I think it's time this thread took a nap...
Give us all chance for some good 'ol haulin' 'sted of indulging in the forum.I think it's time this thread took a nap...
Well, American Truck Simulator finally came out with my state, five months after teasing it.Give us all chance for some good 'ol haulin' 'sted of indulginh in the forum.
Haul baby, haul.
And then haul some more.
People forget:
Be careful what you wish for.
I've said this a few times now, but alternative loops, sure, as long as they're actually alternatives, and not just outright superior substitutions in terms of effort e.g just pay NPCs, which will never work because of the busted overall economy.This is a little about what makes me despair about Elite, whilst I'm not a doom monger, how can adding variation of gameplay to a particular game loop be a bad thing?
Surely everyone wins?
Yet it seems as though suggesting any improvements or adjustments (given the essential subjective nature of these things) seems to be heresy.
If I had better control and configuration over how the system operated after I built it (rather than all of us having to guess how fkn economy works) and some sense of ownership over the system after finishing it, the hauling grind would be worth it. As it stands right now, all the hauling I've done so far probably permanently fkd up the system and it's going to be useless for as long as the game continues to run. And I have nothing to show for it. Until then, I regret every second I put into hauling anything for this feature.
This game has such great potential, but its so untapped. The half-baked release of colonization is proof they really don't give a damn about this game. It's been 10 years and the game is still a hodge-podge of broken features that SHOULD be awesome but they didn't care to put any time into it.
And now we have a galaxy of cancer stations surrounding the bubble. Great.