Mining time vs cargo space

With 272 tons, I'd drop cargo for more collectors, myself. Unless you're mining more for the relaxation you can get into.

My favorite serious mining Conda builds usually started out with something like this and then customized from there.
I'm reconsidering, might get the other limpet control back after all, but might give my current setup a two hour trial run and see if the relaxation outweighs the boredom.
 
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I'm reconsidering, might get the other limpet control back after all, but might give my current setup a two hour trial run and see if the relaxation outweighs the boredom.

It won't. :p

Once you start mining, you just want to get the stuff in, get it sorted and then dump the stuff you don't want to keep.
As a rule-of-thumb, just fill up your cargo hold with limpets and if you get bored before you've used 'em all then you need to think about finding ways to get more of them working at the same time.

My T9, for example, can run around 11 limpets at once.
Let's assume that a hundred limpets are used as prospectors.
So, that leaves 150 limpets to use as collectors.
150 limpets, used 11 at a time, with a lifespan of 720 seconds, equates to two and a half hours of mining. :eek:
 
I insist on SRV bay and module five Fighter bay, it's not exactly ideal but i like to have them there.
The SRV bay isn't of any use to you while mining though. The fighter bay I can understand, as it provides protection for the flight back to the station. But the SRV bay you can leave at the station and get it when you are finished mining. Different story if you are doing a long distance mining trip far from the bubble, as an SRV may be useful as well as scanners, etc.

Post a link to your build so we can give some more specific advice.
 
150 limpets, used 11 at a time, with a lifespan of 720 seconds, equates to two and a half hours of mining. :eek:

Except if like me you keep firing suicidal limpets towards those pesky fragments stuck on a fast-spinning, weird-shaped asteroid, wondering why they expired so fast :)
 
Except if like me you keep firing suicidal limpets towards those pesky fragments stuck on a fast-spinning, weird-shaped asteroid, wondering why they expired so fast :)
If you can find the center of rotation of a spinning roid, drilling there will avoid having fragments ending up inside the roid. For tumbling roids, just shoot the peaks as they swing past. This way the fragments fly outwards and the roid doesn't roll back over them.
 
I need backup limpets for when I get jumped by pirates and their point defenses blast all my collectors, lol.

I can see wanting an SRV in your miner, even for a bubble miner. I really hate re-speccing ships for different mission types. I'd much rather have a slightly less optimal ship that I don't have to re-outfit when I want to do something different on a whim.

I adore re-speccing overall, to find a more optimal setup, but there's just something about taking a specific loadout for a single flight that rubs me the wrong way.
 
I need backup limpets for when I get jumped by pirates and their point defenses blast all my collectors, lol.

I can see wanting an SRV in your miner, even for a bubble miner. I really hate re-speccing ships for different mission types. I'd much rather have a slightly less optimal ship that I don't have to re-outfit when I want to do something different on a whim.

I adore re-speccing overall, to find a more optimal setup, but there's just something about taking a specific loadout for a single flight that rubs me the wrong way.

I've always thought it'd be nice if there was some way to group modules together into "packages" and then, ideally, be able to fit them to a ship all at the same time.

So, you could configure a ship as, say, a miner and then strip off all the parts, drop them into a "package", name it "mining kit" and then reconfigure you ship as, say, a cargo hauler.
Then you'd be able to just go into the equipping menu, click on "mining kit" and click on "fit to ship" and it'd fit all the mining parts, store anything that was removed and you'd be ready to go mining.

Course, it might not be easy to implement so, failing that, even if we could just manually create "sub-folders" to store groups of modules, it'd be a good start.
 
I've always thought it'd be nice if there was some way to group modules together into "packages" and then, ideally, be able to fit them to a ship all at the same time.

So, you could configure a ship as, say, a miner and then strip off all the parts, drop them into a "package", name it "mining kit" and then reconfigure you ship as, say, a cargo hauler.
Then you'd be able to just go into the equipping menu, click on "mining kit" and click on "fit to ship" and it'd fit all the mining parts, store anything that was removed and you'd be ready to go mining.

Course, it might not be easy to implement so, failing that, even if we could just manually create "sub-folders" to store groups of modules, it'd be a good start.

That would be nice. I've wanted to do the same with Livery items.
 
I need backup limpets for when I get jumped by pirates and their point defenses blast all my collectors, lol.

I can see wanting an SRV in your miner, even for a bubble miner. I really hate re-speccing ships for different mission types. I'd much rather have a slightly less optimal ship that I don't have to re-outfit when I want to do something different on a whim.

I adore re-speccing overall, to find a more optimal setup, but there's just something about taking a specific loadout for a single flight that rubs me the wrong way.
My feelings exactly regarding reluctance to make the Anaconda 100% mining focused, i'm going to go out with the current setup three or five limpets, probably five after a quick re-outfit, if i don't like it i'm going to repurpose the Anaconda to armed freighter/missions, and invest in a Type-9 just for mining, Type 9 seems like a good option from what i'm reading here, plus i'd like to have one for walking around one day (those corridors).
 
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My feelings exactly regarding reluctance to make the Anaconda 100% mining focused, i'm going to go out with the current setup three or five limpets, probably five after a quick re-outfit, if i don't like it i'm going to repurpose the Anaconda to armed freighter/missions, and invest in a Type-9 just for mining, Type 9 seems like a good option from what i'm reading here, plus i'd like to have one for walking around one day (those corridors).
You should at least try outfitting your Conda properly once. That's 3 medium mining lasers, a prospector and 11-13 active limpet collectors.

Too many players say they don't like mining, but they haven't tried it properly.
 
The only thing "wrong" with the T9, for mining, is that it's horrifically sluggish.

You can mitigate that issue with a bit of planning, a better prospector and some patience but, in general, a more agile ship is going to be better at mining - which is why the Corvette is considered good for mining.
The Anaconda probably IS going to be a better mining ship than the T9, if you're willing to use so much ship for something as mundane as mining.

I didn't really "choose" to use the T9 for mining. It's just that it became redundant as a cargo ship when I got my Cutter and I didn't want to flog it cos I'm fond of it.
Ultimately, it'd probably be more sensible to flog it and replace it with a Corvette or Anaconda but, as I say, I've grown attached to my "mad cow".
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Here is my Conda mining rig (not all engineering details are entered), it is a very efficient miner with 192t Cargo space and a fighter on hand - easily survives whatever NPCs attack you:

https://coriolis.edcd.io/outfit/anaconda?code=A0pptsFklndzsxf57o1e1f1f2m2m0q0q0003040k0204040406054fCeCeCefr5iC01vP924.Iw18ZVA%3D.Aw18ZVA%3D.H4sIAAAAAAAAA2MUs%2BBkYPgvJM%2BkBqRE5eU0gJSY%2FBkVICUuvwRESYnKcTEwcP8TZWBgmvT1%2F382DVag6H8GMAAALKKNE0AAAAA%3D.EweloBhBGAWA6aM4gKYEMDmAbVIYSFA%3D

One less collector is equipped when a fool scoop is required.
 
Ok guys thanks for the feedback. i took it into consideration and opted to return to six limpets (you guys were right, three would have been painfully slow), but i also listened to those who said i should check what modules i could move around. Here are my Anaconda optional internals:

7E cargo rack
6E cargo rack
6E cargo rack
6A prismatic shield generator
5A collector limpet controller
5A collector limpet controller
5D fighter hangar
4A fuel scoop
4A refinery
4H planetary vehicle hangar
1A prospector limpet controller

I have basically dropped a grade six fighter bay for a grade five fighter bay and replaced a 5B fuel scoop with a 4A fuel scoop, allowing me to return to the six active limpets i was happily using many months ago, but also allowing me to increase the cargo from about 200 to 256, down from the 272 i was hoping for when i started this thread, but active limpets are very important as people here have helped me understand.

I took the new refinery setup out to a pristine reserves system for a couple of hours earlier, things went smooth, only needed to wait one or two minutes after depleting each asteroid, the relaxation did win against boredom on this occasion, and a payout through sales (no missions) of around 4.5 million credits for 235 tons (wasted a few collectors on crazy rocks) not the best way to earn in ED but it's nice to vary gameplay.

Thanks again for feedback CMDRs. o7.

Edit: i'm glad i didn't switch to the Type-9, it would have been a risk to run valuable cargo, i seem to recall selling it for that reason, really happy with the Anaconda's ability to defend itself though.
 
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You should at least try outfitting your Conda properly once. That's 3 medium mining lasers, a prospector and 11-13 active limpet collectors.

Too many players say they don't like mining, but they haven't tried it properly.
If i ever get bored of mining with the setup i have settled on for now, i will certainly try this, especially since these days we can easily store and move modules.
 
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