Mining Question - Rez or No Rez?

I tried it out again last night. Found that yes, 15-20km seems to be the sweet spot. Did a High Security and Low REZ and found a lot of security ships, and pirates who generally I could ignore and let the security ships take them out.

My issue now, isn't that if I engage the pirates, and they die, my stupid limpets focus on all those materials and often leaving the Painite that I want.

I don't want to put every single material on Ignore when I do actively collect them in other ships. So I found that to be a giant pain in the butt.

15km-20km, I was still getting the same yields and had no issues with pirates, just security scans once in a while. Going to try it again to night and see if that graph with fragments past the 20km mark holds true. I was finding the best spots last night 22km out, but there's always anomalies.

Either way as others mentioned, the combat thing takes away from the fun part of mining. I'm Elite in combat already, I have all the materials I need for engineering if I was to get another ship or three down the road. I don't really need to be doing any more combat and wasting limpets expiring when the materials get too far from me when I try and find more asteroids to mine after shooting down a bunch of pirates...
 
Is it possible to create a diy nav point? By placing a sidey maybe.

Unfortunately not really.

Most miners do well enough with the RES point and the parent planet.

A fighter can be an additional reference.

Or memorising the asteroids themselves. (which is the goal anyway)

My issue now, isn't that if I engage the pirates, and they die, my stupid limpets focus on all those materials and often leaving the Painite that I want.

Use D grade collector limpets. They have the shortest range and it's thus easier to control what they collect (by moving their range sphere with your ship).

Also since they're so dirt cheap, consider just redeploying a fresh set per asteroid.
 
Unfortunately not really.

Most miners do well enough with the RES point and the parent planet.

A fighter can be an additional reference.

Or memorising the asteroids themselves. (which is the goal anyway)



Use D grade collector limpets. They have the shortest range and it's thus easier to control what they collect (by moving their range sphere with your ship).

Also since they're so dirt cheap, consider just redeploying a fresh set per asteroid.

How can a fighter be a reference and a sidey not? Lets say a friend who don't play anymore park his ship somewhere in the ring and we map from there by add ing him as wingmember. And he stays there forever. And from time to time he will be refuled. Muahahaha... sorry

To get to the point: do you always spawn at the exact same location where you left the game?
 
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How can a fighter be a reference and a sidey not? Lets say a friend who don't play anymore park his ship somewhere in the ring and we map from there by add ing him as wingmember. And he stays there forever. And from time to time he will be refuled. Muahahaha... sorry

To get to the point: do you always spawn at the exact same location where you left the game?

The bodies and rings move, so that's been known to cause a few "problems".
 
Use D grade collector limpets. They have the shortest range and it's thus easier to control what they collect (by moving their range sphere with your ship).

Also since they're so dirt cheap, consider just redeploying a fresh set per asteroid.

Just looked up the stats on them and yeah I'd only be sacrificing 2 mins off each one which is fine and if they don't chase materials, I'm all good with that then. I'll try it out next run.

So with RES sites, what are the meanings of each one? Here's what I could come up with doing some research, but is this correct?

RES (no class) - Has security, unsure on high end fragment quantity or difference between this and low. Unsure on pirate
quality either

LOW RES
- Lots of security (high security system or maybe others), low level pirate ships and low ranks. Not as mant high
end fragments

HIGH RES - Has security and higher quantity of high end fragments

HAZ REZ - Same as High RES, but without any security.

Does this kind of sum up the difference?
 
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Security is a system wide value, so they are the same everywhere apart from not being present in hazardous (which you are being warned about on entry anyway).

The pirate threat increases with intensity (low-medium-high-hazardous).

We don't currently have data on anything else apart from a test that concludes fragment counts in high and hazardous are the same. (I personally think they are probably just too close together)

Anecdotally the higher intensities also contain more valuable asteroids (the maps you'll find are mostly high/hazardous), but once again we don't really have good data on that yet.
 
Yep, there is a RES bonus as YinYin details. Only reason not to use it would be if you can't efficiently/economically fend off hostiles...or you find one of those rare stations within farting distance of the ring so you don't even need to travel in SC to turn in missions/sell stuff.
.

There are several safe mining places in Pleiades.

Artemis Lodge in Celaeno has Painite deposits and they usually sell around the system for about 120-130K a ton.
 
Same here. I find it all quite relaxing, and I've never ranted at the yields. Mind you, I did see this lovely mining mission the other day if anyone fancies it...

That's an epic faceplam right there.

Even in a wing of 4 that's still around 3500 tons each. In a big ship that's at least 7 runs, and while water is very common in icy rings, you're still going to be getting loads of other stuff that you either keep and sell or eject. So an hour each run? 7 hours for 8-9 million payout? Hell, i'm not one to complain about credit payouts, but the difference is astonishing. I could go into a metallic RES in the same ship and gain that money in less time without any missions... regular mining missions would just be icing on the cake.

I really hope FD one day rethink this sort of thing. I love wing missions, but i can't commit to doing 7 hours of mining with a fixed group of people, even spread over a few sessions.
 
It really does not matter what you choose with the exception of course of Haz Res.

Res sites (except Haz) have many more pirates but also constant protection . On non Res sites which is everywhere else you get no protection for a considerably amount of time but also much less pirates.

Miners usually prefer the later because of the less noise to worry about and I cannot blame them. It depends on the ship also, if you are in a Cutter with a 8B shield cell, you are in immortal mode so you don't care either way, if you are in something far more fragile you will be running for your life a lot more often that you are comfortable with.
 
It really does not matter what you choose with the exception of course of Haz Res.

It matters a lot, because low RES pirates are super weak.

It depends on the ship also, if you are in a Cutter with a 8B shield cell, you are in immortal mode so you don't care either way, if you are in something far more fragile you will be running for your life a lot more often that you are comfortable with.

Big misconception too, because a Cutter will be picked on much more frequently than a smaller ship (visibility makes a difference).
 
Can I kindly ask you to stop repeating that until you've had another check yourself?

We've got plenty of evidence on r/EliteMiners now that extraction sites are the most efficient places to mine at.



While the system security level is important for how fast and well equipped the security response is, the extraction site intensity is the only factor for how tough the pirates are.

In a low RES, pirates won't even be able to outpace a bi-weave shield, so security can take their sweet time to arrive.

(also - a larger and hotter ship is more easily detected from a larger distance and will thus draw more attention)



The RES bonus only extends in a 20 km radius. If you mine beyond that you might as well mine in a random location.



The best bonus comes from eventually mining with an asteroid map though https://www.reddit.com/r/EliteMiners/wiki/mapping

Mining in a res where you get interrupted by NPC's you need to fend off lowers the efficiency a lot. So unless you come in an end tier "I keep mining and my turrets do the rest" ship, it's not more efficient if you have to interrupt mining.
 
Mining in a res where you get interrupted by NPC's you need to fend off lowers the efficiency a lot. So unless you come in an end tier "I keep mining and my turrets do the rest" ship, it's not more efficient if you have to interrupt mining.

Let me repeat it for you once more then: low RES pirates are extremely weak.

They will not get through the bi weave shield on a type 6 for example. And security will come to clean up for you.

Hence these aren't actual interruptions, even without turrets (which are a reasonable approach though, no need to leave hardpoints empty).


Beyond that you obviously want to build your ship for the task at hand to make it efficient. Or do you go into a random location without limpets and just a small mining laser?
 
It matters a lot, because low RES pirates are super weak.

Big misconception too, because a Cutter will be picked on much more frequently than a smaller ship (visibility makes a difference).

In front of Cutter everything look smaller so you will have to be very specific. I dont even care if 5 ships are on top of me they cant still make a dent on my massive shields of 17k MJ. Maybe two Anacondas could raise my eyebrow but not enough to avoid getting owned by security forces.

I don't even remember the last time I went with my Cutter in a high rez, for bounty hunting. I do only Haz Rez although rarely cause I prefer Assassination missions where I get at least an Anaconda which is the bare minimum to get me interested, preferably a Corvette to spice things up.

Mining wise, I go everywhere apart from a Haz Res cause I dont like attacking pirates while mining cause usually I am semi-afk and cannot put the attention required.

I think I have been in Low Res maybe one or twice in the almost 2000 hours I have played this game, I don't see the point. Sure for people starting the game and not having good enough ships. Low Res is strictly a noob friendly bounty hunting site. Good for learning the basics of bounty hunting but other than that mostly useless.
 
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