As I wrote here a few posts ago, the default scheme for the Hotas X has it conveniently mapped to the rocker axis on the back of the throttle, so I can easily add positive/negative trim with the left fingers. Of course anyone not having this device won't have anything like that, no idea how it's mapped on others.
I wonder whether they do some live tweaking... Doubt it, as it's all on our computers, but for the first time today the game felt very, very buggy.
Decided to test out the sim speed thing, which works fine. ATC comms today is all over the place as in the window scrolling then snapping back making it very challenging to select a response (this is at standard speed), landed and requested fuel, no fuel truck in sight so cancelled - I think that is quite common, requested pushback... Nothing, operator just sat there. Gave up and taxied through them and made for the runway, just as I'm about to get to the turn from taxiway to runway the plane noseplanted! When I looked there was the tug operator pushing me backwards, and no option to cancel the pushback!
Still, a fun game, and I'm having fun learning the processes and systems in the basic Cessna's 152 and 172.
Just out of interest, what controls do people use for vertical trim? I have mine bound to a hat on my stick, but it's not great and takes me quite a long time to get the plane trimmed. That squirrel fella makes it look very easy...![]()
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Just out of interest, what controls do people use for vertical trim? I have mine bound to a hat on my stick, but it's not great and takes me quite a long time to get the plane trimmed. That squirrel fella makes it look very easy...![]()
You want to use a 0-100% axis, either a slider or a rotary. Personally I use the latter.
I use a CHPro Yoke in flight sims and the vertical rocker switch on the left side "grip" is perfect for elevator trim (you don't need an axis - just be careful of repeat speed - hopefully FSUIPC for MSFS 2020 will come out of alpha soon).
Unfortunately don't have a slider and the rotary axis (which was set by default) seems to be knackered. Pretty sure it's hardware as I used it for tuning the FSS and last time I did that was impossible to tune...
Yes, looks (and sounds from reviews) that a yoke would be a great addition, but I don't think I'm going to go that route. Will just keep plugging on with my VKB Gunfighter and Thrustmaster throttle and see if I can get better... I'm quite happy to accept that my issues are very likely operator inadequacy.
Edit - I suppose at some point I should probably look at using the autopilot to maintain headings and altitude. Like real pilots do... Just seems a bit counterintuitive to have the computer do most of the flying in a flying game.![]()
In that case, and it may sound off, but mouse wheel as a continuous axis. Heck, it's kinda a miniature trim wheel anyways.![]()
In that case, and it may sound off, but mouse wheel as a continuous axis. Heck, it's kinda a miniature trim wheel anyways.![]()
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Yes, looks (and sounds from reviews) that a yoke would be a great addition, but I don't think I'm going to go that route. Will just keep plugging on with my VKB Gunfighter and Thrustmaster throttle and see if I can get better...
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Yokes are mostly sold out, Honeycomb isn't even planned to be available until november. :/ I'm somewhat considering one, but am concerned about yaw. With a stick I can use twist for it, but I am bit puzzled how I'd do it with a yoke without pedals...
Yokes are mostly sold out, Honeycomb isn't even planned to be available until november. :/ I'm somewhat considering one, but am concerned about yaw. With a stick I can use twist for it, but I am bit puzzled how I'd do it with a yoke without pedals...
Btw, if someone is looking for a landing challenge...
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Flying over a rainy Rome.
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I took off to find a particular place for a friend (of course now everyone wants to see their home from up there), decided to do it in live weather...was lucky enough that the rain front moved away from the city while I was triangulating to find it, and it cleared quite a bit at low altitude.
Photogrammetry + overcast weather = borderline photorealism:
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I suppose I arrived quite a bit late for the Sunday mass...
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Oh, absolutely the same here - this is a long term aim. Don't imagine I'd even start until I've got at least 200 hours of flying time under my belt. I'm still figuring out the controls and learning how to use flaps and trim properly. Not even tried the autopilot options, but I see Squirrel did a tutorial video on it so I'll get to that.
But I also get the difficulty in maintaining interest with aimless flying. That said, there's a lot of the world to see - and most of it you may even be unaware of. This site has some ideas.
Can you land in Coliseum? What about bridges?
7700k gang here too, it is perfect for the sim.With 1080ti and 16gb RAM, I have some headroom above high-end at 1440p, so I just tweaked the settings a bit, bumped the clouds to ultra as well as terrain and objects LOD to 130. Reduced ambient occlusion and reflection effects though - will see tomorrow how smooth it will run.
Diamond is a weird little plane, I tried the DA40 NG. Views are cool, but to my untrained skills the engine feels weak and the plane lacks the low speed ability to match the lack of power unlike the Cessna. Also, it happened twice during flight that the flaps were deployed, I consider it a bug... so I swapped to the SR-22 today and that one packs a real punch, views are compromised somewhat though. Once I don't need the speed and ceiling, I'll try the Extra, the Virus and the JMB VL-3.