Microtransaction DLCs feel incomplete

My Take: In a bubble, the small DLCs are "fine" and reasonably priced however I have not bought them myself as the content didn't appeal to me but may do so if they go on sale or get bundled next year.

My preference (If any devs are still reading this thread):
Either 1) Larger DLCS or expansions rather than many tiny ones. People have already expressed good reasons why this is a good choice, namely the effect of numerous small dlc on workshop. Personally, I'd like to see scenery and building objects in major expansions only, while smaller Dlcs can add cosmetic re-skins or ride packs.
Or 2) If releasing small DLC, keep the content of each limited to a specialized area of interest. For example, a small DLC that adds several sfx, fireworks etc, a different DLC that adds mascots or re-skins of existing rides/staff/mascots, and finally a DLC that adds more scenery and building objects. In this way, you allow the consumer to pick what is important to them rather than including 1-2 of each of those things into a DLC.

Eventually, the workshop would get messy, but at least someone could focus on buying scenery based dlc with multiple scenery assets instead of a dlc with a variety of content where the only thing they wanted was a window.
 
I believe as members of this forum, we really need to guide Frontier, to do DLC the right way. They need to know that there is a right way and a wrong way to put out paid DLC.
 
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