Mining/Trading completely broken for large hull ships

The market prices at stations with large landing pads seem to be inversely related to the demand in order to completely screw over players using large hulled ships by way of the 25% demand tax rule. Why? It isn't as if Fdev benefit financially by artificially slowing down players' credit making abilities. There isn't a monthly fee to play the game. This makes absolutely no sense and goes against any sense of player progression into large hull ships.

I swear to dog ,whoever is in charge at Fdev has never played a game in their lives...
 
Supply and demand.

The explanation was that the traders knew you had huge tonnage to drop, and therefore wouldn't ( or couldn't ) object to a little gouging. This is based on the demand for the product at the station as well. So good price for a demand of 75 tons is useless unless you're in a hauler.

The solution is to carry less of of the one huge profit item to keep it below the price hike point, and carry a few more of the others. In practice, people just usually dump whatever they are carrying for whatever they can get. But do the math and figure what works best for your specific trade route. Sometimes ( like when there is a big update ) the trade data resets and you can make STUPID profits in the first few hours. I mean CRAZY credits. Tritium was the last one. My Cutter was making ( IIRC ) 50+ million a run, one way, for a few hours.

You also find that there are much better prices at the smaller outposts that only have small/medium pads. A python still makes a darn good trading ship.
 
If it was LTD and you were 500LY from sale location you would have a point that NOT being able to run 512 tons at a time to a station would be bad but the distance to station is <200Ly for painite, So just mine the Minimum to reach the 25% and then jump to station to sell...
FC owners can wait.... till 4000 Demand stations show up and they have and then sell...
Screenshot_20200813_151053.png

Miners just change there TIME in ring untill they hit the number.. CUTTER ships for today for example can run 256 tons DIRECT to station... no need for FC..
And yes painite stations hit High demand numbers LTD won't any more and thats planned as Fdev removed the unlimited regen demand..
Screenshot_20200821_170847.png

For trade items it was and still is 4% and that 4% of demand WAS applied to mining items, Untill FC patch So 25% is "Better" as it WAS 4%...
Edit = update with image..
 
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Bulk tax is why the panther Clipper was never released, during alpha they realized that when using a Panther Clipper for trading you could only pay for the stations to take your cargo.
 
Yeah, to hell with it. I'm going to sell all my fittings and mothball my large hulls. The decisions made about how this game works are very counter intuitive/counter productive for the player and shows the decision makers don't play this game at all.

They should rename this game "Elite: Inconvenience".
 
Says the guy in the Federal Corvette, completely unaffected by markets.
Demand and supply now is at least something to consider.
Before the patch it was much worse.
I'd say the options to find good markets in game need to be made better, but generally I'm happy with the changes.
And you can still earn >100 million/hour in the right circumstances. The 500+ with the eggsploit were insane.

Play the game, don't grind yourself to death and realize 95% of the game is best experienced in a medium.
The rest comes by itself. No need for a carrier for example.
 
Yeah, to hell with it. I'm going to sell all my fittings and mothball my large hulls. The decisions made about how this game works are very counter intuitive/counter productive for the player and shows the decision makers don't play this game at all.

They should rename this game "Elite: Inconvenience".

Why not go even further, and uninstall?

If you don't want to go that far, could I suggest an open letter? They are very popular and effective.
 
What a classical argument!
Why not go even further, and uninstall?

If you don't want to go that far, could I suggest an open letter? They are very popular and effective.
If you are not happy with any part of the game, you shoul uninstall it!
Does it mean there's nothing to improve, this game is just perfect?
If it is perfect then Fdev are Gods, and if you think they can do anything wrong, it must be something very wrong with you, and
you must immediately make a suicide.
Is it ED religion?
You can not write open letter to Gods:)
 
I pray to my FD overlords several times a day. I also sacrifice the occasional lamb in tribute as well, then eat the corpse afterwards.

Don't you dare bring your hate speech against my religion, it is the one and only.


(Not like Chesney Hawkes)
 
For commodities with working supply/demand regeneration - currently all of them except Painite and core gems, but who knows what it'll be next week - you get a better price from the bulk tax in a large ship than you would making multiple consecutive runs in a small ship, and it takes you far less time so your profit/hour is far more than the small ship's.

For commodities with broken supply/demand regeneration, you get a worse price in the big ship because the bulk tax is simulating the effect of something which doesn't actually happen in practice due to the bug, but still a far better price than you'd get if they fixed the regeneration bug so maybe keep your mouths shut, okay?

You know why no-one complains about bulk tax on LTDs any more? It's because there isn't any! The demand is floored to zero so everyone gets the same lower price, regardless of ship size. Complain too much about the bulk tax on Painite and they will notice that they didn't fix the bug for it too, and then rather than getting 25% off if you're selling to a smaller station in a bigger ship, you'll get 50% off all the time because the demand will actually start dropping for real.
 
I don't use EDDB or Inara, I just want to see the "Demand" for a station when I do a comparison in the "Buy" tab of Commodity Market or when I do an "Import" check in GalMap. What is logic behind not making that available? (Serious question. I can't figure out why making that info available in-game would be a bad thing). I can live with the whole "Info only available for systems you have docked at", but that then begs the question of why is it limited to a 40LY radius?
 
I don't use EDDB or Inara, I just want to see the "Demand" for a station when I do a comparison in the "Buy" tab of Commodity Market or when I do an "Import" check in GalMap. What is logic behind not making that available? (Serious question. I can't figure out why making that info available in-game would be a bad thing). I can live with the whole "Info only available for systems you have docked at", but that then begs the question of why is it limited to a 40LY radius?
Yes, this. Especially important when the station is a Fleet Carrier and therefore literally won't buy any more when it hits zero demand.
 
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