Mining - any logic to the amount of pirates encountered?

RES area of influence is 20km spherical.

Not sure the exact bonus but I know its a very significant bonus, probably around 300-400% bonus to yield outside of a RES.
I know that my python's battery of mining lasers barely breaks a sweat on an untagged roid but can only power three lasers to 30% left roid depletion before switching to two lasers

No idea about inside of RESes, aside from knowing that apparently higher risk RESes have greater bonuses, as I haven't been in one since mining in a dropship - which I haven't done since helping to build Obsidian Dock.

20km? That's interesting because I did comparisons with a mate's fragment numbers from outside of a res site about 4 weeks back and was still getting more fragments over 70km away from the haz res marker. If it is genuinely supposed to be 20m it would appear to be bugged.

As for it being 300% to 400% greater, it just isn't, at all. Seriously, stop trying to work things out from how long your guns are firing and just count the fragments in contacts - you don't need to estimate it, it is quantifiable.
 
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20km? That's interesting because I did comparisons with a mate's fragment numbers from outside of a res site about 4 weeks back and was still getting more fragments over 70km away from the haz res marker.
Did you use the same graded prospector?

As for it being 300% to 400% greater, it just isn't, at all. Seriously, stop trying to work things out from how long your guns are firing and just count the fragments in contacts - you don't need to estimate it, it is quantifiable.
If you are using A graded prospectors and don't have enough large lasers that can be deceiving as the first fragments will have expired/vanished before the last ones are created. I commonly pop one at a time and count them that way if I ever want to quantify things.
 
about the mining thing ... well NEVER drop in to extraction sites , what i do is i drop right next to one and i ever had problems with pirates .
They spawn on me but only small ships .
 
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Did you use the same graded prospector?

As far as I recall.

If you are using A graded prospectors and don't have enough large lasers that can be deceiving as the first fragments will have expired/vanished before the last ones are created. I commonly pop one at a time and count them that way if I ever want to quantify things.

Yes to all. I was mining in a Conda with A prospectors and nine collectors, however for the counting I had contacts open before I started shooting the rock and counted each fragment as it was cut off in the list so disappearing fragments isn't the issue at all.

Seriously unless I misread what he wrote he is saying that if I mine in a haz res, in a pristine metallic, using a prospector I will receive somewhere between 300% and 400% more fragments than mining in the same pristine metallic, using the same prospector, but not at a res site, i.e. with the only difference in the two scenarios being whether I am in a res or not. I've never seen a difference that great in the fragment numbers, not even close.

It's cool, I don't have actual facts and figures to refer to right now because this was a while back but next time I go out mining, which may well be this weekend, I will check.
 
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I've never seen a difference that great in the fragment numbers, not even close.

It's cool, I don't have actual facts and figures to refer to right now because this was a while back but next time I go out mining, which may well be this weekend, I will check.

I think I've had two or three rocks that were crazy like that.

But surely that's not the norm, yes. I don't exactly care though ¯\_(ツ)_/¯
 
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20km? That's interesting because I did comparisons with a mate's fragment numbers from outside of a res site about 4 weeks back and was still getting more fragments over 70km away from the haz res marker. If it is genuinely supposed to be 20m it would appear to be bugged.

As for it being 300% to 400% greater, it just isn't, at all. Seriously, stop trying to work things out from how long your guns are firing and just count the fragments in contacts - you don't need to estimate it, it is quantifiable.
I've never been      enough to quantify it.

Someone asked me a question, I gave the best answer I could.

Seriously,I thought I made it clear enough I was giving numbers based on my experience rather than hard data.
 
I did mining aaages ago and found that the game always tried to keep one pirate spawned nearby. It was endlessly frustrating.

I think that is system/reputation/mission related. High paying mining missions may certainly ensure you never drop into the ring without a pirate (probably tipped off about a lone miner having a high value job).

However boosting away, getting scanned empty or defeating the pirate usually clear the instance for good. At least for me.
 
20km? That's interesting because I did comparisons with a mate's fragment numbers from outside of a res site about 4 weeks back and was still getting more fragments over 70km away from the haz res marker. If it is genuinely supposed to be 20m it would appear to be bugged.

As for it being 300% to 400% greater, it just isn't, at all. Seriously, stop trying to work things out from how long your guns are firing and just count the fragments in contacts - you don't need to estimate it, it is quantifiable.

I've never been enough to quantify it.

Someone asked me a question, I gave the best answer I could.

Seriously,I thought I made it clear enough I was giving numbers based on my experience rather than hard data.

Okay, I've been sphincter induced enough to to quantify my gut feeling with hard data.

I've tried to be as scientific as possible.... so lets see, haven't done one of these since my school days:

Purpose
To confirm how much of a bonus prospector drones give to chunk yields, this is only a count of how many fragments are blasted off a roid. It is not a measure of how much final material you get, the natural variance of ore quantities is too much for the purpose of this experiment.

Hypothesis
I believe the bonus is around about 300% for asteroids outside of a res point

Equipment
For the purpose of this experiment I will be using my mining python, it features an 7A PD, 3x C2 Mining Lasers, and a 1A Prospector
The system will be HIP 109169, planet 2, ring A - which is a pristine metallic.

Method
To minimise variances I will only be mining from the smallest type of asteroid.
I will mine to depletion 10 asteroids without a prospector and 10 asteroids with a prospector and count the fragments blasted off. I will do this with my PD set to full WEP power.

Results

No ProspectorWith Prospector
1235
931
1138
1142
1128
931
1028
1028
1042
1128

Averages:
No Prosp: 10.4
Yes Prosp: 33.1

Conclusion

I was right afterall :p
 
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I like your Python Loadout very much.

More Cargo is fine, if you looking for Mining Missons on Outposts and tasty smuggling missons occur.

Will copy that.

Is there any other medium pad smuggler?

I think not
 
I'm currently mining in a clipper in a pristine metallic in an anarchy system, there are no RES's in the ring. There are always pirates when I drop in, and if I have to shift back into the lit areas when it gets dark due to orbital mechanics they show up as well. What I've learned is to put 4 pips in engines and keep boosting away from my drop in point, and the pirates just get left behind, making sure to stay out of mass lock until they disappear off the radar. The few times I have decided to take them out if they are not in a wing, a wing shows up shortly after (drawn by the skirmish??), and I end up bugging out anyway. Once in the ring, I normally stay for a few gaming sessions (192t takes a while when mining 3p only...), if I stay in the ring no pirates show up until I go out/drop in again. Like Malkevin, the prospector makes a big difference in yield.
I stay away from res sites (if on a mining CG for example) because of the hassle of pirates. I've read a few comments mentioning better yields in the RES areas, but I can't confirm/deny that one. I've seen many 50%+ roids of 3p material (in general maybe one of every 8 is 3p) in non Res, so I'd be surprised if it's better in the RES itself.
 
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