Mighty Jingles: EDO is grindy, buggy and confusing

I watched the first ten(ish) minutes, and what I came away with was that he's a bit clueless - or pushing an agenda.

1. No, you don't have to be one of those super lucky Cmdrs who has found an extremely rare pre-graded suit/weapon. They are all over.

2. No, you don't need to make your suit/better in order to have the ability to make your suit/weapon better. When you upgrade your equipment (which doesn't require an engineer), it gets better - the clue is in the word... upgrade. So there is no catch 22 there, just a very simple to understand system.
  • upgrade suit at Pioneer (it makes suit better)
  • each upgrade level opens a modification slot
  • unlock engineers for access to modifications

So complicated, such a catch 22.

3. No, it will not take years to accumulate the materials. I'm close to having the materials for two of mods I'm interested in (for my super lucky extremely rare pre-graded Maverick suit). No grind, no specific material focus, just messing around with the new settlements, POIs, & occasional missions a few hours every couple of days.
As a fan of Jingles, part of his charm is that he's a bit clueless when playing games.
 
He's complaining that he has to play to game in order to play the game.

[...]
I don't like this self-serving argument. You're basically saying the very concept of "grind" doesn't exist.

I personally don't see the gameplay benefit in having to gather 40 rare data just so I can see what services some Engineer offers to me in the first place. And of course the drop chance of said data is about 1% once you've finally found a place where you can get it at all and if you don't want to relog, every mission takes you 30m-1h.

Meanwhile the game doesn't tell you any of this and you have to figure it all out by yourself. Or make it a community effort.
 
I'm not sure I'm buying it. He states that he has made 64 ED videos, much of that on Engineering, yet this simple system that allows upgrading without engineers somehow seemed confusing.
The game doesn't tell you that it improves the stats because the stats box is primarily empty and only has some arbitrary values that mean nothing.
 
As a long time viewer of Jingles (even before playing Elite), I can confidently say that he is more on the very casual side of the spectrum and is generally quite clueless when it comes to games so his conclusion may not apply for quite a lot of people.

Personally, I think him taking a week to upgrade his gear from G1 to G2 is a bit ridiculous. In the same amount of time I managed to upgrade all of mine to G5 with very minimal grinding.
 
Last edited:
I watched the first ten(ish) minutes, and what I came away with was that he's a bit clueless - or pushing an agenda.

1. No, you don't have to be one of those super lucky Cmdrs who has found an extremely rare pre-graded suit/weapon. They are all over.

2. No, you don't need to make your suit/better in order to have the ability to make your suit/weapon better. When you upgrade your equipment (which doesn't require an engineer), it gets better - the clue is in the word... upgrade. So there is no catch 22 there, just a very simple to understand system.
  • upgrade suit at Pioneer (it makes suit better)
  • each upgrade level opens a modification slot
  • unlock engineers for access to modifications

So complicated, such a catch 22.

3. No, it will not take years to accumulate the materials. I'm close to having the materials for two of mods I'm interested in (for my super lucky extremely rare pre-graded Maverick suit). No grind, no specific material focus, just messing around with the new settlements, POIs, & occasional missions a few hours every couple of days.
You have never watched him before. ;-) Try not to overthink it: he doesn't know the game as much as most of us hard core veterans.

But that is why this video is good: it show a different perspective from the ones you can read and watch around here.

It shows the experience of a mostly clueless commander's first encounter with EDO's upgrade and engineering system.
 
You have never watched him before. ;-) Try not to overthink it: he doesn't know the game as much as most of us hard core veterans.

But that is why this video is good: it show a different perspective from the ones you can read and watch around here.

It shows the experience of a mostly clueless commander's first encounter with EDO's upgrade and engineering system.
That’s why FDEV really need to rethink how they introduce the game to new players, I mentioned that manny times in alpha, think new players when you design a mechanic. Well they did it the old FDEV way.....

I know it’s the other game but the illustration is so good.

tenor.gif
 
Yeah, it’s like when my uncle was telling the same story down at the pub how he bartered 10 eggs for two horses...

🥴Keek son, ah git 10 eggs 'n' then this fellow wanted then fur twa horses 🥱🤠
"I once accidentally bought a horse."
 
As a long time viewer of Jingles (even before playing Elite), I can confidently say that he is more on the very casual side of the spectrum and is generally quite clueless when it comes to games so his conclusion may not apply for quite a lot of people.

Personally, I think him taking a week to upgrade his gear from G1 to G2 is a bit ridiculous. In the same amount of time I managed to upgarde all of mine to G5 with very minimal grinding.

Counter argument to this - his casualness is what most players would experience, especially newer or more casual players themselves, and his conclusion is quite relevant for people that don't treat Elite as their forever game or are just time precious.

Contrary to popular belief, there are a lot of people who do not know absolutely everything about the game. And Elite has never been great at explaining stuff. Jingles taking a week to upgrade from G1 to G2 could very well be possible. Perhaps he didn't know that you could buy up to G3 gear from random stations... That is something that is never explained in game, the only way I knew about it was from half a sentence in a live stream.
 
Oh Mr Jingles ! ..... I used to watch him back in the day when I played a lot of World of Tanks ....but he rapidly became very very very boring indeed . I am supremely happy that he has never decided to move over to War Thunder .... probably too hard/too grindy for him . I have even less time for his opinions on Elite Dangerous . Just because one puts up YT videos - does not make one an expert ...
 
I think he is making a fair point as to how grindy it actually is, if you go looking for the stuff and prioritising mods. This will put a lot of people off the game.

Ive been playing quite a bit and not managed to upgrade a single item or even unlock an engineer as of yet.

completed plenty of missions and taken the materials options.

I will say my gear is all pre upgraded to level 3 this includes weapons, which is a positive move from frontier, though i suspect its been done as a kind of gateway drug to get you into the grind.

For what its worth i think its way more taxing than engineering ships.
 
Grade 1 is not that bad, you can actually do a lot with those, so I guess this “review” is kind of biased. Regarding grind, materials used to upgrade is really not that grindy, you can filter in missions, trade at the bartender and if you loot bases and settlements when you do different missions you will have a lot of materials. So I guess he didn’t check out all the possibilities.
Untrue, wrong and false.
 
I think he is making a fair point as to how grindy it actually is, if you go looking for the stuff and prioritising mods. This will put a lot of people off the game.

On the other hand we keep getting threads which are basically "make ED grindy again" from people who already have all the spaceships and want newer players to have to grind more for credits like they had to in the old days.

(Suit and weapon engineering is only "grindy" because the way materials are handled and found is inconsistent and annoying. Like you can cross trade Assets but not the other two, despite material trading being universal for ship engineering. Which is probably one of the reasons Jingles sold all his goods and data, because they're not handled the way the game has trained people to expect engineering materials to be handled, but assets are.)
 
Back
Top Bottom