Mercs of Mikunn - 3 Year report: The Once Secret BGS mechanics and how to figure out exploits

Jex =TE=

Banned
While I am not a fan of the transaction based BGS, switching it to value based is likely to lead to the same sort of exploitation that the Powerplay players currently complain about.

It's extremely easy to afk-farm bonds and bounties at the moment. My corvette can survive for over an hour on it's own in a HazRes or CZ without losing it's shields. As part of a wing, I could leave it 24/7 in a RES or CZ and only return once per day to hand in the accrued bounties or bonds.

I'm not saying that this means that value-based is a bad idea per-se, I'm just saying that while afk-farming methods remain easy, switching to value-based BGS has a glaring and obvious problem that would need to be addressed first.

Personally, I'd prefer to see a mixed value/transaction system.

That just means ENG's are ridiculously OP and they're an exploit in themselves. So in fact, you mean ENG needs fixing.
 
We talked about this when were having our internal debate on transaction v value. What about fines.... pretty easy to load up a cutter with something of very high value and then float about in front of stations getting scanned. Its feasible to rack up a fine of >200,000,000 in one move. That's a lot of bounty hunting or trading!

I don't understand the implication here. Does the controlling faction take an influence hit every time you get scanned with illegal cargo or something?
 

Jex =TE=

Banned
We already have so many disadvantages within other aspects of the game regarding the BGS.

They really need to start separating ALL of the game. From single player to multiplayer.

The Multiplayer part of this game sucks. Because you can achieve anything you want against anyone else as a solo player and still feel as big as a group of 500.

Please frontier. Fix Multiplayer. All of it.

Personal progression and story lines are fine.

But the Multiplayer part of this game is in serious trouble.



100% agree, people should be able to stop others here. Especially if people are on our turf.

MP is never going to change in ED. No matter what opinion anyone has on the game, it's way too ingrained for them to pick it all apart and then repackage it into 3 different modes with 3 different servers - sorry, make that 3 different modes for NINE different servers (PS4 and Xbox).

It is never going to happen and even if it did, like has been pointed out above, you can only fit a handful of people in an instance anyway .
 
I don't understand the implication here. Does the controlling faction take an influence hit every time you get scanned with illegal cargo or something?

Criminal activity in general affects influence. That includes smuggling. I can imagine quite a number of cheesy ways to game the system by brute force value dumping, but if Jane's point about recognition of criminal activity is true with being recorded "on scan" that would be a particularly lazy and cheesy way to do it.
 

_trent_

Volunteer Moderator
I don't understand the implication here. Does the controlling faction take an influence hit every time you get scanned with illegal cargo or something?

It does, but currently getting a fine is -1 influence transaction regardless of the amount. ***Edit just to clarify: You only get one fine per load per faction, but you can return to the same station with another illegal load to get scanned and fined again, which will count as another negative transaction***

If the amount of influence was based on value, then a cutter full of stolen LTDs could have a huge negative effect on the controlling faction. Taking that cutter on a tour of stations owned by different factions could enable someone to lower the influence of multiple factions in a system to massively boost the influence of another. Also, cargo can be dropped from one player to other who could repeat that activity.
 
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Criminal activity in general affects influence. That includes smuggling. I can imagine quite a number of cheesy ways to game the system by brute force value dumping, but if Jane's point about recognition of criminal activity is true with being recorded "on scan" that would be a particularly lazy and cheesy way to do it.

It has been quite some time since I did any testing on this particular cheese. At the time and within the parameters of my testing it wasn't very successful.
 
It has been quite some time since I did any testing on this particular cheese. At the time and within the parameters of my testing it wasn't very successful.

Ah yes, it's like the funny parts of "income recognition". When do you record it? Point of sale? When goods and services are delivered? Criminal activity kinda has to be recognised too. Imo, it'd make sense to mark it up "1 point" once the deed is done - like committing a murder or selling illicit goods. Not so much on "discovery" (getting scanned and fined) - that could mean I can basically do a murder and then get me scanned for recording even more criminal activity - though it was just one deed.

But the point was rather a "what if" scenario that based influence with value based recognition and not incidents. If you just can carry around illicit goods in bulk and get huge fines, you can basically farm negative influence with no effort.

Doesn't really make sense to record crime on scan - I mean - that's how ppl find out about crime. Imo, the deed needs done and the goods vanish in the magic resource sink so they cannot be duplicated and used for the very same crime again.
 
It does, but currently getting a fine is -1 influence transaction regardless of the amount. ***Edit just to clarify: You only get one fine per load per faction, but you can return to the same station with another illegal load to get scanned and fined again, which will count as another negative transaction***

If the amount of influence was based on value, then a cutter full of stolen LTDs could have a huge negative effect on the controlling faction. Taking that cutter on a tour of stations owned by different factions could enable someone to lower the influence of multiple factions in a system to massively boost the influence of another. Also, cargo can be dropped from one player to other who could repeat that activity.
Oh, I've only ever been scanned with illegal cargo once ever. I was under the impression that I would get fined again every time I got scanned with that cargo, which always made smuggling super unappealing to me (sometimes multiple cops scan you at once outside a station).

So, once you've been scanned with illegal cargo, that cargo gets marked (with metadata or something?) so that you can't get fined for it again? Like a double-jeopardy rule or something (heh)?

Sorry, I'm not trying to get off topic. Just trying to understand, because I thought you could be fined multiple times for the same load, and if that were the case then a value-based system wouldn't be any worse than the current one.


Nevermind, I see that you clarified that in your edit.
 
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Oh, I've only ever been scanned with illegal cargo once ever. I was under the impression that I would get fined again every time I got scanned with that cargo, which always made smuggling super unappealing to me (sometimes multiple cops scan you at once outside a station).

So, once you've been scanned with illegal cargo, that cargo gets marked (with metadata or something?) so that you can't get fined for it again? Like a double-jeopardy rule or something (heh)?

Sorry, I'm not trying to get off topic. Just trying to understand, because I thought you could be fined multiple times for the same load, and if that were the case then a value-based system wouldn't be any worse than the current one.


Nevermind, I see that you clarified that in your edit.


heh and just to add another complexity, the distorted player economy which has allowed so many billionaires would enable cmdrs to rack up huuuuge fines with no difficulty.
 
heh and just to add another complexity, the distorted player economy which has allowed so many billionaires would enable cmdrs to rack up huuuuge fines with no difficulty.

*cough*
cfnclub.png
 
Currently its a -1 transaction and hence pretty trivial But if there was a switch to altering influence via value of activities rather than transactions it woud rapidly become an issue.

Which brings to mind another issue - there may have to be some repricing to balance between different faction types that have different illegal goods (and what about Anarchies)

thanks for clarification.
 
I tried cargo dumping outside a station once as you get an individual fine for each unit of cargo dropped, didn't seem to do much
 
The Trade trick nowadays is by profitable items by variety from what I can tell.

Trade with smaller batches of different items per trip.

So instead of trading 1-ton individually of say Bertrandite from an Extraction to Refinery, you want to trade some Bertrandite, some Indite, Gallite, Coltan... then its counts each transaction of item type on that trip.
Ideally logging out and relogging to refresh the instance, like with turning in mined commodities?
 

Jane Turner

Volunteer Moderator
Instance doesn't matter as best as I can tell, just the fact that you trade different commodities per trip rather than per tonnage.

We got the impression that the effect of fines was toned down at the same time as the effect of murder was halved - though I should add by measuring the amount of work we had to do to cournteract murders and fines logged in the system info rather than by testing ourselves. There was a time where a fine for assualt and bounty for murder counted each time. (and the negative effects were uncapped - that really was a grim time to be defending)
 
I think you have to persuade BGS players that this is a problem that needs to be repaired, first.

In fact there isn't one. Current system is not perfect but it is "good enough" and that is, well, enough. Unlike the 1t thing the transaction system is now difficult enough to be not really exploitable - yes you can have a greater impact by hauling back and forth four different commodities for an entire day, but you have to do that for an entire day, so is it really a problem?
 
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