Wow, what a ride. Thanks OP for this thread. You got me through Monday morning
What lively discussion...I want to give my two cents but I find myself balancing on the fence here.
As someone who just started their first colony, yesterday (FC pulled up at Midnight and I didn't really start hauling until after work, kids, dinner) I have some thoughts. I was originally going to wait out the beta period with my FC at Sag A*. I had just recouped my tritium costs and was working on packing on an extra billion in exobio until I noticed all the hubbub going on with the new release. Intrigued, I figured I could live with a smaller profit out of this trip to try it out for myself. Jumping the carrier between meetings and taking advantage of some rainy weather on the weekend, I made it to the system I'd picked that met some minimum requirements.
I spotted some folks point out that outposts are much easier to start with than the spinny boys. So, in the partially distracted time I had last night, I was able get half of the commodities I need. Huh...well...I have to admit, that feels too easy. I like to do just about everything in Elite so I was prepared to have to hunker down for a week or two to get my first successful claim. Heck, I'm going to make appreciable progress during my lunch break (if I don't keep typing here).
I can say, if you don't like hauling...this is not for you. Also, if you do like hauling, your are going to find this boringly easy near the bubble. Maybe I got lucky? I didn't do any research beyond checking for amonia worlds and at least 1 landable yet, I ended up with a system 38.9 ly away that has almost everything I need on regular stations. Then there is the Trailblazer ship that has literally everything.
As for the NPC suggestion, I like it a little bit. I would like the ability to let my over paid fighter pilot take the T9 and follow me in my Cutter. Being able to command a large number of NPCs to do your bidding apart from your immediate and present influence starts sounding like a different game. We already saw FDev put another game in Elite (Odyssey) and it has proven that is an expansion of scope that is very risky.
TLDR: Unpopular opinion...outposts are too easy. This is a hauling update. FDev made required commodities too available. Make the NPC Crew do a little more than get wasted at the bar.