I do understand the thinking behind the Scorpion blaster (Tom explaining it in the video) but I'd like to see the cone of fire narrowed and convergence work a bit better. i.e. less scatter at first and more accurate once you've reached optimum convergence.
I rarely use the Scorpion in ground missions, it's just way to inaccurate even at medium close ranges for it to be a reliable weapon platform. I've engaged dropships with it but even there it's not powerful enough to take the ship down and there doesn't seem to be a point at which the AI pilot decides to abandon the drop and retreat which would be a worthwhile mechanic (or perhaps there is and i've not managed to trigger it).
I like the aesthetic, the way it drives, it's torque and ability to hill climb but as a weapon platform it's flawed. Some minor tweaking to scatter and convergence would bring into the right area of being useful and suited for it's purpose without being OP (IMO).
I rarely use the Scorpion in ground missions, it's just way to inaccurate even at medium close ranges for it to be a reliable weapon platform. I've engaged dropships with it but even there it's not powerful enough to take the ship down and there doesn't seem to be a point at which the AI pilot decides to abandon the drop and retreat which would be a worthwhile mechanic (or perhaps there is and i've not managed to trigger it).
I like the aesthetic, the way it drives, it's torque and ability to hill climb but as a weapon platform it's flawed. Some minor tweaking to scatter and convergence would bring into the right area of being useful and suited for it's purpose without being OP (IMO).