Mining: The profession template other professions in ED should follow

Mapped wing painite mining is an extremely optimised edge case which can beat pretty much anything, though. Frontier should be balancing professions around what a reasonably skilled player is going to get out of it, not around what you can fully optimise.

The better comparison is probably something like unmapped solo painite (or even painite+platinum) laser mining. Can still be very profitable with practice, but nowhere near as much.

I agree that surface (assisting core mining aside) and sub-surface mining are largely pointless, though: switching those to also give the gems types (at lower purity than cores, of course) would I think be helpful.

I agree, and personally I don't mine mapped rocks anymore. I think it's a bit too gimmicky.

Another alternative would be to make surface and subsurface deposits contain gems, when they occur on motherlode asteroids.
(and make the mining lasers also able to mine for gems on motherlode asteroids a tiny tiny bit.)
 
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Maybe a buff is required for those types of mining (compared to core) but that doesn't mean they're not worth doing, especially for mining missions. In my opinion of course.

And core is supposed to pay a lot more, its the motherlode of mining. Buff surface/sub-surface payments and then people will ask for core payments to be buffed (again) as well.
Maybe for missions, but otherwise they have little value.
Sure, the fragments are bigger, but when it's a fragment of low value material, why bother?

Honestly, I'm not looking for sub-surface to always contain rich core-type materials. but the potential to find them in sub-surface nodes would be nice.
 
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No access to core mining <> Can't mine.

Any ship can mine. I didn't say any ship can do all types of mining.

yeah but saying mining's now great is far from the truth, its great if you fulfill the criteria;

if you are in a large ship, & have engineered its thrusters to make it more maneuverable, otherwise its crap / disappointing / unrewarding / unbalanced / dull / boring

In FFF we all asked for improvements T6 miners and T7 miners too, saying we should now ignore the content and stick with the crap we've been complaining about for the past 4 years is quite frankly the worse forum topic ive read to date.


it is great as mentioned in your OP and we want access to it in all ships

#small seismic charges
 
Sorry not being combative but in what way have they cut out some ships? I was planning to repurpose my T7 explorer into a T7 miner since the 3.3 update (as mining has gone in the direction I had hoped and exploration the other way). Is there a fundamental flaw in my plan? I thought Python if I can't use the T7, but would love to know what is behind this statement?

(I know, I haven't read in to 3.3 as I should have done.)

o7
Hardpoint size and number - 2 small T6, and 4 small T7. The seismic charge only comes in medium. So on a T6 you can only have two types and three on the T7, big wins from blowing up asteroids is not possible. As I see it, it really hasn't changed mining for the T6/7 from before the update, you still mine as beforehand.
 
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yeah but saying mining's now great is far from the truth, its great if you fulfill the criteria;

if you are in a large ship, & have engineered its thrusters to make it more maneuverable, otherwise its crap / disappointing / unrewarding / unbalanced / dull / boring

In FFF we all asked for improvements T6 miners and T7 miners too, saying we should now ignore the content and stick with the crap we've been complaining about for the past 4 years is quite frankly the worse forum topic ive read to date.
You don't need a large ship. medium ships work just fine. ;) (and you don't need engineered thrusters either)

Also, if you really love the T6 for mining, try her sister, the keelback. medium hardpoints included. :)
 
You don't need a large ship. medium ships work just fine. ;) (and you don't need engineered thrusters either)

Also, if you really love the T6 for mining, try her sister, the keelback. medium hardpoints included. :)

i didn't say you needed them, yes you can mine in a M ship

the keelback has rotating turds stuck to the side of it unfortunately, point is 3.3 content is locked behind ships so its not a "ideal profession template" its poor design and saying folk should change ship etc is just another way of saying "we understand mining was crap and the mining community pushed for this update, spend hours feeding back and helping design it but now you can just sod off & YOU cant mine the new content unless x,y,z"
 
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And, most importantly:


Rewards are actually balanced and actually reflect the time, skill, knowledge and risk you've put in.
***********************

For a new commander, arguably yes, but for anyone who is Elite then not really as the mission board blows it out of the water except for mining missions which are inconsistent, difficult to find and vastly underpaying for time invested.

CMDR Justinian Octavius
 
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Laser, surface, and sub-surface yeilds need to be increased literally x10. Core mining is balanced in terms of profit per hour relative to other professions, but within mining the other stuff is worthless.
 
Well, it's disappointing I can't use my mining T7 for core mining. What ships can I use?
Almost anything with medium hardpoints.
Unlike traditional mining, you don't need a ton of cargo and limpets.
Currently, I'm using an AspX. A little drifty navigating around the roids, but still works well.
The Python or Krait would be great.
Heck, if you're on a budget, the Cobra mkIV would be a good choice too.
 
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Mining should be the principal activity in a game that simulate the human civilization in the space.

Thankfully this update bring mining to a profitable activity so we can see more people mining.

Trade (Small trade) should be the first option to earn money (early game) then when they player get some credits he can gear up and go mining, after mining for a while we can go to combat patch - or not - but combat should reward very well cause the risk involved..
 
Hi All,

This is my first post but I will chime in here after giving the new mining a good workout. There are now 2 types of mining.
1. Bulk Mining - Basically The old system. Bigger ship with lots of cargo space, Mining laser and lots of collectors and now DSS for hotspots. Don't bother with a Pulse wave scanner. For me the yields of asteroids seem to be rebalanced a little. Higher max yields 50 - 60% over 40 - 55 in pristine metallic. Mix this with some missions if you can.
2. Core mining. Smaller faster ship with at least 1 medium hardpoint. Just take Seismic charge missile and Abrasion blaster. Don't need a lot of collectors and cargo space. Still need a prospector, DSS and Pulse Wave scanner. To mine use PWS and only prospect on PWS roids where you can see the cracks (fissures). Placing charges is tricky and you need to set low, medium and full charge depending on the fissure.

Try setting up a core miner and give it a go. For people complaining there are too many hardpoints required follow this advice because to me there are now 2 distinct specs. Depending on what you want to do you don't need all of them.

Additional:
What I would like to see is Subsurface Missile being paired with mining lasers for bulk mining to make it more interesting. To accomplish this subsurface needs to be way more common or only give high value materials. However if it only give high value mats then it becomes another agile miner tool and does't fit in with bulk mining. At present subsurface is not worth a hardpoint at all.

They need to fix the aiming of the missiles. They need to go where my target reticule is pointing and not to the left and right!


The payouts are fine too. Maybe even a little too high.
 
Hi All,

This is my first post but I will chime in here after giving the new mining a good workout. There are now 2 types of mining.
1. Bulk Mining - Basically The old system. Bigger ship with lots of cargo space, Mining laser and lots of collectors and now DSS for hotspots. Don't bother with a Pulse wave scanner. For me the yields of asteroids seem to be rebalanced a little. Higher max yields 50 - 60% over 40 - 55 in pristine metallic. Mix this with some missions if you can.
2. Core mining. Smaller faster ship with at least 1 medium hardpoint. Just take Seismic charge missile and Abrasion blaster. Don't need a lot of collectors and cargo space. Still need a prospector, DSS and Pulse Wave scanner. To mine use PWS and only prospect on PWS roids where you can see the cracks (fissures). Placing charges is tricky and you need to set low, medium and full charge depending on the fissure.

Try setting up a core miner and give it a go. For people complaining there are too many hardpoints required follow this advice because to me there are now 2 distinct specs. Depending on what you want to do you don't need all of them.

Additional:
What I would like to see is Subsurface Missile being paired with mining lasers for bulk mining to make it more interesting. To accomplish this subsurface needs to be way more common or only give high value materials. However if it only give high value mats then it becomes another agile miner tool and does't fit in with bulk mining. At present subsurface is not worth a hardpoint at all.

They need to fix the aiming of the missiles. They need to go where my target reticule is pointing and not to the left and right!


The payouts are fine too. Maybe even a little too high.

I feel for small ships the payout of core mining is on the high side, but for medium and larger ships I disagree.
 
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Hardpoint size and number - 2 small T6, and 4 small T7. The seismic charge only comes in medium. So on a T6 you can only have two types and three on the T7, big wins from blowing up asteroids is not possible. As I see it, it really hasn't changed mining for the T6/7 from before the update, you still mine as beforehand.

Thank you so much for the response. Looks like I'll outfit a mining Python, then. Thank you, Commander!

o7
 
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