Mind numbingly boring hauling

Hey if everyone is burned out hauling, fdev has a fun solution now! Apply secret economic influence to all our painstakingly built economies to ruin them! Isn't that fun?
 
This is a little about what makes me despair about Elite, whilst I'm not a doom monger, how can adding variation of gameplay to a particular game loop be a bad thing?

Surely everyone wins?

Yet it seems as though suggesting any improvements or adjustments (given the essential subjective nature of these things) seems to be heresy.
 
This is a little about what makes me despair about Elite, whilst I'm not a doom monger, how can adding variation of gameplay to a particular game loop be a bad thing?

Surely everyone wins?

Yet it seems as though suggesting any improvements or adjustments (given the essential subjective nature of these things) seems to be heresy.
I've said this a few times now, but alternative loops, sure, as long as they're actually alternatives, and not just outright superior substitutions in terms of effort e.g just pay NPCs, which will never work because of the busted overall economy.

Alternatives that grossly outweigh others in terms of efficacy aren't options... they're just the only viable option at that point and the others may as well not exist.

Having ways to make colonisation from a system faster/better by building up that particular system would be the best path.
Alternate activities, as long as they have effort-parity with simply hauling the goods (on a time-basis) would also be good.

EDIT: This is also not to be confused with "everything is the same"... maybe you want to haul because you suck at combat and only have a T9 and a whole bunch of cargo space; that would be the superior option. Conversely, maybe you love combat and only have a tricked-out corvette... so escort/defence missions are your jam because it would suck to do this in your crusty T6.

But as long as the effort of someone good at combat doing those escort missions with a tricked out corvette has parity with a dedicated hauler and their T9/Cutter... it works.
 
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If I had better control and configuration over how the system operated after I built it (rather than all of us having to guess how fkn economy works) and some sense of ownership over the system after finishing it, the hauling grind would be worth it. As it stands right now, all the hauling I've done so far probably permanently fkd up the system and it's going to be useless for as long as the game continues to run. And I have nothing to show for it. Until then, I regret every second I put into hauling anything for this feature.

This game has such great potential, but its so untapped. The half-baked release of colonization is proof they really don't give a damn about this game. It's been 10 years and the game is still a hodge-podge of broken features that SHOULD be awesome but they didn't care to put any time into it.

And now we have a galaxy of cancer stations surrounding the bubble. Great.
 
If I had better control and configuration over how the system operated after I built it (rather than all of us having to guess how fkn economy works) and some sense of ownership over the system after finishing it, the hauling grind would be worth it. As it stands right now, all the hauling I've done so far probably permanently fkd up the system and it's going to be useless for as long as the game continues to run. And I have nothing to show for it. Until then, I regret every second I put into hauling anything for this feature.

This game has such great potential, but its so untapped. The half-baked release of colonization is proof they really don't give a damn about this game. It's been 10 years and the game is still a hodge-podge of broken features that SHOULD be awesome but they didn't care to put any time into it.

And now we have a galaxy of cancer stations surrounding the bubble. Great.

Same, I feel like fdev did a huge rug pull after I put in about 150 hours of hauling. It was a unfun grind but at least we had the sense we were doing it "for science" to learn how the system worked. Once we learned how the system worked we could at least start to make meaningful choices, even if the system is very bad and unrewarding. Now fdev destroyed even that, everything we did to learn the mechanics is tossed out and everything we built is bricked and ruined. I'd rather they just reset and roll back at this point.
 
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