Missing mission types? where the heck did they go and why?

I'm going to list the type of missions that I remember were in the past :

1. smuggling missions - completely gone, never seen them in the last one year or longer.
2. long range smuggling missions - gone too?
3. long range cargo transport mission - gone
4. in system cargo transport mission - gone
5. in system combat missions - gone, there used to be in system pirate massacre and pirate assassination missions, never seen them again for years.

more over I noticed some oddities with the combat missions, for example

1. oddly terrorist assassination missions only come with weird package, either it's like the normal pirate assassination but only intended for wing, or solo which require you to hack ground facility, why can't we have normal terrorist assassination like with pirates?
2. deserter assassination missions only come from non super power aligned factions? why? that's odd, since when and why do independents cares more about deserter than the super powers? do the super powers just let their deserters go?
3. there used to be illegal assassination mission from super power aligned factions too, now it's gone?
4.wasn't there used to be distress signal protect or assassination mission at some point? or am I imagining things? why can't we have such mission? like protect a SAR operation on a distress signal for 15 minutes or something.

I'm pretty sure salvage missions used to pay more, I remember farming them at some point where salvaging art missions paid me 2-5 millions per mission, now it barely reached 900K on payment...

in system cargo transport mission also used to pay a bit handsome money.

any other missing mission types?

nerfing the money is one thing, but removing those missions is another level of odd choice from Fdev.
 
1. Seen a few recently. I remember because they changed the "Snake in..." to somthing else - so bland I've forgotten - which was minorly disappointing...
2. Yeah not seen these - but didn't these get nerf'd a while back?
3. See 2
4. Seen an a few & done a few recently.
5. I've seen & done some assassination missions, and I've ignored a few massacre missions recently.

One thing I've noticed is a disproportionate amount of wing missions which might be masking out the others...
 
1. smuggling missions - completely gone, never seen them in the last one year or longer.
The local Anarchy factions seem to hand out plenty of these for me, in a few different varieties.

2. long range smuggling missions - gone too?
3. long range cargo transport mission - gone
How long-range are we talking about? I've definitely seen some over the 15 LY standard range, up to 50LY or so.

4. in system cargo transport mission - gone
Rare, but I still see these occasionally - generally helps for the two endpoints to be different economies, but there is one High-Tech to High-Tech which seems to generate them internally for no obvious reason.

5. in system combat missions - gone, there used to be in system pirate massacre and pirate assassination missions, never seen them again for years.
Agreed, these do seem to have vanished, and would usually make more sense than the "go to a different system" ones, at that.

3. there used to be illegal assassination mission from super power aligned factions too, now it's gone?
I've not seen an illegal assassination given out by a non-criminal faction for a long time, and superpower factions are extremely unlikely to be criminal, so that's probably why.

4.wasn't there used to be distress signal protect or assassination mission at some point? or am I imagining things? why can't we have such mission? like protect a SAR operation on a distress signal for 15 minutes or something.
That would be a nice addition, but I don't think has ever been in game before.

any other missing mission types?
The restriction-by-popular-demand of inter-bubble missions to only be generated in Tourism economies has meant that inter-bubble cargo missions have basically disappeared (because Tourism doesn't produce anything worth moving).

I'm seeing some possible oddities with the generation of surface-to-surface cargo and data missions, but I'm not sure if that's just selective memory or not checking enough mission boards.
 
I've seen #4 (and even did some last night), But it's always between a starport and a planetary base or vice versa. I don't remember seeing any transport missions going from starport to starport within the same system.
 
Its been a while but I really miss the multi-jump [~100ly) passenger transport missions that were in the game when I started on the PS4 last year! They paid well and could get you to interesting places - basically like tourist missions but without the need to go all the way back, which is what I dislike on the tourist missions!
 
Only anarchy factions give smuggling missions.
Also, I believe that there are other restrictions on when/where these are given. - Someone with more bgs knowledge might know if the [anarchy] faction has to be in a particular state or not.
But they are definitely in - I've done a fair few of those this year.
My experience leads me to believe that systems on the fringe of the bubble also have a reduced set of available mission types (with some exceptions).

I saw my first long-range smuggling mission (200+ LY) last week in the area I've been in for a for a few months... That definitely looked like a change that has been rolled in recently - although the payout was only comparable to a local smuggling mission, so was not really worth it...

Not sure what's happened to mining missions now - they were taken out at one point (around v3.0.2)...
 
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Hello,

i don't like mit to say, but the mission system is pretty screwed.
Trading:
Where are the 'Industry needs...' missions, or the 'Deliver xyz to' for single player. O you'll find them, no doubt, but they are buried under 20 - 30 Wing missions which pay 3 millions for 3,000 tons. Even for a wing of T9s it is at least two flights and the stuff which is needed is pretty often 2 or 3 jumps away.
Asassination Missions:
Are there some without Wing? Oh they are, but Cmdr n4p0l3on wrote it
or solo which require you to hack ground facility, why can't we have normal terrorist assassination like with pirates?
Salvage Art Work:
Oh it is for 'Pathfinder' (remark - that is an explorer rank!) and i got a 'Deadly' Anaconda and a couple of Vipers/Eagles. I made it, with the help of System Security, but didn't find the 2nd Artwork in that area, went to SC cruised for a couple of minutes, found the proper USS took the 2nd Box on board and you guessed it - another 'Deadly' Anaconda and one Eagle. Rank Pathfinder! It payed around 300,000.

At the System you are delivering to, you never ever find a mission back to the system you came from!
(Roughly) 50% of the sightseeing trips are with wanted people. Even from the Feds military you get missions with 'Wanted' guys :eek:

And so on and on
 
I'm getting a little annoyed by the imbalance between Solo Missions and Winged Missions these days.

Seems 95% of the Pirate Lord Assassination Missions on offer at the majority of stations are Winged versions. Sometimes there isn't a single Solo version on offer. You would think that the game would have been given the smarts to determine that if a player is in Solo Mode, Winged missions are likely not going to be high on that player's priority list. Yet... Here we are! [blah]

(I am fully aware that you can Solo Winged missions. -- Problem is, the payouts are not any higher than the solo version, and they take a lot more time and effort to complete. After you have done a half dozen or more of these Solo, as I have, its plainly obvious that the Solo versions provide a far better bang for the buck in terms of rewards vs time)
 
I'm getting a little annoyed by the imbalance between Solo Missions and Winged Missions these days.

Seems 95% of the Pirate Lord Assassination Missions on offer at the majority of stations are Winged versions. Sometimes there isn't a single Solo version on offer. You would think that the game would have been given the smarts to determine that if a player is in Solo Mode, Winged missions are likely not going to be high on that player's priority list. Yet... Here we are! [blah]

(I am fully aware that you can Solo Winged missions. -- Problem is, the payouts are not any higher than the solo version, and they take a lot more time and effort to complete. After you have done a half dozen or more of these Solo, as I have, its plainly obvious that the Solo versions provide a far better bang for the buck in terms of rewards vs time)

Agree - there should only be a maximum of 1 Wing mission available of each type per faction. Maybe also a maximum of 2-3 of each regular mission type per faction to keep a good mixture including standard mission types. Even with the current CG there is no need to have a dozen missions to murder Ross 310 Cartel ships and I am sure the economy still needs some transport/fetch missions to keep running..
 
Agree - there should only be a maximum of 1 Wing mission available of each type per faction. Maybe also a maximum of 2-3 of each regular mission type per faction to keep a good mixture including standard mission types. Even with the current CG there is no need to have a dozen missions to murder Ross 310 Cartel ships and I am sure the economy still needs some transport/fetch missions to keep running..
Or how about the game only offers wing missions if you're actually in a wing?

The 2nd part of what you said also hits on an annoyance I've had lately, that when a station has any factions at war the warring parties completely doimate the board. The two factions at war will each offer 20 murder missions that are all basically the same, and the rest of the factions in the system only offer 3-4 missions each.
 
I'm sorry, we have to make room for wing missions and all other similar missions will be placed on low priority and will be available on a strictly limited basis...
 
Agree - there should only be a maximum of 1 Wing mission available of each type per faction. Maybe also a maximum of 2-3 of each regular mission type per faction to keep a good mixture including standard mission types. Even with the current CG there is no need to have a dozen missions to murder Ross 310 Cartel ships and I am sure the economy still needs some transport/fetch missions to keep running..

I'm hoping that what we are seeing at the moment is actually a BUG with the mission distribution system and not intentional.

I reported this as a BUG during the 3.0 Beta when we were seeing nothing but Winged missions being offered across the board. Every single mission offered at popular StarPorts were Winged Missions! There wasn't a single Solo Mission of any type on offer during this time.

That was obviously resolved to some degree, but the imbalance with select mission types remains a problem.
 
I'm going to list the type of missions that I remember were in the past :

1. smuggling missions - completely gone, never seen them in the last one year or longer.
2. long range smuggling missions - gone too?
3. long range cargo transport mission - gone
4. in system cargo transport mission - gone
5. in system combat missions - gone, there used to be in system pirate massacre and pirate assassination missions, never seen them again for years.

All these have in common that they paid really good money at some point, so that's why they probably were nerfed/are gone.
 
There's one mission type that I miss. Pilot Rescue.

Doing those was really fun, and you actually had to search for those guys, crashed somewhere on the planet.

They're gone, though, for unknown reasons. It sure wasn't because they paid well.
 
There's one mission type that I miss. Pilot Rescue.

Doing those was really fun, and you actually had to search for those guys, crashed somewhere on the planet.

They're gone, though, for unknown reasons. It sure wasn't because they paid well.

Was one of my favorites as well...
 

verminstar

Banned
If the mission paid too much or was too easy and not time consuming enough, then chances are that someone whined and frontier listened...thats usually how it works around here...ye stick around this place long enough ye will see what I mean.

That being said, number one is still around although the mission brief has changed to something else, but its essentially the same mission.

And number 4 is alive and well and always has been...not sure where that one came from.
 
There's one mission type that I miss. Pilot Rescue.

Doing those was really fun, and you actually had to search for those guys, crashed somewhere on the planet.

They're gone, though, for unknown reasons. It sure wasn't because they paid well.
Those sound like fun. I guess they got the ax before I ever started playing.

I'd like to see them come back, provide some more meat to the search-and-rescue gameplay style.
 
All passenger missions I see are sightseeing adventures and those where some noname wants to go half way to the next galaxy and collect dumplings from somewhere. All I want to do is some easy station to station hoppings and not even bother with the rewards but those are gone from my mission board.

Blergh
 
Those sound like fun. I guess they got the ax before I ever started playing.

I'd like to see them come back, provide some more meat to the search-and-rescue gameplay style.

The cool thing about them was that I used to do a lot of just roaming around planets doing surface salvage. There used to be caches with as many as 8-10 tons of gold and platinum lying around and sometimes you'd find 1-8 occupied pods lying around. They were only worth a 1000 or so credits... Unless you got a mission for them and then they could be worth as much 100k to 120k average. So I used to keep a stock on hand just in case someone lost a pilot or 2. [big grin]
 
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