Mining problem.

No, because it reduces your cargo by 96 and number of collectors by one.
i was looking at your class 4 slot which currently you have a class 3 collector in. you could put a class 3 mining one in there whihc would give you 2 more collectors... so would not affect your cargo.

Note i am not saying you are wrong, i am just wondering what you would lose out by doing that.
 
i fit a 7A in anything that can take it but always have a separate prospector.

O7
Wouldn't it make more sense to use the 7A multi limpet controller only where appropriate? It's not appropriate for a Cutter, nor Anaconda, nor Corvette. That's assuming that you'd want to mine for platinum at an optimum rate in a haz RES and deposit the platinum in a fleet carrier. IIRC, it works in a T10, and possibly in a T9. If you don't care about optimising, you can do what you want, like mine in a Sidewinder.
 
i was looking at your class 4 slot which currently you have a class 3 collector in. you could put a class 3 mining one in there whihc would give you 2 more collectors... so would not affect your cargo.

Note i am not saying you are wrong, i am just wondering what you would lose out by doing that.
Correct. That was a mistake. I'm on a new PC now, so I don't have access to all my builds. I quickly knocked that up on Inara and made the mistake. My actual Cutter is like you suggest. It should be a 3B operations multi limpet controller, not the 3C mining one.
 
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whilst on the subject of mining and to save starting another thread (and i will probably do this anyway temporarily just to give it a go)

but is it worth putting a sub surface missile launcher as well as a surface abrasion blaster on my mining ship just so i can get the extras from the odd asteroid i find? (i wont be going out of my way looking for them)

i dont want to put mining lasers on the class 1 as they produce smaller chunks which i think could over all slow my collectors down so really its a choice between not bothering at all, or using the small pylons for extra mining strategies.... but really is it just a waste of time on a mining laser build?
Not if you want maximum earnings rate and mine in a Haz RES or double hotspot, where there's plenty of platinum all around. Just move to the next rock and laser up another 30T. Anybody can mine how they want. You don't need to do it in an optimal way. Some people like variety. My goal is always to optimise. Plus, it's easier to watch films/TV/YouTube while your mining when you only use lasers.
 
whilst on the subject of mining and to save starting another thread (and i will probably do this anyway temporarily just to give it a go)

but is it worth putting a sub surface missile launcher as well as a surface abrasion blaster on my mining ship just so i can get the extras from the odd asteroid i find? (i wont be going out of my way looking for them)

i dont want to put mining lasers on the class 1 as they produce smaller chunks which i think could over all slow my collectors down so really its a choice between not bothering at all, or using the small pylons for extra mining strategies.... but really is it just a waste of time on a mining laser build?
The abrasion blaster I use on a regular basis, I very rarely use the sub surface on my T9.
 
When I was last mining with the Type 10, the key to Prospector survival was thus: Never be accelerating when the Prospector is launched. Ideally, be decelerating or completely stationary. For whatever reason, with this ship, prospectors will often collide with the ship - or think they have - if the ship is accelerating. If the ship is moving and has hit its top speed, Prospector deployment would generally be fine, not always, but most of the time.

Perhaps the game is more sensitive to such things since I last did this. However, previously, I'd suggest that 1 in 4, perhaps 1 in 3, Prospectors would be destroyed if the ship was accelerating at the time they deployed. The inconsistency of the issue suggests that something wasn't working quite right.

Note: I'd usually be perfectly lined-up on the asteroid I wish to prospect. However, trying to be efficient and shoot off potentially several prospectors at once could cause issues. I.e. I'd initiate the prospector launch but immediately turn to face another asteroid, preparing the next Prospector launch. That first Prospector, now flying off at an angle due to the launch delay, was more likely to collide. Perhaps it wasn't clearing the Cargo Hatch cleanly, before heading off. So, the prospector launching directly ahead also appeared to be a factor.
 
Wouldn't it make more sense to use the 7A multi limpet controller only where appropriate? It's not appropriate for a Cutter, nor Anaconda, nor Corvette. That's assuming that you'd want to mine for platinum at an optimum rate in a haz RES and deposit the platinum in a fleet carrier. IIRC, it works in a T10, and possibly in a T9. If you don't care about optimising, you can do what you want, like mine in a Sidewinder.
The issue with the multi controllers is they are a C grade which limits the life and the range.

The second issue is if you use it to control both the prospectors and collectors, there is no way to limit the amount prospectors you use and end up with say 5 live prospectors and 2 collectors with no way to increase the amount of collectors. Well you can turn off the module but that gets pretty wasteful, pretty quick.
 
I use https://s.orbis.zone/qJU8
No weapons just an ECM to detach enemy hatchbreakers while I pull a "Brave Sir Robin" and high wake out.
Using my big brain I named the ship to make the pirates think twice about robbing me.
I sometimes replace the 2x6 cargos for 2 more 5b collectors and have a whole army of collectors.
That leaves only 256 cargo but looks cool.
Using the 7 and 2 or 4 5Bs means you have pritty much collected everything as the roid says DEPLEATED. so range doesnt matter. (even so I still use for the range ???) :)

Oh yer dunno if you remeber but put your collectors and your lasers on the same firegroup (1) and the prospector on the other (2)
saves messing about with swapping fire groups.
 
The issue with the multi controllers is they are a C grade which limits the life and the range.

The second issue is if you use it to control both the prospectors and collectors, there is no way to limit the amount prospectors you use and end up with say 5 live prospectors and 2 collectors with no way to increase the amount of collectors. Well you can turn off the module but that gets pretty wasteful, pretty quick.
That's not quite correct. you're right about the C-class multi-limpet controllers, but you shouldn't use them for mining. No experienced miner uses them for prospector limpets. The idea is to get extra collectors from a slot, like 4 collectors instead of 2 from a class 3 slot. For a class 3 slot, you choose a 3B operations multi-limpet controller, which gives you 4 collectors of B-rating, which work better than the C ones.
 
I use https://s.orbis.zone/qJU8
No weapons just an ECM to detach enemy hatchbreakers while I pull a "Brave Sir Robin" and high wake out.
Using my big brain I named the ship to make the pirates think twice about robbing me.
I sometimes replace the 2x6 cargos for 2 more 5b collectors and have a whole army of collectors.
That leaves only 256 cargo but looks cool.
Using the 7 and 2 or 4 5Bs means you have pritty much collected everything as the roid says DEPLEATED. so range doesnt matter. (even so I still use for the range ???) :)

Oh yer dunno if you remeber but put your collectors and your lasers on the same firegroup (1) and the prospector on the other (2)
saves messing about with swapping fire groups.
I still don't understand why you want to use a 7A multi-limpet controller, when you can get 2 more collectors and 128T more cargo witthout it and everything else the same. The extra two collectors mean you can use 4 lasers instead of 3 as well, so you'd get a significant increase in mining speed overall - something around 16% overall.

 
I still don't understand why you want to use a 7A multi-limpet controller, when you can get 2 more collectors and 128T more cargo witthout it and everything else the same. The extra two collectors mean you can use 4 lasers instead of 3 as well, so you'd get a significant increase in mining speed overall - something around 16% overall.

I think you made a mistake there, as your build has no shield gen at all ;)
 
I can never remember if the rating makes a difference for core mining - do you know? (I know it's a big difference when laser mining.)
That's a good question. I'm only talking about optimisation for laser mining, where range isn't an issue because you need to and can keep your ship close to the fragments to speed up collection.

Core mining is a bit more random regarding the fragments. I'm not an expert on that, but I would have thought that for the collectors the range of the B-class might be more useful than the duration of the A-class, but it would depend on what ship you use and your technique. For prospectors, I'm pretty sure that the class affects how much comes out of a rock for all types of mining, though I never specifically tested it. Now, there's some doubt in my mind because I often didn't use prospectors at all for most cores when I was core mining. I just looked for the fissures. Did I miss out? Can anybody confirm that?
 
I think you made a mistake there, as your build has no shield gen at all ;)
Well spotted. i don't know how that happened. The end result is one less collector but 128T more cargo, so the 7A multi limpet controller would be better if you can't stand mining for more than 30 minutes at a time. I only mine in the haz RES, so I don't need the DSS, which gives me 3 extra collectors. Mine has 16 collectors, 512 cargo and 4 lasers. It takes about 45 to 55 mins to fill up with 522T. I don't bother with maps.
 
Wouldn't it make more sense to use the 7A multi limpet controller only where appropriate? It's not appropriate for a Cutter, nor Anaconda, nor Corvette. That's assuming that you'd want to mine for platinum at an optimum rate in a haz RES and deposit the platinum in a fleet carrier. IIRC, it works in a T10, and possibly in a T9. If you don't care about optimising, you can do what you want, like mine in a Sidewinder.
Im not a min/maxer, been mining for years in the bubble and out in the Black for fun and credits, slow paced, no rush, relaxing.
Now being able to do it and mix with PP2 is really cool.
Having the 7A in my T10 and even on my T8 gives me 8 limpets, way more than a 7A collector with much greater distance, 8 is all i need, it leaves the other slots for convenience stuff like FSD boosters, fighters, even the occasional fuel scoop.

Great thing about Elite, build your own way 🤘

O7
 
For prospectors, I'm pretty sure that the class affects how much comes out of a rock for all types of mining, though I never specifically tested it. Now, there's some doubt in my mind because I often didn't use prospectors at all for most cores when I was core mining. I just looked for the fissures. Did I miss out? Can anybody confirm that?
Yeah I was talking solely about the prospectors. I must Google it to find out, cos now it's bugging me :)
 
Yeah I was talking solely about the prospectors. I must Google it to find out, cos now it's bugging me :)
The higher the grade of prospector the larger the quantity of pieces released from the asteroid, I do not think it affects the amount of sub surface or core parts.
 
I often didn't use prospectors at all for most cores when I was core mining. I just looked for the fissures. Did I miss out? Can anybody confirm that?
The way to get the max out of a core.

1, prospector (A rated)
2, laser
3, Abrasion blaster
4, sub surface deposits
5, last but not least seismic charges
 
but is it worth putting a sub surface missile launcher as well as a surface abrasion blaster on my mining ship just so i can get the extras from the odd asteroid i find? (i wont be going out of my way looking for them)

Not with a large-pad laser-mining ship.

None of the big ships are agile enough to allow you to use DC mining tools efficiently.
Sure, you can do it but in the time it takes you to launch SSD missiles, plant seizmic charges and then shoot clusters of ore (if you can actually squeeze a big ship between the lumps of broken 'roid), you could have just trundled along, laser-mined 2 or 3 more 'roids and that'll be more profitable.

The best "do-everything" mining ship is simply a DC-mining ship with mining lasers bolted to it and, ideally, a couple of extra collectors squeezed in.
I bought a T8 with the intention of building a do-everything mining ship but I haven't got around to it yet so currently a Krait Mk2 is still my ship of choice.
KM2 miner: https://s.orbis.zone/qJVE

Also, the humble AspX makes a VERY good do-everything mining ship.
I have 2 of these and, because they're so cheap, I can just stop at a nearby station whenever I see a promising mining spot, transfer one of the Asps and then go back later to take it for a spin before I make the effort to move my FC there and go mining in my 'vette or Krait.
AspX miner: https://s.orbis.zone/qJVI

+EDIT+

Just had a look at the T8 and, I gotta say, I'm quite disappointed.
It has superb internals for a mining ship but the hardpoints make it a bit of a non-starter.
1x medium and 5x small.
You have to fit a seismic launcher in the medium slot and you probably want to fit at least 1x SSD launcher and 1x abrasion blaster.
That leaves 3x small slots for mining lasers and defensive weapons.
2x C1 mining lasers are the equivalent of 1x C2 and that leaves you a single C1 slot for a defensive weapon.
Great. :confused:

If I had to use a T8, I'd probably bin the SSD launcher (they don't earn you a lot anyway) and then fit 2x C1 mining lasers and a C1 Beam/MC combo for swatting small pirate ships.
Compared to my Krait, or even my AspX's, it's a step down in every way except cargo capacity, though.
 
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