Mercenaries of Mikunn - The Background Simulation and Colonization Test

I would like to be a part of a project such as this, but since it is meaningless i wont even bother to.

TO THE OP: If you're looking for a reply from a DEV or a MOD you 'd better start a thread by a title such as "I love you ED" or "I 'll die as an obese man on a rusty old couch without having done anything in my life, whatsoever, but i dont care cause i have ED"

Anyway, ECONOMIES is an important aspect of this game that unfortunately doesn't have many aspects. So, it would be much appreciative if ANY DEV or MOD could enlighten us on whether people should stop wasting their precious time on trying to accomplish the impossible or continue cause everything is working as it is supposed to (which i doubt it...)

Furthermore i would like a thorough explanation on how this system works and the degree of influence of players actions in fraction economies.

See? We are not asking to walk on planets, or experiencing FPS call of duty-fancy stuff. WE ARE LOOKING FOR ANSWERS ON QUESTIONS THAT WEREN'T SUPPOSED TO BE HERE IN THE FIRST PLACE. It would be fair to solve those problems first and then start talking about wings and future updates.

p.s. I love you ED (just trying to get their attention)
 
I was shotr on credits so I started taking out elite anaconda missions, I can confirm that they don't affect HR at all, just random factions in systems around and only reputation

I've done loads of those missions and every single time I handed them in after killing him I got no results screen whatsoever, which is worrying.
 
I've done loads of those missions and every single time I handed them in after killing him I got no results screen whatsoever, which is worrying.

I've looked at systems where I killed condas and after each fight, reputation would go up or down with some factions. So, conda missions give only money and reputation with various factions. Had to stop because one kill made me unfriendly with kwatee ruling faction which is kinda bad for me now -_-
 
Anyway, ECONOMIES is an important aspect of this game that unfortunately doesn't have many aspects. So, it would be much appreciative if ANY DEV or MOD could enlighten us on whether people should stop wasting their precious time on trying to accomplish the impossible or continue cause everything is working as it is supposed to (which i doubt it...)

It's a legitimate question for Frontier, but the mods are just volunteers trying to keep the forums ticking over smoothly. I don't have any particular information about this, but it sounds like the sort of thing that's very hard to test before you have thousands of players hammering on it. Since you ask, my gut says it'll be fixed within a month or two but I don't have anything to back that instinct up.
 
thank you Andrew. My gut feling tells me that it's a bug since it ran until 9% and then it got stuck. Meanwhile we can try to attack the problem from various angles and see if we can fix it ourselves but some help from the devs would really be nice for us and all the other groups trying to flip systems...
 
As I understand, the ruling faction has 55% of influence, and Dukes have 9%. So, some other factions have remaining 36% of influence. Is it posible to gain more influence by attacking these lesser factions in the sistem?
Sorry if you already tried it.

The Only thing that has worked was in another system where after much effort a station belonging to one faction was flipped to ownership of another. That was one between 2 factions that were native to that system and not an invader - now it might be possible to flip a station belonging to an invading faction and u would think that if the system was working properly that would be a core aspect to taking over the system. the law society a minor faction in HR has one station, i doubt a concerted week - 10 day long effort has been applied in order to specifically affect this. Some others may decide to disagree with me on its importance my personal opinion is if the system is working we do need to try and put some effort into flipping it ( trade and missions and shooting that factions ships )

A forum moderator made a comment a bit later on that economies are important.

And to another poster on this thread what have we done to affect this, probably in small amounts a bit of everything that would seem obvious to get things moving. As has been suggested by others thats all we can continue to do. Shooting NPCs at checkpoints and resource extractions sites, USS sites, and seeking goods sites.
Providing weapons and other things that would cause things to destabilise.

What am i doing ingame - well a mix of running disinfo, business plans, war intel between stations for the dukes - courier and covert operations. Im trading between sukra/kwatee and mikunn exporting and importing needed items for the dukes. ( economic contributions ) Shooting npcs that are obvious targets ( HR dynamics and other HR factions ships if they pop up)

These are suggestions and stories only i am not telling anyone what to do :)

Only the devs can answer, if micheal had time all he has to do is pop onto this thread or make a dev blog about whats working what isnt. However unlike eve online at the moment their attentions are focused elewhere perhaps or they just lack a communications strategy - thats also an observation and not a critisim. But if they choose to talk a bit more to us on this matter directly and in some detail im sure that would be helpful - but its gotta come from someone in the know not a forum mod but an actual dev team member who has influence directly over how it works.

Ive just logged in this morning and nothing has changed so clearly its a bug. But im here in mikunn now and apart from exploring nearby space for signs of the dukes in unsettled systems and not finding any. The situation in mikunn and HR hasnt changed in anyway in substantial terms. Now if we move beyond 9.1% that could be a sign of progress, or if we get hold of a station for the dukes in HR by flipping it another sign. Or if they expand into sukra or kwatee thaat would be a sign of progress to

Newsletter 57 ive just read and it has nothing at all relating to the metagame background simulator being broken. So thats disappointing.
Tom Kewall is the developer who by the looks of it setup the whole metagame system or had a pretty big contribution to it, his hte one who posted a lot of the early dev blogs on how the system worked - desrctipion as game designer.
However he hasnt posted since November 2014 - so is he still in the employ of Frontier - perhaps he can if his around pop into the thread here and give us some more general information on what works, what doesnt, how far we can push what we cant do at the moment. Just to clear things up perhaps im sending a quick private message inviting him to post here or on the persistant universe thread in the main discussion forum
* subpoint in the inital notes on how things worked, tom also mentioned relations between factions across multiple systems ( so the dukes to all the factions in HR, kwatee and sukra are all considered neighbours - if implemented - could a hidden variable holding us be the dukes relations to one fo the sub factions in HR - ive noticed specific mission types by the dukes in HR seem to goto 1 or 2 factions over others) Silver society and Law society are 2 of the main ones as well as the constitution party in kwatee and purple industries in sukra) just a smalelr observation

Dukes were at 100% initially in mikunn as the only faction, i think what tipped it over was some assistance to push it to expansion critical. Then they started to invade HR
 
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Yes, it would be nice if the OP could make a summary of what we have already tried, e.g.:

- Missions: etc.
- Attacks
- Factions attacked ...
I will do this this evening with everyone's help, post what you have tried, I will summarize it and add what I know people have tried, and yes we have tried working on the other factions, not so much attacking their authoruty vessels because they dont have any.
 
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I will do this this evening with everyone's help, post what you have tried, I will summarize it and add what I know people have tried, and yes we have tried working on the other factions.

When you put up the summary, would you mind giving us specifics on what you originally did to get Mikunn 100% Dukes? This would be handy, so we have a comparison of the effects on HR 7327, when we do the same things there.
 
I agree with MassDef, the total lack of feedback from the developers bothers me more than the bug itself. I understand that fixing major bugs can take some time, and I have played a lot of early access and beta games, so I don't expect a game to run smoothly from the start, but what I do expect is at least some statement from the developers about the situation. Even if it is just something like "yes it's a bug, we are aware of it and working on it". That at least would be reassuring, but the absolute silence we had so far is very unusual and really discouraging.
This is not a marginal issue, the development of the galaxy and the factions was promoted as a vital part of the game, and the mechanics behind it seem to be broken. Such a major problem should be commented by the developers instead of leaving the players poking around in the dark. You should at least give us a hint wether or not our actions do have some influence, or wether we should wait for the bug to be fixed. The lack of feedback from the developers seriously (or dangerously? :p) lowers my respect for Frontier Developments.

By the way, I don't blame the mods, I am aware that your informations about the development process are limited. Thank you, Andrew, for replying to this thread. :)

Oh, and just in case certain keywords are required to draw the devs attention: Hi Mr. Braben! You did a really great job! I mean on that other game of yours, that from 1984, you know? I really hope that you can do it again, but with every day you remain silent my hope dwindles more and more... :(
 
I agree with MassDef, the total lack of feedback from the developers bothers me more than the bug itself. I understand that fixing major bugs can take some time, and I have played a lot of early access and beta games, so I don't expect a game to run smoothly from the start, but what I do expect is at least some statement from the developers about the situation. Even if it is just something like "yes it's a bug, we are aware of it and working on it". That at least would be reassuring, but the absolute silence we had so far is very unusual and really discouraging.
This is not a marginal issue, the development of the galaxy and the factions was promoted as a vital part of the game, and the mechanics behind it seem to be broken. Such a major problem should be commented by the developers instead of leaving the players poking around in the dark. You should at least give us a hint wether or not our actions do have some influence, or wether we should wait for the bug to be fixed. The lack of feedback from the developers seriously (or dangerously? :p) lowers my respect for Frontier Developments.

By the way, I don't blame the mods, I am aware that your informations about the development process are limited. Thank you, Andrew, for replying to this thread. :)

Oh, and just in case certain keywords are required to draw the devs attention: Hi Mr. Braben! You did a really great job! I mean on that other game of yours, that from 1984, you know? I really hope that you can do it again, but with every day you remain silent my hope dwindles more and more... :(

Take a look at the devs posts today. 80% of them are on the exploit situation, some weird science news and song of the day. A small issue gets a massive response, and big issues seem to get minor responses - observation only.
 
Just got back to Mikunn after a rather eventful ride...

Delivered a whole heap of cartographic data without any sign of any real change. My earlier time here was trade, cartographic data and several missions. Still not trusted enough for many missions though. I need to refit the Adder before combat so I need to earn some more moolah before that. Trading it must be.
 
Take a look at the devs posts today. 80% of them are on the exploit situation, some weird science news and song of the day. A small issue gets a massive response, and big issues seem to get minor responses - observation only.

I think that's mostly mods rather than devs and it's the latter we need to sit up and take notice. But I didn't read every thread posted so I may well be wrong on that.

As for the big issues, I do agree as I believe the real meat of the game lies in what we are trying to do. Trading, mining, smuggling, bounty hunting and pirating are just the surface layer of the game. Enough for some players but by no means all.
 
Has anyone done a detailed scan of Mikunn and sold the data yet? I can't buy data to fill out the system map properly. The asteroid belt is major metaliic - surprised I haven't seen more mining going on.
 
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I think that's mostly mods rather than devs and it's the latter we need to sit up and take notice. But I didn't read every thread posted so I may well be wrong on that.

As for the big issues, I do agree as I believe the real meat of the game lies in what we are trying to do. Trading, mining, smuggling, bounty hunting and pirating are just the surface layer of the game. Enough for some players but by no means all.

Yeah i agree. What you mentioned are the tools they give us. Tools to do what? Is the question.
 
Has anyone done a detailed scan of Mikunn and sold the data yet? I can't buy data to fill out the system map properly. The asteroid belt is major metaliic - surprised I haven't seen more mining going on.

I'm pretty sure a detailed scan of Mikunn has been done. I'm pretty sure I did it myself. If someone has already done it that doesn't mean you can buy the data. I'm not sure the devs set it up that way, although it would seem to make sense that Spassky should have data on their own system. Oh well.

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That is really cool if true but I would rather there be a before and after picture. Its not documented at all, just someone on the internet posting it.=\
 
I'm pretty sure a detailed scan of Mikunn has been done. I'm pretty sure I did it myself. If someone has already done it that doesn't mean you can buy the data. I'm not sure the devs set it up that way, although it would seem to make sense that Spassky should have data on their own system. Oh well.

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That is really cool if true but I would rather there be a before and after picture. Its not documented at all, just someone on the internet posting it.=\

https://www.youtube.com/watch?v=rPTCPHKGgws&t=1m19s

The only thing really is whether this was done by the simulator, or dev triggered.
 
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