Is it possible to create a diy nav point? By placing a sidey maybe.
My issue now, isn't that if I engage the pirates, and they die, my stupid limpets focus on all those materials and often leaving the Painite that I want.
Unfortunately not really.
Most miners do well enough with the RES point and the parent planet.
A fighter can be an additional reference.
Or memorising the asteroids themselves. (which is the goal anyway)
Use D grade collector limpets. They have the shortest range and it's thus easier to control what they collect (by moving their range sphere with your ship).
Also since they're so dirt cheap, consider just redeploying a fresh set per asteroid.
How can a fighter be a reference and a sidey not? Lets say a friend who don't play anymore park his ship somewhere in the ring and we map from there by add ing him as wingmember. And he stays there forever. And from time to time he will be refuled. Muahahaha... sorry
To get to the point: do you always spawn at the exact same location where you left the game?
The bodies and rings move, so that's been known to cause a few "problems".
I don't get what you trying to say.
The fighter doesn't require a second account.How can a fighter be a reference and a sidey not? Lets say a friend
Yes. Unless something goes wrong.To get to the point: do you always spawn at the exact same location where you left the game?
Yep. Last decal mining CG I got 10% for mining and 75% for bounties, didn't even expect to get a second decal. Nice bonus.
Use D grade collector limpets. They have the shortest range and it's thus easier to control what they collect (by moving their range sphere with your ship).
Also since they're so dirt cheap, consider just redeploying a fresh set per asteroid.
Yep, there is a RES bonus as YinYin details. Only reason not to use it would be if you can't efficiently/economically fend off hostiles...or you find one of those rare stations within farting distance of the ring so you don't even need to travel in SC to turn in missions/sell stuff.
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Same here. I find it all quite relaxing, and I've never ranted at the yields. Mind you, I did see this lovely mining mission the other day if anyone fancies it...
It really does not matter what you choose with the exception of course of Haz Res.
It depends on the ship also, if you are in a Cutter with a 8B shield cell, you are in immortal mode so you don't care either way, if you are in something far more fragile you will be running for your life a lot more often that you are comfortable with.
Can I kindly ask you to stop repeating that until you've had another check yourself?
We've got plenty of evidence on r/EliteMiners now that extraction sites are the most efficient places to mine at.
While the system security level is important for how fast and well equipped the security response is, the extraction site intensity is the only factor for how tough the pirates are.
In a low RES, pirates won't even be able to outpace a bi-weave shield, so security can take their sweet time to arrive.
(also - a larger and hotter ship is more easily detected from a larger distance and will thus draw more attention)
The RES bonus only extends in a 20 km radius. If you mine beyond that you might as well mine in a random location.
The best bonus comes from eventually mining with an asteroid map though https://www.reddit.com/r/EliteMiners/wiki/mapping
Mining in a res where you get interrupted by NPC's you need to fend off lowers the efficiency a lot. So unless you come in an end tier "I keep mining and my turrets do the rest" ship, it's not more efficient if you have to interrupt mining.
It matters a lot, because low RES pirates are super weak.
Big misconception too, because a Cutter will be picked on much more frequently than a smaller ship (visibility makes a difference).