When I attempt the smaller builds, I enjoy it more because progress seems to have an end in sight. Especially for one person. I feel like I want to build more and see my system grow... but when the grind gets in the way and seems endless, I'm like, screw it.
I guess this is always the thing though... Colonisation was always meant to be a collaborative activity. Regardless of opinions around whether the game has the necessary features to support that collaboration or not... that's the intent.
Towards that end, the smaller builds up to outpost in size are very manageable for an individual... I've got an outpost down to a 4 hour stint, so that's literally just 1 hour a week... and that's only valid for the primary outpost. After that, time is no object.
If the generalised view is 1 hour a week to meet the timeframe for a build for an initial port is "too much"... well... I don't know how people can stand things like a high intensity CZ or, well, almost any activity in the game. The claim simply doesn't match the reality of how much people might play the game.
Even a coriolis only looks like 2 hours a week (either 2x1 or 1x2, whichever way you want to cut it), so while a bit more of a slog, it's pretty achievable. An Orbis looks pretty heinous for an individual though.
Now... if the argument is "I don't like hauling"... that's fair... but there's also innumerate people who dont like combat, or don't like missions, or don't like mining, or don't like <whatever>. So it's a bit of a moot point; the Colonisation update is something some people don't enjoy... that's pretty much every update right?
On having diversity of activities, i think that would be fine... but nonetheless, is 8 hours of running errands so different to 8 hours of hauling?
Unless of course, we're pivoting into that taking drastically quicker or, as is being requested, skipped entirely by simply paying credits.
But here's the thing; the Thargoid War, or the Power goals in PP2 both seem pretty insurmountable from a solo perspective too.... yet they were both collaborative play options too. So why aren't people asking to "pay credits for NPCs to fight Goids/do PP errands". As highlighted, there are people who don't/didn't like those activities either... surely that would also be a "good thing"... to just pay credits to NPC and win the thargoid war or conquer a power's stronghold because that would be "hard for an individual".
No.. of course that would be pretty dumb, to win the Thargoid war by killing a bunch of pirates which earns you bounties to buy hamsters to throw at the Thargoids.
Really, the bits of feedback I think make the most sense is there needs to be better ways for people to collaborate on Colonisation. I honestly thought there would be a mechanism to self-publish minor CGs which people could subscribe to like missions in order to track and contribute, and a way to incentivise that directly. They're the real pain point here... it's a collaborative activity without good collaborative tools (even though there are still ways to collaborate).
Of course, they could just wholesale reduce the amount of goods needed for stuff... I guess FD could do that? But I also figure we're expanding pretty quick as it is... does it need to be faster?
But paying credits to skip an activity because someone doesn't like how long it takes or that it's hard for an individual, that's pretty unprecedented within the game when it comes to PP, Thargoid War, CGs, wing missions... heck... some mining missions would take more effort than hauling for a coriolis... but that's never been a problem for people?