Game Discussions Microsoft Flight Simulator

Yes, inoperable, just means that Asobo haven't programmed the actions for those particular switches. They'd work in a real plane... :)

When you say they can be switched dialed or toggled - in my experience nothing happens with those particular switches, they are there because they are there in the real planes, but are not operable at all in the game.
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I was flying a Beechcraft Baron g58 and lost power midway through a flight. No altitude problems, no icing. Cruising at 4000 feet over the flats of northern Alberta. All of a sudden I just lost power and lift and started dropping altitude. The motor didn't just quit, it still ran just at a very low intensity, running without delivering any power. I had throttle at max and prop RPMs at 100% and still ended up ditching.

The only thing I can think of is that I might have run out of fuel, even though it said I still had about 15% in the tank. Possibly I was supposed to switch tanks or something? If I ran out of fuel in one tank and didn't switch is that how it would behave?

Any advice would be appreciated, signed: Stranded in Alberta
 
I was flying a Beechcraft Baron g58 and lost power midway through a flight. No altitude problems, no icing. Cruising at 4000 feet over the flats of northern Alberta. All of a sudden I just lost power and lift and started dropping altitude. The motor didn't just quit, it still ran just at a very low intensity, running without delivering any power. I had throttle at max and prop RPMs at 100% and still ended up ditching.

The only thing I can think of is that I might have run out of fuel, even though it said I still had about 15% in the tank. Possibly I was supposed to switch tanks or something? If I ran out of fuel in one tank and didn't switch is that how it would behave?

Any advice would be appreciated, signed: Stranded in Alberta

I think if it were lack of fuel the engine would stop. My suspect is mixture... above a certain altitude you'll need to lean the mixture, or you'll lose a lot of power. If you are using automatic mixture then please ignore this :) Perhaps you might have overtressed the engine? In that case shut down the engine completely, then repeat the startup procedure for the engine, worked for me in the TBM 900 in similar conditions...
 
I think if it were lack of fuel the engine would stop. My suspect is mixture... above a certain altitude you'll need to lean the mixture, or you'll lose a lot of power. If you are using automatic mixture then please ignore this :) Perhaps you might have overtressed the engine? In that case shut down the engine completely, then repeat the startup procedure for the engine, worked for me in the TBM 900 in similar conditions...
Getting the right mixture is an art.
 
I think if it were lack of fuel the engine would stop. My suspect is mixture... above a certain altitude you'll need to lean the mixture, or you'll lose a lot of power. If you are using automatic mixture then please ignore this :) Perhaps you might have overtressed the engine? In that case shut down the engine completely, then repeat the startup procedure for the engine, worked for me in the TBM 900 in similar conditions...
Turned out it was a fuel shortage issue. I just started the same flight (same fuel and load) and ran out of power in the same spot. I had already located the manual fuel tank switch so I changed over to the right tank and straight away regained power. The sad part is though the flight range for that plane fully loaded is 264 I've only gone about 85 miles and still have about 98 miles left to go, so no way am I going to actually make it under these circumstances. I think I figured out WHY I'm using too much fuel, though: even though I had the mixture left to full auto it was actually running at 100% this whole time grrrrr! I just leaned it waaaaaay back and now I'm just praying (figuratively speaking of course!) that the runway shows up before I run out on this tank.
 
Turned out it was a fuel shortage issue. I just started the same flight (same fuel and load) and ran out of power in the same spot. I had already located the manual fuel tank switch so I changed over to the right tank and straight away regained power. The sad part is though the flight range for that plane fully loaded is 264 I've only gone about 85 miles and still have about 98 miles left to go, so no way am I going to actually make it under these circumstances. I think I figured out WHY I'm using too much fuel, though: even though I had the mixture left to full auto it was actually running at 100% this whole time grrrrr! I just leaned it waaaaaay back and now I'm just praying (figuratively speaking of course!) that the runway shows up before I run out on this tank.

Don't forget to change the mixture back to rich when descending, or you'll lose some power in low altitude.

Good luck!
 
I made it with 6 gallons to spare. Holy smokes, that was about as exciting as a boss battle in Dark Souls. Praise the sun!

Edit: and then....I find out there's no fuel at this little bush landing strip 😂
 
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Question(s): how accurately are the planes simulated compared to their real world counterparts? For instance, speed. On the TBM 930's spec page (real world), it's cruising speed is 330 Ktas, is that accurately reflected in the simulation?
 
Question(s): how accurately are the planes simulated compared to their real world counterparts? For instance, speed. On the TBM 930's spec page (real world), it's cruising speed is 330 Ktas, is that accurately reflected in the simulation?

Pretty accurate in most cases I suspect. That cruising speed is at 28,000 ft, and I haven't been that high in it yet, but it's rated at 290 ktas at the high teens where I have been and from memory overspeed at that altitude kicks in just above 300 ktas.

Edit: - Well, I'm going to take that back, at least as far as the TBM is concerned. Thought I'd try it out, climbed to 28,000 ft and put throttle to full (which led to TRQ warning lights and pressure differential warniings!), but couldn't accelerate much above 220 ktas, and the overspeed warning was still showing on the speed tape, so something amiss there.

I will say that I've not been able to feather the prop in the TBM, and I don't know whether you need to adjust mixture in a turboprop, but even so, it seems as though it isn't modeled accurately.

Of course, I may be doing lots of things incorrectly. :)
 
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Pretty accurate in most cases I suspect. That cruising speed is at 28,000 ft, and I haven't been that high in it yet, but it's rated at 290 ktas at the high teens where I have been and from memory overspeed at that altitude kicks in just above 300 ktas.

Edit: - Well, I'm going to take that back, at least as far as the TBM is concerned. Thought I'd try it out, climbed to 28,000 ft and put throttle to full (which led to TRQ warning lights and pressure differential warniings!), but couldn't accelerate much above 220 ktas, and the overspeed warning was still showing on the speed tape, so something amiss there.

I will say that I've not been able to feather the prop in the TBM, and I don't know whether you need to adjust mixture in a turboprop, but even so, it seems as though it isn't modeled accurately.

Of course, I may be doing lots of things incorrectly. :)
Thanks for the info. That's a mighty big difference between the simulation and the real thing which is pretty disappointing to be honest. That bird should be screaming across the sky over 300 Kras
 
Thanks for the info. That's a mighty big difference between the simulation and the real thing which is pretty disappointing to be honest. That bird should be screaming across the sky over 300 Kras

Yes, I agree, but I'm still not convinced that it's not something that I'm doing incorrectly, I'm going to do more research. Also, after dropping down to 20,000 ft I'm able to get a higher speed (around 230 ktas), and the overspeed markers are up at just north of 260. I'm presuming that speed issue is to do with fuel mix, but like I said, don't know whether turbo props need or even have that as a thing. Going to have to research some more.

Whatever, I really like the TBM 930 to fly, it's a lovely plane. Also getting into the Citation CJ4 - but if you want to use that get the working title mod for it, which does some nice cosmetic things with sounds and the like, but importantly gets the FMS to work correctly, and enables VNAV descents - which I have to admit I haven't managed to get to work reliably yet. Again, that's me, not the plane, watched a bunch of Youtube videos on it which make it look very easy, but don't seem to explain clearly enough for this person to understand fully. :LOL:
 
Yes, I agree, but I'm still not convinced that it's not something that I'm doing incorrectly, I'm going to do more research. Also, after dropping down to 20,000 ft I'm able to get a higher speed (around 230 ktas), and the overspeed markers are up at just north of 260. I'm presuming that speed issue is to do with fuel mix, but like I said, don't know whether turbo props need or even have that as a thing. Going to have to research some more.

Whatever, I really like the TBM 930 to fly, it's a lovely plane. Also getting into the Citation CJ4 - but if you want to use that get the working title mod for it, which does some nice cosmetic things with sounds and the like, but importantly gets the FMS to work correctly, and enables VNAV descents - which I have to admit I haven't managed to get to work reliably yet. Again, that's me, not the plane, watched a bunch of Youtube videos on it which make it look very easy, but don't seem to explain clearly enough for this person to understand fully. :LOL:
Thanks for all the info. I'm really falling for this sim in a big way, might even lead to a real world pilot's license for me. I don't have a situation that allows me to use vr goggles but I'm thinking of getting TrackIR5, do you know whether that's a solid product or not?
 
Yes, I agree, but I'm still not convinced that it's not something that I'm doing incorrectly, I'm going to do more research. Also, after dropping down to 20,000 ft I'm able to get a higher speed (around 230 ktas), and the overspeed markers are up at just north of 260. I'm presuming that speed issue is to do with fuel mix, but like I said, don't know whether turbo props need or even have that as a thing. Going to have to research some more.

Whatever, I really like the TBM 930 to fly, it's a lovely plane. Also getting into the Citation CJ4 - but if you want to use that get the working title mod for it, which does some nice cosmetic things with sounds and the like, but importantly gets the FMS to work correctly, and enables VNAV descents - which I have to admit I haven't managed to get to work reliably yet. Again, that's me, not the plane, watched a bunch of Youtube videos on it which make it look very easy, but don't seem to explain clearly enough for this person to understand fully. :LOL:

Turboprops have a "Condition Lever" - the TBM930 has a combination lever which controls power, props and condition.

I have not flown it in the sim so can't comment on the modelling but you can download the actual pilot's manual if you want.


BTW - As regards the speeds. Does the TBM930 actually display KTAS? Normally one gets indicated airspeed which you use to calculate the true airspeed which is dependant upon the altitude. So 230 KIAS at 20000ft gives you 322 KTAS. (I am simplifying.)

neat calculator for this:

 
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Thanks for all the info. I'm really falling for this sim in a big way, might even lead to a real world pilot's license for me. I don't have a situation that allows me to use vr goggles but I'm thinking of getting TrackIR5, do you know whether that's a solid product or not?

I used TrackIR for a while before going for VR (firstly with a Rift for ED, now the G2 for ED and MSFS), and have used it for both games while waiting for my G2 to arrive as I gave away my Rift. It's absolutely a solid product and works in both games with minimal setup. That said, I personally never really liked it in either game, and actually - horror of horrors! - went back to static flatscreen rather than use TrackIR.

My reasons being that for me it feels more like the background / scenery is moving, not that you are turning your head looking at a fixed point. I also found in MSFS that it made using some controls (that needed mouse clicks) very unreliable, as the smallest movement of my head would mean the mouse was no longer over the button / . For whatever reason, that doesn't seem to happen in VR.

But if you're not in a position to use VR, then it does at least allow you to look around, and compared to VR it's relatively inexpensive and you still have the benefit of monitor resolutions without needing a monster PC to use it, and I've read plenty of posts on here from people saying they love it. :)
 
Turboprops have a "Condition Lever" - the TBM930 has a combination lever which controls power, props and condition.

I have not flown it in the sim so can't comment on the modelling but you can download the actual pilot's manual if you want.


Thanks for the link.

Yes, it's all done from the throttle which can be pushed to the right (at least that's what you can do to control the prop). I'm not really sure how well it works in the sim - you can get the lever over there in flatscreen by pushing it with the mouse although it's not a consistently successful move, it's how I used to shut down the plane, but in VR that particular mouse movement doesn't seem to work at all.

There are two what look like switches or levers under the throttle levers grip which may be how you get the throttle to do the different things, but I don't think they are operable in the sim. As I said, I don't know if this is an 'incompleteness' issue in the sim or user inability. :) Even so, it's a really lovely plane to fly in the sim.
 
Thanks for the link.

Yes, it's all done from the throttle which can be pushed to the right (at least that's what you can do to control the prop). I'm not really sure how well it works in the sim - you can get the lever over there in flatscreen by pushing it with the mouse although it's not a consistently successful move, it's how I used to shut down the plane, but in VR that particular mouse movement doesn't seem to work at all.

There are two what look like switches or levers under the throttle levers grip which may be how you get the throttle to do the different things, but I don't think they are operable in the sim. As I said, I don't know if this is an 'incompleteness' issue in the sim or user inability. :) Even so, it's a really lovely plane to fly in the sim.

I just had a look at the PIM and saw that I had to look in the Garmin manual for the flight instruments. That shows on p53 that the airspeed indicator shows the TAS below the airspeed ribbon - so basically it is like a jet's instrumentation.

G3000 manual: https://www.northcoastair.com/documents/Garmin G300.pdf

Here is a graphic from the PIM showing what those "switches or levers" are:

tbm.jpg


I'll have to give the TBM a whirl next time I run the sim...
 
As the above posts piqued my interest, I carried out a quick flight in the TBM (well 2 flights as I got a "msfs stopped working" in the first one) - so here are two screen captures:

The first at 20,000ft with the throttle lever at 88% to drop the torque (TRQ) below 100% ( I don't like flashing lights ;) ) you can see the cruising speed is 229KIAS and that gives a KTAS of 310 (below the speed tape and in the bottom left corner above the GS figure).

20k.jpg


In this second image I have climbed to 32,000ft and at 100% throttle the torque maxed-out at 79%, you can see the cruising speed is 193kt IAS and that gives 322kt TAS. (The flashing red text is cabin pressure - telling me to don oxygen.)

32k.jpg


I have not mastered the aircraft, the throttle lever took some getting used to as it took inputs from my prop and throttle axes - I forgot to check that the mixture axis would only act as fuel cut-off. However, manipulating the throttle and prop axes let me get through the gate and so attain feathered and high and low idle positions - I have not attempted to set up for the reverse throttle area - maybe someone has and can give some tips as I don't want to muck about with axis settings at the moment.

All-in-all I found the aircraft very easy to fly (I have no assists enabled in the sim - although I have failures disabled).
 
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