Game Discussions Microsoft Flight Simulator

Reminds me of school mate. Half Italian, half German. We'd never noticed his Italianness weren't it for the little completely inconspicuous detail of preparing a tomato pasta sauce. It took me years to understand him, but when we put in the cream he went nuts on epic rant how we Germans would prepare EVERYTHING with cream. He even did the gesticulations and when I remarked it makes the sauce stick nicely to the pasta and how else would we prepare a proper sauce - well, I maybe shouldn't have said it, but I fondly remember it still.

Cream? What's "cream"? What kind of "cream"? And most importantly, do I really want to know? 😀
(You are being physically painful to me now, just wanted to let you know)
If tomato sauce doesn't stick to pasta on itself, you are either A) using very lousy pasta, B) making a tomato soup and not a tomato sauce or C) both.

And now for a sorry excuse at keeping in topic:

"I like planes very much!"
 
Just on the off chance that this slipped under people's radar. Asobo have made significant changes to the sensitivity curves for control axes, so definitely worth going in and resetting them (they have retained your existing settings and plonked them into the new curves).

I went from using between -40% to -50% sensitivity and dead zones in the range of 10% to 15% to -10% sensitivity and 5% to 10% dead zones. As a result, I have much better control, smaller movements of the stick still have an effect, but it feels smoother. Very noticeable when landing. I have only really experimented thus far with the Cessna 172 and the TBM 930.

I use a VKB Gunfighter, and I had changed the cams to the soft center space ones, and was considering swapping them back to the hard center normal flight ones since I'm not really playing ED right now, but based on yesterday's flying, I might not need to, and I do plan to return at least a bit to ED when I get my new VR headset.
 
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Just on the off chance that this slipped under people's radar. Asobo have made significant changes to the sensitivity curves for control axes, so definitely worth going in and resetting them (they have retained your existing settings and plonked them into the new curves).

That's great, perhaps I can finally trim pitch without risking an underwear-browning nose dive. I use one of the big rotaries in my X56 throttle for pitch trim, and still can only move them by a few milimeters, even though I had sensitivity all the way to minimum, and of course trimming for leveled flight was almost impossible. Going to reset this setting, see how it goes.
 
That's great, perhaps I can finally trim pitch without risking an underwear-browning nose dive. I use one of the big rotaries in my X56 throttle for pitch trim, and still can only move them by a few milimeters, even though I had sensitivity all the way to minimum, and of course trimming for leveled flight was almost impossible. Going to reset this setting, see how it goes.

Trim definitely felt better, although mine is not bound to an analogue axis anyway (I use the two paddles on the front of my TWCS throttle). I started with it on the little thumbwheel, but I think that may be broken (I used to use it for absolute tuning in the FSS and it was great, then suddenly it started jumping all over the place) and it was hopeless for trim. And autopilot is definitely better when transitioning from climb to cruise and when starting to descend also, much more gradual.

All in all, from my perspective that was a good patch. :)
 
WHAT ABOUT DRUNK THOR????

iu
 
Perhaps this video sheds some light on it... I say perhaps because I haven't watched it yet, saved it for later as I'm still finishing "work"...


The real question is wheter they have fixed the beige water masking issue that ruins most if not all the beautiful shallow sea/lake locations.
 

Deleted member 182079

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Is anyone else playing this with an Xbox pad?

It controls fine with one exception - the rudder pedals. I have those assigned to the triggers (as per default) but every take off is such a juddery mess, despite my best efforts to smoothly keep the plane straight with minimal inputs, is there something I can do to improve it? Really ruins the otherwise great immersion.

Edit - came across a Reddit (bleugh) thread, seems it's an unfixed bug from the beta days. Pretty poor this is still in the game.

And just to further clarify the problem (seen it discussed on Aerosoft forums and elsewhere also) is the game appears to treat the pad triggers as digital input (which explains why I can't set sensitivity for the trigger axis). Will try to use autorudder for the time being - never used any assists in MS flight sims so will see how that feels, but it's not like I can use it as-is anyways without Benny-Hill-esque plane movements.

Again, very disappointing this made it into the game (with a €120 price tag and supposed to come out for the Xbox, maybe they fix it then).
 
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And just to further clarify the problem (seen it discussed on Aerosoft forums and elsewhere also) is the game appears to treat the pad triggers as digital input (which explains why I can't set sensitivity for the trigger axis).

That's a shame, as the last patch brought better sensitivity controls to axis, which would likely fix that issue if the triggers were recognized as axis...

I'm not an expert user of gamepad controllers by any stretch, I only have one for driving games as playing driving games on PC with keyboard is plain awful, so I may be completely wrong but to me the triggers don't actually feel like an axis, more like a dual-stage trigger... For instance when play American Truck Simulator, when I squeeze the trigger progressively to accelerate smoothly it doesn't feel like I'm slowly increasing the acceleration, more like switching between "accelerate a bit" to "accelerate a lot" at some point during the trigger travel.
 
If you are referring to the standard Xbox pad, triggers are definitely linear and with quite a good resolution as well, but their extremely short travel makes it difficult to fine manage with just fingertips. I have a very similar issue with the rocker axis behind the Hotas throttle unit, it works in the same as way and feels as much twitchy to fine control with just fingertips.
 

Deleted member 182079

D
That's a shame, as the last patch brought better sensitivity controls to axis, which would likely fix that issue if the triggers were recognized as axis...

I'm not an expert user of gamepad controllers by any stretch, I only have one for driving games as playing driving games on PC with keyboard is plain awful, so I may be completely wrong but to me the triggers don't actually feel like an axis, more like a dual-stage trigger... For instance when play American Truck Simulator, when I squeeze the trigger progressively to accelerate smoothly it doesn't feel like I'm slowly increasing the acceleration, more like switching between "accelerate a bit" to "accelerate a lot" at some point during the trigger travel.
I find the triggers on the Xbox pad quite responsive, also bear in mind that in titles like ATS (which I own also) you can tinker with linearity (I have a wheel for driving games although use the pad for simcades like the Forzas). The weird thing about MSFS is not only that it's purely digital it seems, but that it behaves really erratically, I couldn't quite put my finger on it (hur hur) but when I read it earlier on another forum it's clear now it's completely messed up. For example, I can fly helicopters in FSX no problem - it's not as good as with proper foot pedals of course, but that's gamepads for you - quality wise I think the analog 'feel' of the Xbox pad is pretty good overall.

If you are referring to the standard Xbox pad, triggers are definitely linear and with quite a good resolution as well, but their extremely short travel makes it difficult to fine manage with just fingertips. I have a very similar issue with the rocker axis behind the Hotas throttle unit, it works in the same as way and feels as much twitchy to fine control with just fingertips.
Yes it's the standard one - thing is, the twitchiness can be addressed quite nicely in MSFS for the pitch/roll controls (I really wish Elite had that functionality!!), it's just the rudder controls that are not catered for correctly at the moment.
 
It introduced a really weird bug for me! 🙄

Updated and saw the new challenge and completed it fine - joystick, throttle, rudder all working fine. Went to World Map, selected an airport and aircraft, clicked fly and no peripherals would work and it was at full throttle. No keyboard input worked either except for cameras!!!!!

Went back to Challenges and Bush Flights are fine as are the other landing challenges but ALL aircraft in free flight start at full throttle with no way of controlling them!

Reported to Zen desk... 😩

Could be a reinstall again!
 
When you finish re-downloading, don't forget to go into the content manager and check if there are any planes/airports/etc left to download. When I had to reinstall, I then had to reinstall most stuff manually from the content manager.
 
When you finish re-downloading, don't forget to go into the content manager and check if there are any planes/airports/etc left to download. When I had to reinstall, I then had to reinstall most stuff manually from the content manager.
Yes, done all that, still the same issue even after download and Windows 10 updates from yesterday's Patch Tuesday which has bumped the OS Build up a small revision. I can fly Challenges and Bush Trips with no issues. It only applies to Free Flight from World Map and ALL aircraft are affected!

ZenDesk haven't allocated the ticket, no-one else seems to be complaining of it on the official forums. Must just be me and Win10 v2004 and the recent update as it was working fine prior!

:poop:🤬
 
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