After trying out mining A LOT , all kinds of combinations with hardpoints with different ships, I noticed that even with a fully loaded python, which harvest metalls like there is no tomorrow, I came to the conclusion that mining seriously needs improvements.
Some suggestions:
Prospected astroids needs to contain A LOT more. All the struggle of finding the resources you need takes a lot of time, even with firing multiple prospector limpets. When you finally find a good astroids, you drain it too fast and doesn't get enough from it, even if it contains 30+% of the resource you want. I can say with no problem, without ruin the game balance, increase it by a great amount, such as maybe ten times more. As it is now, the time and effort you spend in mining is the worst in the game. Blow up a ship 100-200k, earning a million credits in a compremised nav beacon takes just a few minutes, and if you do a cargo run, between 2 stations, back and fort 600k+ (280T cargo), then comes the mining, you spend A LOT more time and more hassle for not even close to that profit you get from other things, even missions gives more and they suck.
A good thing would also be that astroids that are depleted changes texture, like a depleted texture of some sort. When firing at the astroid with the mining lasers, it creates glowing effects, maybe it should show some sort of heat apperance? U decide.
Also reduce the time it takes to fire of the prospector limpets, that it fires quicker, and faster so I can click away in a fast order, to speed things up.
And the Collector limpets, make sure they don't die so quick, they kamikaze into rocks and they don't work on surface worlds, would be nice to use limpets to pick up cargo from the surface.
Also a thing about something else, the shaking screen when throttling up or down, or other events, please let us who have problem with it, able to turn it off in the options, please it makes me dizzy after a period of time, not fun to always have to look away during the shakes . Please fix this!
Some suggestions:
Prospected astroids needs to contain A LOT more. All the struggle of finding the resources you need takes a lot of time, even with firing multiple prospector limpets. When you finally find a good astroids, you drain it too fast and doesn't get enough from it, even if it contains 30+% of the resource you want. I can say with no problem, without ruin the game balance, increase it by a great amount, such as maybe ten times more. As it is now, the time and effort you spend in mining is the worst in the game. Blow up a ship 100-200k, earning a million credits in a compremised nav beacon takes just a few minutes, and if you do a cargo run, between 2 stations, back and fort 600k+ (280T cargo), then comes the mining, you spend A LOT more time and more hassle for not even close to that profit you get from other things, even missions gives more and they suck.
A good thing would also be that astroids that are depleted changes texture, like a depleted texture of some sort. When firing at the astroid with the mining lasers, it creates glowing effects, maybe it should show some sort of heat apperance? U decide.
Also reduce the time it takes to fire of the prospector limpets, that it fires quicker, and faster so I can click away in a fast order, to speed things up.
And the Collector limpets, make sure they don't die so quick, they kamikaze into rocks and they don't work on surface worlds, would be nice to use limpets to pick up cargo from the surface.
Also a thing about something else, the shaking screen when throttling up or down, or other events, please let us who have problem with it, able to turn it off in the options, please it makes me dizzy after a period of time, not fun to always have to look away during the shakes . Please fix this!