System colonisation needs some supporting features such as:
Alternatives:
Either way - something needs to be done to balance this. System colonisation has the potential to be so much more than reskinned hauling
- The ability for us to setup our own missions/contracts for other players to complete (e.g We could say haul X amount of Steel to Colony ship in Y location for reward Z)
- The ability to reliably hire NPC's/Players to do hauling.
Alternatives:
- At least some long requested QoL features such as configurable key-bind for supercruise assist and faster way to load up cargo onto ship from carrier storage would ease the lobotomy inducing grind.
- A cheaper alternative (from a dev POV) is reducing the material requirements for system col ... but that will enrage certain pro-grind sections of the community
Either way - something needs to be done to balance this. System colonisation has the potential to be so much more than reskinned hauling
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