Mercenaries of Mikunn - The Background Simulation and Colonization Test

Moreover, if we prove that we can grab a third station from DC for law party within three days by doing the counter intuitive and hurting law party (hurt yourself to win) we expose another backwards game mechanic.

Heres what I see happening

1) It gets fixed

2a) We abuse the hell out of it.

Knowing this we can capture one station after another by helping then "hurting" ourselves. Any system we want to capture we "prep" by bringing the controlling faction down to the 10-20% range before we get there making sure they keep all their stations on the way. Once Dukes enter the system at 9% our first cap will be a few system authority kills away

2b) They fix it after we abuse it


I have a sneaking suspicion it doesn't actually work this way, so before we hurt ourselves assuming it does, law party and DC are already queued up to test this mechanic. Let's play it safe.


Edit: I agree with Soda's assessment, but I want to test whether or not this broken mechanic exists before we hurt the Dukes.
 
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That's a very good point that we shouldn't expect matching Influence to spark a Civil War with Dukes of Mikunn. After all, we matched Dynamic Commodities 3 times and never got a Civil War that worked.

It might be worth it to check if the Missions are fixed in 1.2 beta 3. The MB stated they copied over the minor faction states and want to watch Lugh and Mikunn to see if it works. At this point, Law Party has system control in the beta, just like in the 1.106.

If we can gain Influence doing Missions, then that would speed up getting to 70%. We wouldn't even have to attack Silver Society for that last 2%. In that case, the best thing to do would be to do Dukes missions and attack Law Party.


If doing Missions still doesn't work, we need to get Silver Society to own a station. We'll need 3 non Dukes factions to each own a station, so we can take their Influence by attacking their authority ships. That means Silver Society will have to battle Law Party for one of the 2 stations. If LP fights DC again on their way down, whoever wins will have to fight Law Party.

Checking 1.2 beta 3, we're still getting the post Mission wrong system Influence bug. My guess is that means Mission Influence is also going to the wrong system if anywhere at all.


Anybody with 1.2 beta access, I'd suggest trying to do Dukes Missions in HR 7327 and see if it budges Dukes Influence. I'll be trying that myself tonight.
 
So, to be clear, we continue total war in HR?

Yes. We have already equaled the controlling factions influence 3 times and civil war didn't work. LEts see if 70% works as they say.

Moreover, Mysteron has stated he will continue to help DC, so without being able to bounty hunt he should have a harder time of it.
 
Hello Mercenaries, I would like to join you and aid the Dukes of Mikunn. So I have come to HR 7327 to take a look but cannot seem to see anybody or anything happening here! Where are the conflict zones? Can I jump straight into the fray or do I need to gain favor with the Dukes first?
 
Hello Mercenaries, I would like to join you and aid the Dukes of Mikunn. So I have come to HR 7327 to take a look but cannot seem to see anybody or anything happening here! Where are the conflict zones? Can I jump straight into the fray or do I need to gain favor with the Dukes first?

Civil war ended. LawParty, the faction we were supporting won.

You can still help out by killing system authority without getting allied, but getting allied helps because Dukes ships show up as green on the radar. (It helps you know who not to shoot)
 
Plus you haven't missed out on the real action yet. We still are trying to get into Civil War to take a station for the Dukes!
 
Current Tests:


  • See how fast we can start multiple civil wars between two factions and see if Influence Equivalence theory is correct for civil wars.
    • ​Action required: Make Law Party and Dynamic Commodities Influence equal again
  • ​See if two station are in contention or just the station of the faction that lost influence leading up to the civil war
    • ​Action required: Support Law Party in possible upcoming civil war with Dynamic Commodities to see if they grab a third station, if they win but dont grab another station only one station is up for grabs
  • ​See if missions work in 1.2
    • ​Action required: Perform missions in Sukua and observe influence changes.
  • Test if 70% civil war threshold works
    • ​Action required: Get Dukes to 70%


Currently it appears all four tests can be performed without hindering the others. Lets do this.
 
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Does anyone know why Dukes have civil unrest critical and lockdown critical? Lockdown could be weapon missions but civil unrest?
 
I think I'm going to have a very special job coming up soon and I'm going to need several very active players.

Its going to be very combat intensive and very risky. Just a heads up. I'll be giving out details in private, once things are a bit clearer. If you are interested contact me.

Edit:

More info, Lugh is about to go to war according to the galnet, and I want as many people prepared as possible in the event we get contracted out to help them. I expect this to be something big.

Ill be holding a meeting on the teamspeak in two hours should you want to tune in.
 
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I spent some time in Lugh last night and met a few folks. They're a very active and very friendly group, unless you're there to support the Federation. :eek:
Here are a few tips for anyone heading out there to help out:

Be sure to identify yourself when asked.
They are running regular security, contacting anyone entering the system, checking allegiances...
...and making a list, and checking it twice...
Just let them know you're part of the Mercs of Mikuun there to help Crimson State Group (CSG).
Imperial forces are also in the system, and will also contact you to check your allegiance.
In short, be prepared to chat with folks.

Note: as more special interest groups arrive, Federation aligned groups may start getting involved and things could get rough.

Work on Allied status only with CSG aligned stations.
Don't take missions from factions other than CSG.
Don't use shipyards, outfitters, repair services, or sell discovery data at stations that aren't owned by CSG.
Only trade in markets at stations owned by CSG.
Pretty much same as we were doing in Mikuun.
There are a few CSG stations in Lugh, so you can get a few missions by hitting them all.

Note: They said they've also been running into the empty Bulletin Board issue lately, too, so check around.

I asked about a listing of "best to buy" locations for commodities—where to buy Microbial Furnaces, Bioreducing Lichen, Slaves or whatever you might need to fill a mission requirement, etc. They said they would try to find it, but in the meantime anyone's welcome to ask any of the other CSG folks if you're looking for something particular and having a hard time finding it. The region is densely populated, though, and I had good success with the commodities filter in the Galaxy Map for the few missions I ran. It's not like Mikuun, where trying to find something involves a 50-60ly trip.

Orfeboy keeps the status of the Lugh experiment updated on the first page here:
https://forums.frontier.co.uk/showthread.php?t=71327
 
I spent some time putting the frame work of this together.

Anyone who want to help me fill this out can pm me for permission.
All that is required to fill it out is to follow the style I've made here and keep the tables clean.

It's kind of extensive and maaaaybe I went a little overboard, but I had some time on my hands :p
https://docs.google.com/spreadsheets/d/117e4iRdvucr_UcX0DCYP8CCcZlgIUHtOrB4RZC_z3wE/edit?usp=sharing

(The outfitting: internals page is kind of garbage so I'll probably clean that up and reorganize it I get the time)
 
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