Methods for Massacre Missions at High Security military settlements

I've taken a couple of massacre or takedown missions to settlements in the past and not really read the requirements as well as I should and I've ended up at high security military bases.

These have had Anaconda's and Vipers on patrol above them, lots of ground turrets, skimmers and goliaths and loads of security everywhere.

Unfortunately I've normally flown there in an unarmed poorly shielded DBX or even Sidewinder with a Scarab.

I've then unsuccessfully tried to sneak in to the Command Centre and disable the alarms, point-defence, anti-air turrets, etc but due to all the security I've haven't managed to clone the security needed to get in and do this.
I also wondered whether disabling panels would prevent the Anaconda and Vipers attacking me when I try and leave anyway?

I just wondered what methods other commanders have used at these bases? Do the ships attack if the alarms have been disabled?
 
Military settlements have typical nomenclature like "Bastion", "Fortress", "Munition Complex", et cetera. I would highly recommend practicing and honing your skills in smaller settlements with less security first. It's also really handy if you have at least one weapon with Audio Masking and one weapon with Noise Suppression.


You can also buy E-breaches at anarchy-owned stations, surface ports and outposts (Pioneer Supplies in the concourse), these will allow you to break open doors faster than with the cutter tool.
 
I've taken a couple of massacre or takedown missions to settlements in the past and not really read the requirements as well as I should and I've ended up at high security military bases.

These have had Anaconda's and Vipers on patrol above them, lots of ground turrets, skimmers and goliaths and loads of security everywhere.

Unfortunately I've normally flown there in an unarmed poorly shielded DBX or even Sidewinder with a Scarab.

I've then unsuccessfully tried to sneak in to the Command Centre and disable the alarms, point-defence, anti-air turrets, etc but due to all the security I've haven't managed to clone the security needed to get in and do this.
I also wondered whether disabling panels would prevent the Anaconda and Vipers attacking me when I try and leave anyway?

I just wondered what methods other commanders have used at these bases? Do the ships attack if the alarms have been disabled?


First of, at those bases, you want disable alarm first, without raising it. Because once its disabled, npcs wont be able to call support, skimmers and goliaths, well as ships above, will simply not care whats happening on ground, turrets too. You dont need focus on other panels, for turrets etc, you want disable alarms only, and that will be enough. As once alarms are off, you can clear whole base from npcs one by one, if you got any kind of silenced weapon.


Those military bases are quite big, and they have enforcers and sharpshooters who patrol on its edges, far from nearest npcs. They usualy should have level 1, and its good start to kill one of those npcs and steal its level 1 acces to get into cmd buliding wich always needs level 1 for get its door open. Rather than using E-breach or cutting panel, wich both have risk of being spoted, and both needs some time to get it done. E-breach is less obvious to spot, but it can still be noticed by npc if they close enough and look at panel.

Cmd bulding often have only one way in, get into roof and watch until nearest npcs look away from entrance and then you sneak in. If there is more than single entrance, one should be always less crowded by out-door patrols.

And once you inside, remove level 1 to be clean again, as if you not familar where npcs are on those bases, you dont wanna be scanned with stolen profile, thats why its good idea to clear it, once inside of cmd bulding.

As if you are clean, npcs who scan you, are exposed at same time, when they do thier animation for scanning. Any high dmg weapon, especially if aimed at head, will one shot those npcs, long as they dont have shield on yet. As you can draw out weapon and shot them atleast once, before they finish scan and turn shields on. Try take advantage of that, make security scan you, and when they do it, you finish them off. You can clear entire base like that, without anyone noticing. But you need atleast 1 weapon wich has silenced mods on it. If you dont have high dmg weapon that can one shot unshielded npc or any kind of silenced at all, wait unitl scan is over and let them them continue thier patrol, sneak them from behind and zap'em with power tool, thats other alternative for quiet killing.

Alarm panels are usually where prison cells are, along npc who should have level 3 or 2 access near it. Kill it quietly, get its profile, disable alarm, and procced with clearing base of all npcs. Dont worry about bodies, if alarms are disabled, once they spot any dead, npcs will turn thier shields on, and patrol on "high alert" but after 2-3 mins, they seems to foget and go back to thier normal patrol routes. Of course, all of it, if they dont hear any shots before. But if you cut power off, while are some still npcs alive, they will keep stay on high alert with shields on, so save taking power regulator as last thing when you clear those bases.
 
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I've taken a couple of massacre or takedown missions to settlements in the past and not really read the requirements as well as I should and I've ended up at high security military bases.

These have had Anaconda's and Vipers on patrol above them, lots of ground turrets, skimmers and goliaths and loads of security everywhere.

Unfortunately I've normally flown there in an unarmed poorly shielded DBX or even Sidewinder with a Scarab.

I've then unsuccessfully tried to sneak in to the Command Centre and disable the alarms, point-defence, anti-air turrets, etc but due to all the security I've haven't managed to clone the security needed to get in and do this.
I also wondered whether disabling panels would prevent the Anaconda and Vipers attacking me when I try and leave anyway?

I just wondered what methods other commanders have used at these bases? Do the ships attack if the alarms have been disabled?

Here is a quick 12-minute video unedited that you can skip through if you'd like an idea of how an incompetent Commando like me completes a massacre mission. It is by no means comprehensive and I made a couple of errors but overall the mission was a success and CIDE once again hate me.

Source: https://www.youtube.com/watch?v=vds8gbs3T0s
 
He's got some other videos up on his channel detailing some other stuff too.
 
That's a pickle if u ain't got a g5 dom suit with all the trimmings. And a double silenced shotgun.
Some breach charges and away u go. U see it creep up shoot point blank hehe.
Least that's how I do it. End up notorious but only 2 or so.
Use shields only wen nessesary and not as your moving about.
Do not alert the guards. Assassinations must be spot on. One by one.
Till your done and the base is yours. Watch out for patrolling ships and reinforcements.
Stay inside loot away and pull power and go.

o7
 
That's a pickle if u ain't got a g5 dom suit with all the trimmings. And a double silenced shotgun.
People posting these kind of threads usually don't have those, so you kind of want to start with some beginner's advice.
 
Here is a quick 12-minute video unedited that you can skip through if you'd like an idea of how an incompetent Commando like me completes a massacre mission. It is by no means comprehensive and I made a couple of errors but overall the mission was a success and CIDE once again hate me.

Source: https://www.youtube.com/watch?v=vds8gbs3T0s
I am sorry, but all those Brebuses nodding in unison creep me out and I have to stop the video immediately every time.
 
Thanks for all the advice, just to be clear, I have done loads of 'normal' massacre missions at non military bases.
I also have two accounts both have G5 mavericks with fully silenced G5 plasma weapons.

But I've found it difficult finding a way of dealing with the high security military bases.
I wasn't sure turning the alarms off would nullify the ships on CAP above.
Also all the patience needed to get in the command centre.
The last base of this type I was at security were even patrolling on roofs, so it was difficult to get the opportunity to scan an NPC to get there security level or use an e-breech.
But I'll take some of the advice above and give one another go.
 
Thanks for all the advice, just to be clear, I have done loads of 'normal' massacre missions at non military bases.
I also have two accounts both have G5 mavericks with fully silenced G5 plasma weapons.

But I've found it difficult finding a way of dealing with the high security military bases.
I wasn't sure turning the alarms off would nullify the ships on CAP above.
Also all the patience needed to get in the command centre.
The last base of this type I was at security were even patrolling on roofs, so it was difficult to get the opportunity to scan an NPC to get there security level or use an e-breech.
But I'll take some of the advice above and give one another go.
Which size military settlement? Small, medium (+) or large (++)?
 
I've taken a couple of massacre or takedown missions to settlements in the past and not really read the requirements as well as I should and I've ended up at high security military bases.

These have had Anaconda's and Vipers on patrol above them, lots of ground turrets, skimmers and goliaths and loads of security everywhere.

Unfortunately I've normally flown there in an unarmed poorly shielded DBX or even Sidewinder with a Scarab.

I've then unsuccessfully tried to sneak in to the Command Centre and disable the alarms, point-defence, anti-air turrets, etc but due to all the security I've haven't managed to clone the security needed to get in and do this.
I also wondered whether disabling panels would prevent the Anaconda and Vipers attacking me when I try and leave anyway?

I just wondered what methods other commanders have used at these bases? Do the ships attack if the alarms have been disabled?
A while back I undertook a Shutdown mission to directly attack such a Military Settlement:

Source: https://youtu.be/H1sardwVB9k?t=103

EDIT: Also, I completely forgot I stealthily infiltrated another Military Settlement with a Goliath:

Source: https://www.youtube.com/watch?v=IV_UAPoDbfc


The basic takeaways from those missions:

1. Prioritize stealth above all else and avoid damaging the settlement. Settlement defenses (Goliaths, Skimmers, and turrets) will only attack you if you either damage the Settlement in some form (shoot a turret, damage a door, etc.) or if the alarms are raised. Avoid those trigger conditions and you can effectively ignore those issues. Bring along some E-Breaches to help you get into areas that are lightly guarded so you can get some ID codes easily - they don't have to be Level 3 as long as they can get you into the CMD building. There may also be blind spots in the patrols you can exploit to directly infiltrate the CMD Building (such as the backside of the CMD Building in the U-shaped Industrial Settlements: there's a door back there that's always unguarded). Silenced weapons are naturally a good choice here, but you can manage without them if you can drop targets quick enough and get to the Alarms Panel (which, IIRC, always needs a Level 2 ID to deactivate).

2. Only go in guns-blazing if you are fully kitted out with a highly Engineered combat ship and at least G5 Odyssey equipment. As you noted, you'll be taking on AAA, Goliaths and enemy Combat Air Patrols on your way in - especially if they have been tipped off via a mission wrinkle or you are hostile with them. If this is the way you chose to tackle this mission, prioritize that Goliath first: the missiles it fires will track you on foot and will absolutely give you a bad time. Bring some Dumbfire Missile Racks to make that job easier (as you could tell... Railguns weren't the call there 🙃).

Dismiss your ship immediately after disembarking, as the CAP will continue to attack it. Keep in mind that once you manage to complete your mission, you'll need to recall your ship; the CAP will remain hostile to you throughout your mission and new ships will drop in to replace the ones you may have shot down. The will see your ship drop in and attack it; make sure it has enough remaining HP and Thruster integrity to get out of there in one piece.

Thanks for all the advice, just to be clear, I have done loads of 'normal' massacre missions at non military bases.
I also have two accounts both have G5 mavericks with fully silenced G5 plasma weapons.

But I've found it difficult finding a way of dealing with the high security military bases.
I wasn't sure turning the alarms off would nullify the ships on CAP above.
As far as I am aware, the CAP will remain hostile if you turn the alarms off, as will Goliaths, Skimmers and Turrets.

Also all the patience needed to get in the command centre.
The last base of this type I was at security were even patrolling on roofs, so it was difficult to get the opportunity to scan an NPC to get there security level or use an e-breech.
But I'll take some of the advice above and give one another go.
If you have a window of opportunity, don't hesitate to drop them. Fewer eyes means an easier time moving about.
 
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Anything with air defense ships is going to be much harder to escape from. As soon as you start trouble they're going to start attacking your parked ship. This is what made certain Horizons missions so difficult to do in a SRV, too. You could chew through the base no problem, but as soon as you'd left the base area the ships would open up on you and destroy your SRV before you could recall or return to your ship.
 
If patrols are too dense to clone profiles or sneak thru a door, it’s risky but if you shoot a red barrel with a weapon with audio masking, the guards will rush to investigate the explosion location, while alerted. You can use this to cause a diversion to do your sneaky business. Be aware that alerted guards seem to have a extended vision range, so ideally you shoot a barrel that takes them out of LOS. Also, be aware that guards WILL exit buildings to respond to the diversion so allow time for them to all respond before you begin your surreptitious actions.
 
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As far as I am aware, the CAP will remain hostile if you turn the alarms off, as will Goliaths, Skimmers and Turrets.
Only if alarms was raised first, then yes, once they got hostile they remain hostile.

But if you can sneak around and disable alarms without rasing it, they will never care. So you can safely land near military base without calling ship out, even if there is 5 ships above, and proceed with "quiet" extermination, and long as alarms are not on, you even can fight openly with npcs but without alarms sirens, your ship will be not aggo by npcs ships. And you can take off safely in end. No ship and turret will shot on you if done corretly.

I know cuz I did lot of massacre missions like that and even recently, as part of challenge, managed to clear high security massacre military settlement, such mission with just remlok suit and no weapons, only power tool. I used method I decribed ealier. And my ships is always near base, and it always could leave safely in end. Long as I did not screw up and turned alarms off without getting spoted.
 
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