Reported him.BTW - I would strongly advise anyone reading this thread to ignore the advice to also cheat.
Reported him.BTW - I would strongly advise anyone reading this thread to ignore the advice to also cheat.
Reported him.
"115696 elite" Google it, then read the later parts of the thread.
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Sometimes I wonder if some people in here are cheaters themselves trolling for lulz.
For what exactly?
Having had the time to read the entire thread - you're right. My apologies. Hopefully Fdev reads over the thread in question and at the very least makes their jobs harder.
P2p free game are the worst, but here they must buy the game again if they get banned.
Well after googling myself I found a cheaters forum on the front page of google where a good few people are helping each other find/make hacks for the client.
Things included are, low damage hacks, massive ammo clip hacks and auto trading bots to just name a few.
Either this needs fixed VERY quickly or FDEV need to go back on their word and make a single player, offline experience work. Or obviously the option we would all prefer (but will never happen), would be too overhaul the silly p2p network code for a game that is supposed to be online only.
You don't need to hack to tank the internal station guns. Don't belive me? Take the default e type fitted viper. Put two B2 shield cells on it. Undock, shoot something while inside the station. Pop off both shield cells as needed. Done, you can tank the station for well over a minute. If you fit more/bigger/better shields and shield cells you can last for much longer.
I'm so sick and tired of ignorant people blaming '1337 h4x0rs' whenever their ship gets popped in a station - tanking the internal station guns is the easiest thing in the world using nothing but regular game mechanics.
If you found the site I think you did then page 11ish of that thread mentions the solomode ban.
i have a throwaway account . they set me to allways solo mode. cant see Players cant Chat with them.
Sure, I occasionally murder people in this game - a game play choice which has been fully vindicated as a legitimate gameplay choice by Fdev (source). Do you have a point to be making that's relevant to the topic of hacking, or have you just posted to make personal attacks?I love how irate and defensive you have been on this thread. Especially considering you outed yourself on another thread as being one of those people that camps inside stations and blows other people up because you "had a bad day." Let me get my cotton wool out and bathe you in it. Ah bless, never mind, the big boys can't get you now, have some more cotton wool.
Seriously, you camp in stations and blow people up because someone did it to you once thus you think it's totally fine because "it's just a game." I don't think you have anything useful to add to this thread.
Sure, I occasionally murder people in this game - a game play choice which has been fully vindicated as a legitimate gameplay choice by Fdev (source). Do you have a point to be making that's relevant to the topic of hacking, or have you just posted to make personal attacks?
And when presented with evidence (source) that hacks are in fact present on the live server, I took the new information into account and changed my position accordingly (source).
I am, however, touched by the fact that my own legitimate in game activities have elicited such a response that you actually remembered me, thank you!
What they actually said: "We have no intention of preventing murder within the game, that is valid gameplay choice - however there should be consequences for such actions"The main thing I'd kick back on is that you say that your gameplay choice to murder people has been fully vindicated by Fdev, because it hasn't. Sitting in a station firing dumbfires etc at unaware targets is not something FD support, which is why they are taking steps for further punishment to stop people from doing it. The fact that they're trying to do this with ingame mecahnics rather than bans, complatins, etc doesn't vinditcate you for doing it in the first place.
What they actually said: "We have no intention of preventing murder within the game, that is valid gameplay choice - however there should be consequences for such actions"
Murder is a valid gameplay choice and there should be consequences. If fdev didn't want people shooting within stations, they'd simply disable hardpoints within stations. And I absolutely agree about the necessity of consequences. What Elite needs more of is consequences - right now any action you take, whether shooting another player in a station or attempting to push another npc faction into power in a given system has absolutely no consequences whatsoever.
As to the dumbfire nerf, they were op and fdev nerfed them. They weren't just op for murderes either, people were using them to ezmode farm npc annacondas with vipers and eagles. Balance is a good thing, and something I whole heartedly support. That being said, I've tried my standard dumbfire viper in the beta 1.1 build, and it can still kill a type 9 with ease. Even after all the nerfs. So make of that what you will.
As to my own personal choices in E : D, I'll say this: I trade when I feel like it, explore when I feel like it, bounty hunt when I feel like it, and yes, I murder when I feel like it. It's just how I choose to play the game. I fully support balance improvements to the game, and I fully support harsher penalties for in game murder - it's just too easy and carefree at the moment.
Most importantly, I hope Fdev takes a look at their codebase, uses the information presented in this thread, and at the very least makes the hacker's lives much more difficult.
This is a bit worrying..
Going GA without those consequences was not a good decision. Now when they try to introduce them, there will be a torrent of complaints, like when they said they were going to rebalance the Python. Yes, they could disable hardpoints inside stations, but the reason they do not do so was because it was gamey - the same reason there is no PvE mode with magic to let you shoot NPCs and not PCs.What they actually said: "We have no intention of preventing murder within the game, that is valid gameplay choice - however there should be consequences for such actions"
Murder is a valid gameplay choice and there should be consequences. If fdev didn't want people shooting within stations, they'd simply disable hardpoints within stations. And I absolutely agree about the necessity of consequences. What Elite needs more of is consequences - right now any action you take, whether shooting another player in a station or attempting to push another npc faction into power in a given system has absolutely no consequences whatsoever.
Pretty much agree with everything you said. Definitely agree with murder being a valid gameplay choice, but I think the extent of station camping in the game is far over and above what they expected and is exploiting a situation that wasn't intended (we may or may not agree on that point.)
Totally with you on the balance point of view, right kind of punishments for the right kind of crimes (that the game can meter out in a meaningful way.) And yeah, anything that can make the hackers live's (or time trying to mess the game) as miserable as possible has my vote.