Meta alloy hull reinforcement only 3% caustic damage?

Probably you should be comparing to the max it can be after engineering since meta alloy hull reinforcements cannot be engineers. Probably that is what he is "on about".

What you on about, he was saying that using +20% isn't a valid comparison.

It may be the case max engineering a load of HRs ends up more effective in some hit point vs resist calculation, if you want to engineer 5 or 10 hull reinforcement modules to max clearly that's a whole bunch of work.

You unlock a caustic resist module you have as many as you want.

If the more work way is better, then do that.

If you're gonna get upset that new modules aren't massively overpowering existing modules, then I would at least take the time to research what you're unlocking before doing the work.
 
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Assuming you completely fill an anaconda with 12 hull reinforcements and heavy duty military grade composite (2620 integrity):

Meta alloy:
+3870 integrity
+30% ish caustic resistance (diminishing returns at this level are around 15-20%)
8440-ish effective integrity

Heavy duty engineered:
+8135 integrity
10,775 effective integrity

This is pretty much best case scenario for MA reinforcements. The gap will only widen as you remove reinforcements to install things like shields, SCBs and module reinforcements.

It looks like more of a "poor man's" anti xeno option. It's a lot cheaper overall but substantially inferior.
 
Assuming you completely fill an anaconda with 12 hull reinforcements and heavy duty military grade composite (2620 integrity):

Meta alloy:
+3870 integrity
+30% ish caustic resistance (diminishing returns at this level are around 15-20%)
8440-ish effective integrity

Heavy duty engineered:
+8135 integrity
10,775 effective integrity

This is pretty much best case scenario for MA reinforcements. The gap will only widen as you remove reinforcements to install things like shields, SCBs and module reinforcements.

It looks like more of a "poor man's" anti xeno option. It's a lot cheaper overall but substantially inferior.

Now I'm glad I'm working towards Selene Jean.. that integrity bonus.. WEW makes me want to attempt a shieldless solid block of metal..
 
Now I'm glad I'm working towards Selene Jean.. that integrity bonus.. WEW makes me want to attempt a shieldless solid block of metal..

Sadly big ones can't hull tank because of module sninping.

In one beta Sandro tryed to increase hull hardness to make big ships more confident on hull, well i tested over and over (With fish enginnering) - BIg ships can't really trust on hull to survive - even if NPC's don't taget directly your PP/Modules, you will lose internals and stay with 80% hull (LOL)
 
Sadly big ones can't hull tank because of module sninping.

In one beta Sandro tryed to increase hull hardness to make big ships more confident on hull, well i tested over and over (With fish enginnering) - BIg ships can't really trust on hull to survive - even if NPC's don't taget directly your PP/Modules, you will lose internals and stay with 80% hull (LOL)

Haha this is true
 
Engineering would make most of them vastly OP, creating a new power-creep-meta.

I honestly hope they will never be engineerable.

I hope they will =)
Otherwise, for what reason release this new "content" that perform worse than the older one?
 
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