Mining ships - Very Limited Choice - 4+ Hardpoints Minimum

Just looking at the Mining Requirements, I was thinking that it really does effect your options for an effective miner!

Firstly you need 4 Hardpoints for the mining tools (Mining Laser, Abrasion Blaster, Sub-surface Displacement Missile and Seismic Charge Warheads)

Then you will need some offensive weapons to get them pesky pirates off all that loot you have dug up!

I think 3 Hardpoints as a minimum - Maybe a SLF bay too to keep them off ya tasty cargo!

This leaves the following mining options
Federal Gunship - ?
Imperial Cutter
Alliance Challenger
Federal Corvette
Anaconda
Type-10 Defender

I was going to make a python build, but with only 1 offensive weapon... nah! [where is it]

Hmmm - Maybe we really do need a dedicated miner?

Thoughts?

Nutter

o7

Challenger is out due to the restricted internals, same with the gunship

And the Clipper? It has four hardpoints for the mining tools, and is fast enough that the pirates can't touch you :)

the clipper will be awful aiming at surface deposits!

so if you want pristine ring mining, & an OK build your left with

Imperial Cutter
Federal Corvette
Anaconda
Type-10 Defender
Type - 9

The Krait is OK, equally the Python but you will have to compromise with both on some things.

all the other ships will be a significant compromise.



someone will be along shortly to tell you "you don't need x,y,z to mine"
 
Question - does one need to engage in all forms of mining in order to be a successful miner? In other words, is there an unwritten rule that I need to be able to both mine the surface of an asteroid and split the asteroid apart to do deep mining? What if I just do one or the other? Heck, what if I use the new "find good asteroids" scanners but stick with my trusty pre-3.3 mining laser?

I think part of the problem is we want a single ship that does both deep-sea oil drilling and coal strip-mining at the same time.

BTW, I don't have access to the beta, so my questions are sincere.
 
Question - does one need to engage in all forms of mining in order to be a successful miner? In other words, is there an unwritten rule that I need to be able to both mine the surface of an asteroid and split the asteroid apart to do deep mining? What if I just do one or the other? Heck, what if I use the new "find good asteroids" scanners but stick with my trusty pre-3.3 mining laser?

I think part of the problem is we want a single ship that does both deep-sea oil drilling and coal strip-mining at the same time.

BTW, I don't have access to the beta, so my questions are sincere.

we will have to see in all honesty, as it depends on spawn rates and many other things including price of goods, but would it be a problem if that's what we wanted ;)

Although if you could nip out in a T6 and deep core mine then it might be fine, the issue lies if you need an anaconda or equivalent to "enjoy" mining. thats my concern.

and if enjoyment means having access to all forms of mining.. then yeah..
 
I don't think you need a large ship for mining any more as it looks like the ammo count is 48 for the Sub-surface Displacement Missile and Seismic Charge.

You will be visiting the station a lot more often to restock ammo.
 
I should add that NPC's leave you alone when you first drop in (because you haven't refined anything) Only issue is when you are switching rings, for example did a mission mining in Ice rings, then drop into a metal rich ring whilst still having various things in the cargo hold from the ice ring.
Exactly, in terms of npc pirates, I've never actually been attacked doing mining, or even after the hold is full, unless I forgot to offload the cargo before going out again.

I predict my current Python which is either fitted out for passenger runs or mining, depending on mood, will do just fine for all the new mining mechanics.
 
I don't think you need a large ship for mining any more as it looks like the ammo count is 48 for the Sub-surface Displacement Missile and Seismic Charge.

You will be visiting the station a lot more often to restock ammo.

Unless the materials released through the mining can be used to synthesise more ammo ???

Edit: Will Abrasion / Sub-Surface and Deep Core mining release Mats like the current mining lasers ?
 
and if enjoyment means having access to all forms of mining.. then yeah..

Are you talking gameplay or credits earned? I can't wait to try out the new mining, particularly the "blow up the asteroid" bit, but after I blow up a couple dozen asteroids, I suspect the gameplay will lose some of its enjoyment.

This is actually one of the reasons I sometimes go mining the current, old-fashioned way, as it is a bit more "mindless", and sometime that's what I'm in the mood for while listening to a podcast or watching the news. My biggest complaint is that the ROI (credits) is crap. So for me, enjoyment is that fine dance between gameplay and reward, and I'm not sure how that dance is going to look after I've gotten over the novelty of the new tools. I suspect that I won't need a mining ship that does everything to enjoy mining, assuming I can still earn good cred using just one method (surface vs. deep mining).
 
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If the T10 flies like a T9 I'm not touching it.

Lol, buy one and take it out in Supercruise, you'll love it. You'll probably need to do some weights for a month before you try flying that beast... Unfortunately Handles like Renault clio in normal space tho, if thats more your thing
 
Lol, buy one and take it out in Supercruise, you'll love it. You'll probably need to do some weights for a month before you try flying that beast... Unfortunately Handles like Renault clio in normal space tho, if thats more your thing

It's fine in Normal Space, so would be ok for mining.
 
If you can mine now, you can mine then as Frontier aren't touching the basic mining laser or the refineries, which is the bare minimum.

Of course you may not be able to mount everything if you fly a small ship, but you also don't need everything. You can't mount every weapon and combat module in a Viper mk3 either, it's still a pretty good combat ship. My Cobra mk3 is also limited in terms of internals, hardpoints and utility I would like to use for piracy, but who could claim you can't use it for it either?

You can mine in a Hauler or an Adder right now, that will still be the case after 3.3.
 

Deleted member 38366

D
Hmm...

Didn't they acknowledge in the Focused Feedback quite a while ago that the need for quite a few additional Hardpoints was an issue and they'd see how to avoid that?

I read through the Beta Notes and watched the livestream Mining Demo, sounded like they want to package it into new Hardpoints indeed. A bit unexpected.

Anyway, if we'll really need more Hardpoints, only the large Mining Rigs will remain viable - provided you wish to retain Weaponized Hardpoints on any Mining Ship. I personally do.
Already seen Players in Mining-only Ships lose their rigs due to total lack of self-defense.
 
Just looking at the Mining Requirements, I was thinking that it really does effect your options for an effective miner!

Firstly you need 4 Hardpoints for the mining tools (Mining Laser, Abrasion Blaster, Sub-surface Displacement Missile and Seismic Charge Warheads)

Then you will need some offensive weapons to get them pesky pirates off all that loot you have dug up!

I think 3 Hardpoints as a minimum - Maybe a SLF bay too to keep them off ya tasty cargo!

This leaves the following mining options
Federal Gunship - ?
Imperial Cutter
Alliance Challenger
Federal Corvette
Anaconda
Type-10 Defender

I was going to make a python build, but with only 1 offensive weapon... nah! [where is it]

Hmmm - Maybe we really do need a dedicated miner?

Thoughts?

Nutter

o7

You missed out the krait.

All ships can mine. Not all ships can do all types of mining at one time though.
 
Question - does one need to engage in all forms of mining in order to be a successful miner? In other words, is there an unwritten rule that I need to be able to both mine the surface of an asteroid and split the asteroid apart to do deep mining? What if I just do one or the other? Heck, what if I use the new "find good asteroids" scanners but stick with my trusty pre-3.3 mining laser?

I think part of the problem is we want a single ship that does both deep-sea oil drilling and coal strip-mining at the same time.

BTW, I don't have access to the beta, so my questions are sincere.

According to the Live Stream, for biggest bang for buck (Pun Intended) - You use all the tools, scrape off the good stuff off the outside, then drill out the juicy bits, then blow the living daylights out of it for the core factor! :D

You really don't need offensive weapons as a miner, never have. If they change that and make mining in the bubble all about Combat, then I'll stick to mining outside of the bubble.

Edit, did you all sit and mine in a Haz Rez? If so, why? On the trip back to base, use the same evasive techniques as a regular hauler, fly the easy interdict mini game, or just submit and escape as normal. No need to make life hard for yourself with a payload full of precious cargo.

On the subject of no weapons? - So basically fly a fast ship and run away after interdiction. Also you say no NPC will come for your loot while mining outside of the bubble? Hmmmm....
 
Are you talking gameplay or credits earned? I can't wait to try out the new mining, particularly the "blow up the asteroid" bit, but after I blow up a couple dozen asteroids, I suspect the gameplay will lose some of its enjoyment.

This is actually one of the reasons I sometimes go mining the current, old-fashioned way, as it is a bit more "mindless", and sometime that's what I'm in the mood for while listening to a podcast or watching the news. My biggest complaint is that the ROI (credits) is crap. So for me, enjoyment is that fine dance between gameplay and reward, and I'm not sure how that dance is going to look after I've gotten over the novelty of the new tools. I suspect that I won't need a mining ship that does everything to enjoy mining, assuming I can still earn good cred using just one method (surface vs. deep mining).

its got to be a mixture of both otherwise its pointless gameplay if that makes sense? pointless gameplay you only kinda do once...
 
Just don't overshoot your station in a T-9 or T-10, you'll need at least a week to turn it around in supercruise.

It's one of the few downsides I found in the beta - I use a T10 for NHSS hunting - which used to be fine as they spawn in front of you - you identify them and drop in.

Now I need to turn ... the .... T10 ... to ... check .... the ..... NHSS .... out. And I just lost the will to live ;)
 
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