Game Discussions Microsoft Flight Simulator

They have started 'seasons', and it's planned for release in 2021. At least according to their roadmap anyway (3rd from bottom of the list).

FS-12.17-wishes.jpg
 
Awesome! Looks like my fantasy of getting some real bush flying is going to be a reality. Are the water physics turned down or is that just the way they look in MFS?

Unfortunately, I don't think so. My system is set to ultra and includes a wave setting which is also set high, but I think that applies to oceans. I don't see anything for physics or even wakes.
 
So, my Alaskan 'bush trip', flying down the Aleutian Islands from airstrip to airstrip, inputting routes directly into the FMS of the Cessna 172 was so much fun - I've set off on a cross country trip of the USA. :)

Flying from LA to NY (vaguely, I'm planning on visiting Niagra Falls on the way), in the TBM 930 this time, the Cessna would probably be slower than walking. It's great fun. Using live weather and time, I've just got to Denver, only using the world map to start a flight, and Skyvector to get the info on destination airports and approaches (and weather), and where possible refueling at GA fuel boxes.

VR performance on my underpowered rig is a bit blurry, but relatively smooth, and very immersive. And landings are so much better / easier in VR. :)
 
So, my Alaskan 'bush trip', flying down the Aleutian Islands from airstrip to airstrip, inputting routes directly into the FMS of the Cessna 172 was so much fun - I've set off on a cross country trip of the USA. :)

Flying from LA to NY (vaguely, I'm planning on visiting Niagra Falls on the way), in the TBM 930 this time, the Cessna would probably be slower than walking. It's great fun. Using live weather and time, I've just got to Denver, only using the world map to start a flight, and Skyvector to get the info on destination airports and approaches (and weather), and where possible refueling at GA fuel boxes.

VR performance on my underpowered rig is a bit blurry, but relatively smooth, and very immersive. And landings are so much better / easier in VR. :)
How does saving work in this sim? Are you actually persistent in the world, or are you just sort of "starting anew" from a chosen airport on your route every time you boot up?
 
I start anew each time. I think you can save a flight (say you planned a flight from LA to NY through the world map), but since I'm not really using the map, there's no point. I simply select my start point each time I start the sim (using the world map) and then navigate from there using Skyvector.
 
I start anew each time. I think you can save a flight (say you planned a flight from LA to NY through the world map), but since I'm not really using the map, there's no point. I simply select my start point each time I start the sim (using the world map) and then navigate from there using Skyvector.
What is Skyvector?
 
What is Skyvector?

It's a website that lists airport data (and other navigational info such as VOR's). From what I can tell, while it covers the whole world, the airport info is only detailed for the US.

 
I wish the game map featured visible country borders and city names. Finding some particular place in the map is a pain in the rear. Most of the time I have to use sat view and try to find places by the blurred mountain shapes.
 
I wish the game map featured visible country borders and city names. Finding some particular place in the map is a pain in the rear. Most of the time I have to use sat view and try to find places by the blurred mountain shapes.

The in-game map is rubbish. I use VFR Map which uses OpenStreetMaps to give a much better view. It used to use Google (which was better) but licensing etc...
 
To be fair, the in-game map is fine for setting up a flight between two known locations, and offers quite a bit of navigational info at the click of a mouse - although I've found quite a few ILS/LOC approach frequencies either missing or assigned to the wrong runway. But for me, it takes me out of the game (worse even than the galaxy map!), especially for my 'bush trip' type flights as described above. And that's where Skyvector comes in for me...


With the info above, I can input the airport code(s), and also the path into the runway, and in the case of an ILS approach I also get the correct nav frequency to tune directly into the FMS of the plane. This also works well for RNAV approaches. I can also, using additional programs get a proper flight path and input that in. The one thing I miss from the in-game map are all the nav points that would allow me to create my own flight plan as I haven't yet found any resource that shows them.
 
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