I noticed mirrored is a lot more expensive but seems to be only good for thermal weapons. Is there any real reason to use mirrored over military? There's really no real way (usually) to know what type of weapon an opponent will be using.
I noticed mirrored is a lot more expensive but seems to be only good for thermal weapons. Is there any real reason to use mirrored over military? There's really no real way (usually) to know what type of weapon an opponent will be using.
Now that you can engineer resistances I don't see much point in using them.
Mirrored bulkheads are bad and too expensive for no reason. No.
Military hull is okay. If you don't have money for a better option.
The best option is using heavy duty reactive, and a HRP in the smallest internal with a thermal resistant G5 mod. Then as many heavy duty HRPs in the rest of the slots. This gives you high total integrity but also high resistances against all types of damage.
The best option is to combine it with a few of the smallest bulkhead improvements.
The weight disadvantage for the larger HRP is not really worth it unless one is dedicated to hull tanking
It most definitely is, it's a huge addition to your overall effective health pool and the difference in manueverability and speed is barely noticable. The only exception is when you want a superfast lightweight ship, but other than that you always go for the best hull you can get.
Unless, doing PVE. PVE is super easy, especially with engineers, if you need armor for PVE you better do some git guddening.
Talking of armour, is it transferable from ship to ship?
For example, if I have Military Grade Composite on my Python, can I stick it in storage and transfer it to a different ship instead, like you can do with other modules? Or, as the price varies from ship to ship, is it specific to the original ship you purchased it for?
Depending on the ship the extra weight doesn't actually do a whole lot to your agility. It has the most effect on your jump range however. On ships like the Corvette I find the best solution is max rating grade 4 HRPs for great protection and a decent jump range for the bubble.The best option is to combine it with a few of the smallest bulkhead improvements.
The weight disadvantage for the larger HRP is not really worth it unless one is dedicated to hull tanking.
But to have an overall 60% resistance to everything is not bad.
IMO the best route is reactive armor with thermal resist mod and then heavy duty HRPs on top. If hull resistance works like shield resistance does, diminishing return on the HRPs will kick in after a certain % above armor base value. With thermal resist on reactive armor you get low positive resists for all damage types and can go from there.
doing PVE. PVE is super easy, especially with engineers, if you need armor for PVE you better do some git guddening.
Indeed it is.
Reactive armor + G5 thermal resistant mods gives you armor without any negative resists. From there, you can build up with heavy duty HRPs.
Mirrored bulkheads are bad and too expensive for no reason. No.
Military hull is okay. If you don't have money for a better option.
The best option is using heavy duty reactive, and a HRP in the smallest internal with a thermal resistant G5 mod. Then as many heavy duty HRPs in the rest of the slots. This gives you high total integrity but also high resistances against all types of damage.
Does this include protection during ramming? My current set up I have 1760 hull and I find ramming very effective for taking down shields while doing very little damage to me. If I use the above setup, would this still be doable?
it'll be 1-2% worse with this setup. But overall probably better, you'll have more hull left to do the ramming when the guns do less damage to you.