet the overwhelming majority of Elite players are at least over 18 if not a fair bit older. I don't think an increase in PEGI rating would negatively affect sales at all.
 
This is the funniest part to me, as I would bet the overwhelming majority of Elite players are at least over 18 if not a fair bit older. I don't think an increase in PEGI rating would negatively affect sales at all.

What is even funnier is ED vanilla/Horizons being PEGI 7 :eek: .... (which makes sharing airless planets between horizons and odyssey players an issue... maybe when all those 7 years old turn 16...)
 
What is even funnier is ED vanilla/Horizons being PEGI 7 :eek: .... (which makes sharing airless planets between horizons and odyssey players an issue... maybe when all those 7 years old turn 16...)
Maybe they could sell for 1 cent an Horizons+ DLC which is just Horizons but PEGI 16, and enable it to share airless planets (i mean when Odyssey is full released and Horizons client is "upgraded" to play with Odyssey players where allowed).
 
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