Met My First Hacker Today

Perhaps the solution is scaling fines. It sounds like they're willing to die because their cost is very low. If repeated bad actions had an exponential fine increase, it could quickly price them out of this activity. Previous fine x10 each time they violate the station rules. They could ignore it for a while, but soon enough if they couldn't pay it it would make them wanted, and they'd be kill on sight when they launched from the station. Quick way to a sidewinder in the starting location if I understand the game mechanics correctly. Surely they wouldn't be dumb enough to do this in their starting location forcing them to wipe the save before being able to leave the station. Right?

Exponential fines sounds like an interesting idea - but wouldn't that also mean that pirates with bounties of several million in the current system would have BILLIONS instead?
 
Perhaps the solution is scaling fines. It sounds like they're willing to die because their cost is very low. If repeated bad actions had an exponential fine increase, it could quickly price them out of this activity. Previous fine x10 each time they violate the station rules. They could ignore it for a while, but soon enough if they couldn't pay it it would make them wanted, and they'd be kill on sight when they launched from the station. Quick way to a sidewinder in the starting location if I understand the game mechanics correctly. Surely they wouldn't be dumb enough to do this in their starting location forcing them to wipe the save before being able to leave the station. Right?

Aren't fines cleared with death? You can get around it by buying a sidewinder and dying in it - instantly clean.
 
Aren't fines cleared with death? You can get around it by buying a sidewinder and dying in it - instantly clean.
Fines are bounties as far as I know, and they can be really profitable. I saw people auctioning their bounties for some hard cash :) If they don't reset, credit peddling will just become even easier :)
 
Fines are bounties as far as I know, and they can be really profitable. I saw people auctioning their bounties for some hard cash :) If they don't reset, credit peddling will just become even easier :)

not if any bounties came from the ( edit... not going to say pirate as pirate is a profession in Elite........) psychopath ... CMDR account before their insurance was paid.......

I think bounties for MURDER (so not anything else) should remain dormant even after paid off for a limited minimum amount of time, and then as soon as you murder someone else, the dormant but unexpired fine is then added on.... a bit like being out of prison on parole, and then this ALL has to come out again from the CMDR coffers on death.

further to this, any account should only be allowed to be wiped and restarted a minimum numbers of time a month, to stop constant restarting, and if a CMDR is bancrupt due to continual murder then ultimately I would let them have a cool off period in solo to consider their crimes!.

but then, i think people doing the stuff going on in this thread are.... something which would be redacted ........ and NOT something to be tolerated. FD may feel differently.
 
Last edited:
Murder is legitimate as DB confirmed. Whilst I agree that the option to play as a psycho is a legitimate path, there is no means to combat it or for players to defend against it or mitigate it. Thus this is an exploit and tantamount to bullying. If FD does not rectify this I can see a great many new players just leaving and their grand vision withering. Playing as a psycho must be carried out in a legitimate fashion. Had he hung around outside, fair enough I say. People can defend themselves or take measures to avoid. But to hide inside and target innocents is just lame gameplay and no justification he provides satisfies legitimacy. FD dropped the ball on this and then kicked it into touch. I dont think they fully comprehend the damage this does to them or if they do they reason that they will get to it eventually. By then it may already be too late.

I hate reading about newbs getting stung like this. Its bullying and FD are complicit. Its disgraceful.

Other than that its a great game on a cheery note. :)
 
not if any bounties came from the ( edit... not going to say pirate as pirate is a profession in Elite........) psychopath ... CMDR account before their insurance was paid.......
The concept of bounties is entirely broken for an MMO game. You can get a high enough bounty with the starting sidewinder, sell it, reset the account or just continue. You don't even need any in-game credits :) Whoever suggested using bounties as player crime deterrent hasn't been thinking straight.
 
You don't respawn at the nearest station to where you died (which I think we should), you respawn at the last station you docked at. Was that Jameson Memorial?
As to your ship/loadout, are you sure you had the insurance, and clicked the right option?

- - - - - Additional Content Posted / Auto Merge - - - - -

I had travelled from Jameson Memorial, yes, but spawned again 134 light years away! And , yes, it is possible I didn't click the correct buttons , but it's not like the first time I've had to use insurance so I am sure that's not what happened( I had 6 mil credits so that wasn't the problem) and it's not the first time by any stretch of the imagination I have had to use the insurance so I cannot believe I clicked the wrong button,and why Spaw 134 light years away? That is defo a glitch .
And guys, Cmdr Itchynipples responded to my post. He said "I admit it, it was me!" And it was him!
 
Anyone wanna confirm that a station's no fire zone doesn't mean squat as long as you don't hit the station? I would believe it, IF I saw a video of someone doing that.

Have not tried it recently but last time I fired my guns inside no-fire zone all I got was fines. Didn't hit anything.
 
Hmmm... I wonder if stations should be fitted with anti-missile turret systems as well instead of just lasers? Ones that fire on ALL missiles.
 
Last edited:
The most scary part of this whole thing is that other players (like these "hackers", if they really exist) can get my IP through the game. DDOS is the least of my concerns, lot worse things can be done with this information. This should not be possible.

That's one of maybe a thousand reasons that I have a VPN. Look into it. They are cheap and will fix your problem. PM me if you want more info.
 
That's one of maybe a thousand reasons that I have a VPN. Look into it. They are cheap and will fix your problem. PM me if you want more info.
Can you actually make Elite Dangerous work over a VPN with a good enough peformance? What VPN are you using? Oh, and if you are too scared to show your IP to the world, just stay Solo/Private group :) Not that it would save you from hacks if your router has a default password. There are scanners running in China 24/7 looking for those type of things :) Finally, with VPN you can actually be less secure. I still remember when I VPNed in and forgot to disable RDP with a fairly trivial password on my PC :) Somebody from Europe was actually trying to bruteforce it according to the logs, fortunately my trivial password wasn't in his DB.
 
Last edited:
The most scary part of this whole thing is that other players (like these "hackers", if they really exist) can get my IP through the game. DDOS is the least of my concerns, lot worse things can be done with this information. This should not be possible.

There isn't really much that a hacker can do with an IP address. The IP address is for your router, so unless you've got port forwarding set up serving to some vulnerable software on your PC, there's not much to worry about. IP addresses are fairly trivial to find anyway, every web server that you connect to knows your IP address. People connect to malicious web sites all the time, and they still have to download something from it in order to be attacked, drive-by attacks from web sites are very rare because they are very difficult. In the context of Elite, I think DDOS is the most likely problem. Unless someone finds a vulnerability in Elite itself, of course.
 
Lol. Station tries to kill him, so he supercruises out and back in, and station is like "welcome back, would you like to buy some more chaff?"

:)

.. yes please, and a side order of dumbfire missiles to go.

So that's an easy fix.
Add marksmanship skills for the station defences (Seriously... ALL gimballed? No NPC's behind the triggers?) and the problem is solved.
Add persistent criminal records (beyond death, AND beyond save-wipe/restart) just for the lulz.
Let's see them carry on like that when they get blasted to dust the second the launch in their new free sidey. Every time.
 
So that's an easy fix.
Add marksmanship skills for the station defences (Seriously... ALL gimballed? No NPC's behind the triggers?) and the problem is solved.

That's an interesting point, though the problem seems to be the cloud hides it from sensors - so it's not just a matter of fooling the gimble, but the sensors needs to be able to "see" him to shoot him. It's one thing for us to fire without a lock, not sure if it's so easy to program that for the computer (without an "I Win" workaround).

If it is easy to work in, perhaps program it so that it's gimbled by default (auto-defense), but when a lock becomes difficult (ie due to chaff cloud) switch to "manual".

Also, couldn't the station have anti-missile turrets inside and out? Would help take care of the dumbfire problems, maybe?
 
Some videos taken from the "station griefers" perspective over here:

https://forums.frontier.co.uk/showthread.php?t=113428

The interesting thing for me (having never tried this myself) is that (if I'm interpreting those videos correctly) you appear to be able to hide from station fire inside a cloud of chaff.

If there's anything broken in the game at all then perhaps it's just this?

Hmm. that thread has vanished. I thought that the mods had specifically stated that linking to youtube videos was okay. There's no naming and shaming just video footage for others to draw their conclusions from.
 
Back
Top Bottom