Mining in 1.4 - thank you devs!

IDK, I found that I could speed them up considerably if I just position my hatch right over all the fragments.

Yup. Part of the art of mining is figuring out where to position your ship so that the chunks that fly off fly right into the clutches of your drones, as near as possible to your cargo hatch. Schlorp! Schlorp! Schlorp!
 
Yup. Part of the art of mining is figuring out where to position your ship so that the chunks that fly off fly right into the clutches of your drones, as near as possible to your cargo hatch. Schlorp! Schlorp! Schlorp!

And learning to hold back on the temptation of an asteroid if it's going to kill 20 limpets trying to get its contents.
 
I'm not up to date with the current mining, but I'm about to head out and test it.

How is prospecting now, are the limpets still a one shot deal? I haven't found it worthwhile to use the prospectors at least in metal rich systems, better for me just to blow a few chunks off and check the contact list, and then flush whatever I dont need and move to the next rock.

Wait until your collectors have expired, then vent the limpets and fly some distance away.

You can also disable the collector module if you don't want to wait around, this kills the collector limpet instantly.
 
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I haven't found it worthwhile to use the prospectors at least in metal rich systems, better for me just to blow a few chunks off and check the contact list, and then flush whatever I dont need and move to the next rock.

In 1.4 using a prospector magically extracts about 3 times the amount if you shoot and see.

I tried shooting a couple of fragments off and if they were good slinging a prospector onto the rock, the initial shot to get 2 or 3 fragments depleted the rock by almost 25% so I don't think that's a worthwhile method unless you are running out of drones.
 
Does anyone know how to get rid of limpets when the hold is full? My collectors keep dragging them back in. :(

1) Skim the top of an asteroid they will all crash into it.

2) Keep firing prospectors.

3) If you press 4>>functions>>reboot/repair. It will destroy all active limpets in the reboot, but doesn't affect the refinery at all. But you do have to wait for your ship and shields to come back online.
 
Does anyone know how to get rid of limpets when the hold is full? My collectors keep dragging them back in. :(
If you have a prospector controller, fire it off at random roids, or even the roid you are currently mining.
Also, last night I tested turning off the controllers to see if it killed the active limpets. It does. I had just run out of cargo space, so I killed the active roids, dumped the cheap ores and moved far enough away before mining again.
 
Not sure about the Python, but in the Federal Dropship with a 6B power plant and 2 medium mining lasers I deplete the rock before I deplete my power. 5 Collectors will collect all the fragments but I do have to wait a few seconds for them to finish up before moving on to the next rock. In the meantime I just fire off my prospector at the nearest rocks while they finish.

Here is my current mining ship (still have some upgrades to go):
http://coriolis.io/outfit/federal_d...4.Iw18aQ==.Aw18aQ==?bn=Federal Dropship Miner

The Python has a higher class power plant than the Fed Dropship so I imagine it would have better results and can easily double the cargo and have more limpet controllers. I will be getting one for mining once I have the funds.

Thanks for your imputs. I am also planning to mine in a python. 160 cargo, B4 rafinery, 7 collecor limpets and some defence capability. Here is my first build when I have enough money. Mostly C Rated.
http://coriolis.io/outfit/python/07...m0000040405054h04Ce20C0C02h.Iw18eQ==.Aw18eQ==

With my T7 I just fire auto mining with 4 collectors and by the time the rock is empty there is maybe 4 or 5 fragment left so its efficient.
 
In 1.4 using a prospector magically extracts about 3 times the amount if you shoot and see.

I tried shooting a couple of fragments off and if they were good slinging a prospector onto the rock, the initial shot to get 2 or 3 fragments depleted the rock by almost 25% so I don't think that's a worthwhile method unless you are running out of drones.


Hmm, have to see how this pans out for me. I tend to jettison anything that isn't silver or better so this could mean running out of limpets pretty quickly if I have to prospect every single rock, and only 1/8 of them contains anything valuable.

Does anyone have advice about what kind of refinery to use with the new mining? I tried one with 2 bins and it was a nightmare flushing everything. So I went with 5 bins and that seemed a bit better.
 
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For anyone having trouble with collecting/refining the wrong stuff and general space/cargo/limpet management.
I pretty much explain in my mining suggestions thread how you can currently avoid all of that rather smoothly:
https://forums.frontier.co.uk/showthread.php?t=188938

And feel free to add more ideas to it - I didn't think of the dispense cargo option at first for example, but it really seems the easiest solution to some problems.

edit: I pretty much like to think of prospectors as mining boosters only now. That's their most useful task. Don't waste them on anything else if you plan to be out long, hunting only for the good stuff.
 
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Been out for a session this evening in the 'conda - pretty much the standard outfitting; 2 D2 Mining lasers, 2 x 5A collector controllers, 3A prospector (I think!? - the one with two limpets and good range), 4A refinery (10 bin), class 4 shield. Fitted out with 120 limpets, came back with 230-odd tonnes of metals and 40t limpets left after about an hour and a quarter, made about 1.5 million but was lucky with some mining missions on the BB and still have some (30t) platinum to sell to a mission if I find one.

Excellent experience in comparison with before, it might even be considered good fun !
 
NPCs still random pop in? That's not good. Complete immersion breaking to travel 100s of light years out never seeing another ship for 10 jumps, find a system with a few belts with high value resources. Travel for 15min to get there in SC, and in 5 min a group of NPC pirates show up. Just complete immersion breaking game mechanics, sorry to see they still haven't fixed that. Hoping the same doesn't happen in Horizons.
 
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