Missing Biologicals

The biggest problem I have isn't draw distance, but draw lag. It seems to depend on the feature (biological or geological), but I most frequently notice that I've flown right past fungoida fields. If I'm having a hard time finding fungoida, I either fly quite slowly to give them time to load in, or regularly do 360s. Once loaded, however, I find the draw distance to be quite substantial. I'm often able to see fumaroles from a km or two.
 
Very handy for deciding is that distant bump a rock or a bio, it is the reason I keep looking for a scoped Executioner as it has the highest magnification.

Someone in-game said there was a thread comparing the scopes but all I have been able to find is an Imgur album. Any leads on this thread the guy was talking about?
 
Very handy for deciding is that distant bump a rock or a bio, it is the reason I keep looking for a scoped Executioner as it has the highest magnification.
Are you serious guys???
Like, land your ship (takes time), disembark (takes time), scope and decide (takes time), board (takes time), then finally fly over there?
Why not skip to the last step directly?
I have scanned LOTS of different bios lately, some giving me troubles, but not to the point I would go to such length to identify them...
 
Are you serious guys???
Like, land your ship (takes time), disembark (takes time), scope and decide (takes time), board (takes time), then finally fly over there?
Why not skip to the last step directly?
I have scanned LOTS of different bios lately, some giving me troubles, but not to the point I would go to such length to identify them...
Mmmh...thinking about it a bit further, maybe you mean, when you are already on-foot, after scanning the last sample of a bios, you spot something in the distance and need to decide if it is worth going there?

Is this really necessary?
I have been trying to find a motivation to start on-foot missions / engineering...but I'd rather invest time in a G5 Artemis + melee damage in case FDev adds ferocious carnivorous plants in a future update :'-)
 
Yes, I and Internet concur.
These Frutexa's had me deviate from my salad picking in flat land more than once.
And these god damn Osseus! How something SO BIG can sometimes be so hard to spot!
I am by far no expert, or good even with this, but it helps, and night vision helps (I almost never get into my srv anymore I just fly)
Source: https://www.reddit.com/r/EliteDangerous/comments/107zlgc/how_to_find_osseus_an_elite_eli5/?rdt=63691
 
Yup, definitely working and useful for Osseus.
I too spent quite some time finding the damn thing (guilty, I should have thought to use NV) but...dang...this guy spent 20 hours on the same planet????
 
Mmmh...thinking about it a bit further, maybe you mean, when you are already on-foot, after scanning the last sample of a bios, you spot something in the distance and need to decide if it is worth going there?
Exactly.

Some of the bios are slightly easier to spot from the ground silhouetted against the sky than they are from above when they are a slightly different shade from the dirt.

Is this really necessary?
I have been trying to find a motivation to start on-foot missions / engineering...but I'd rather invest time in a G5 Artemis + melee damage in case FDev adds ferocious carnivorous plants in a future update :'-)
I haven’t been trying to find a reason to engineer on foot gear, I have a scoped weapon bought from the shop I would like a better one, in part because I like scopes, but it will be bought from the shop as currently I have no interest in engineering any on foot gear.
 
One thing that helped me a lot - particularly for bacteria patches - is the cam drone. Tootle around in your SRV and every so often pop the free cam drone up high and look around for a discoloured splodge. You can usually find bacteria that way, even if they are slightly darker white on white ground.

Also bacteria - look in big craters.
 
Something odd going on there, because there is definitely LOD bias for bios in place as you'd expect, so bios pop in somewhat before the surrounding detail does. I'm on a 1060 and I can easily spot say concha from 40m high or an Osseus on a ridge half a km away.
 
Right now, using ED Observatory which will nicely summarize. Something that should probably be on the in game HUD in the corner or something. Would also be useful if you look at something already sampled if it showed the name and type there, too on the same thing saying it's already been sampled.

Would say again would like to see an Exobio SRV added with a life scanner on it as well as a new UV Vision mode (mod slot for the Artemis suit) and engineering to increase the range of the exobio scanner.
 
Right now, using ED Observatory which will nicely summarize. Something that should probably be on the in game HUD in the corner or something. Would also be useful if you look at something already sampled if it showed the name and type there, too on the same thing saying it's already been sampled.

Would say again would like to see an Exobio SRV added with a life scanner on it as well as a new UV Vision mode (mod slot for the Artemis suit) and engineering to increase the range of the exobio scanner.
Or an engineer mod to have the sampler able to scan/store 2 different bios concurrently... Maybe given as a reward for an exobio CG?
Nah, too good of an idea, won't happen.
 
Something odd going on there, because there is definitely LOD bias for bios in place as you'd expect, so bios pop in somewhat before the surrounding detail does. I'm on a 1060 and I can easily spot say concha from 40m high or an Osseus on a ridge half a km away.

LOD is a funny thing, you see large structures like Osseus will have a number of LOD models, the number used will be set by your LOD settings in game, they exist regardless of that setting but just aren't used if you have lower settings, Osseus might have four models for instance and if you set your LOD distance maximum you will see the first lowest detail model a long way away. But the grass, they are so small they might only have two LOD models, there's no point in having more because the fourth LOD model would be invisible at the same distance you can see Osseus anyway so there's no point in having four models for grass, so matter what your LOD settings you will only see the second LOD model when you get close enough because that's where the second LOD model pops in for all structures that only have 2 LOD models. (the number I am using for LOD models is just an example, Osseus may have more than 4)

So it results in being able to see the larger bio from a long way away because they have models for that distance, and the smaller bio appearing to pop in because you have just reached the LOD range for the smallest LOD model they have made for them. It probably saves time and work for FDEV, but does, as people observe, create a rather annoying feature of some bio being visible a long way away and some popping in only when you get closer.
 
Or an engineer mod to have the sampler able to scan/store 2 different bios concurrently... Maybe given as a reward for an exobio CG?
Nah, too good of an idea, won't happen.

I've thought about that and it's a great idea but this grinding is in this game's bones. A more realistic option would be different sample containers, encumbrance, etc combined wiht engineering or exobio from the Exobio SRV itself but that's probably not happening either.
 
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