Mercenaries of Mikunn - The Background Simulation and Colonization Test

I think it's still important that Law Party wins this war, lest HR Dynamic Commodities take Gabriel station and we need to take all three stations from them. Also, losing gabriel would be a detriment to us as it acts as a close by source of personal weapons for aid missions inside HR 7327.
 
If Law Party's progress continues it's possible that they'll win the war within the next few days, take control of Hiraga Gateway, and become the new controlling faction.
 
If Law Party's progress continues it's possible that they'll win the war within the next few days, take control of Hiraga Gateway, and become the new controlling faction.

I was under the impression the lesser holdings go first, which would make it Friend Enterprise, which isn't the controlling station.
 
Guys it's simple after wings we go on a rampage until we've pushed everyone down and get the Dukes to 70%. I mean come on how long could it take.....

Sadly I think our best bet is to push law up as hard as we can until they get close enough for the Dukes to trigger a civil war. Take a station then try to push everyone down till the Dukes get to 70%. It's a lil backwards I know but the only thing I can see that is viable.
 
So do we interfere or stay out of the conflict? Is it better to have DC have all stations or let Law Party get two? I don't have much time this weekend cause I have to help my mother move. But after Sunday I'll be on more often.
 
So do we interfere or stay out of the conflict? Is it better to have DC have all stations or let Law Party get two? I don't have much time this weekend cause I have to help my mother move. But after Sunday I'll be on more often.


We need to do two things

(1) conflict zone and side with law party
(2)Kill system authority GTA rampage.

2 is the most important. It's a proven tactic, and it should help us win the civil war as well.
 
Law party won the war, and now control Hiraga Gateway, becoming the new controlling faction.

This is consistent with other observed civil war results. The most valuable station is the target of the civil war. Michael Brookes mentioned this a while ago (I can't remember where his post is) which is inconsistent with his previous quote linked below

https://forums.frontier.co.uk/showthread.php?t=97577&page=7&p=1522843&viewfull=1#post1522843

Maybe the mechanics were changed to avoid scenarios where the controlling faction loses a civil war, loses control of a lower value outpost, and maintains control of a system with lower influence simply because they had control of several stations.

Or maybe it has always worked like that.
 
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Now we have to stop killing system authority. It would be easiest to just force law party up until it is equal to the Dukes to start another civil war. That means bounty hunting and lots of it.
 
Now we have to stop killing system authority. It would be easiest to just force law party up until it is equal to the Dukes to start another civil war. That means bounty hunting and lots of it.

Agreed. See my post in the Spassky's thread for a time table and reasoning between two strategies.
http://www.elithor.com/index.php?threads/hr-7327-status.61/page-3#post-465


Edit: Also trade at Hiraga and Gabriel should help. Missions too if you can get them.
 
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Shouldn't we just focus on increasing the dukes influence to the max.? Otherwise, now we are supporting law party, but later after we take control we have to push our influence up anyway (to keep the control). Isn't it easier to just gta everyone who is not dukes in HR and drive the influence to 70% and later not worry about potential wars again?
 
Shouldn't we just focus on increasing the dukes influence to the max.? Otherwise, now we are supporting law party, but later after we take control we have to push our influence up anyway (to keep the control). Isn't it easier to just gta everyone who is not dukes in HR and drive the influence to 70% and later not worry about potential wars again?

Not according to my calculations. Due to the Mission Influence bug and not having a station for increasing Influence by trade, we can only raise Dukes Influence by attacking other factions and lowering theirs.

See the link to the Spassky's forum post. Going for 70% will take an extra month. The problem is, we can only drop influence of factions that hold a station. As we drop Law and Dynamics, we raise Silver and Future. If we drop Law and dynamics to 0%, Silver and Future combined will hold 32%, leaving Dukes with 68%. So we'll need to get Silver a station to drive them down to get Dukes to 70%.

It will take much longer to drive down 3 factions than to raise one.

Raising Law Party 13% is all we need to match and get Civil War, which would take about 13 days, right when Boom ends.
 
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Bounty hunting for law is a bad idea. It's going to hurt the Dukes, it's going to take several weeks, and then the theory where factions go to civil war when they equal each other is not going to work again (remember we are an expanded faction). Then we will have wasted a month hurting ourselves and be below 40% again.

Instead, let's bring the Dukes up, and test the civil war theory by bring law down past DC. This should get us valuable experience on creating civil wars (if it actually does work), and at the same time we can head for 70% and test that.
 
I forsee a massive morale hit if we bring ourselves down 10% and law up only to have it break. Let's test the system first without shooting ourselves, that's all I ask.
 
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