I'm going to list the type of missions that I remember were in the past :
1. smuggling missions - completely gone, never seen them in the last one year or longer.
2. long range smuggling missions - gone too?
3. long range cargo transport mission - gone
4. in system cargo transport mission - gone
5. in system combat missions - gone, there used to be in system pirate massacre and pirate assassination missions, never seen them again for years.
more over I noticed some oddities with the combat missions, for example
1. oddly terrorist assassination missions only come with weird package, either it's like the normal pirate assassination but only intended for wing, or solo which require you to hack ground facility, why can't we have normal terrorist assassination like with pirates?
2. deserter assassination missions only come from non super power aligned factions? why? that's odd, since when and why do independents cares more about deserter than the super powers? do the super powers just let their deserters go?
3. there used to be illegal assassination mission from super power aligned factions too, now it's gone?
4.wasn't there used to be distress signal protect or assassination mission at some point? or am I imagining things? why can't we have such mission? like protect a SAR operation on a distress signal for 15 minutes or something.
I'm pretty sure salvage missions used to pay more, I remember farming them at some point where salvaging art missions paid me 2-5 millions per mission, now it barely reached 900K on payment...
in system cargo transport mission also used to pay a bit handsome money.
any other missing mission types?
nerfing the money is one thing, but removing those missions is another level of odd choice from Fdev.
1. smuggling missions - completely gone, never seen them in the last one year or longer.
2. long range smuggling missions - gone too?
3. long range cargo transport mission - gone
4. in system cargo transport mission - gone
5. in system combat missions - gone, there used to be in system pirate massacre and pirate assassination missions, never seen them again for years.
more over I noticed some oddities with the combat missions, for example
1. oddly terrorist assassination missions only come with weird package, either it's like the normal pirate assassination but only intended for wing, or solo which require you to hack ground facility, why can't we have normal terrorist assassination like with pirates?
2. deserter assassination missions only come from non super power aligned factions? why? that's odd, since when and why do independents cares more about deserter than the super powers? do the super powers just let their deserters go?
3. there used to be illegal assassination mission from super power aligned factions too, now it's gone?
4.wasn't there used to be distress signal protect or assassination mission at some point? or am I imagining things? why can't we have such mission? like protect a SAR operation on a distress signal for 15 minutes or something.
I'm pretty sure salvage missions used to pay more, I remember farming them at some point where salvaging art missions paid me 2-5 millions per mission, now it barely reached 900K on payment...
in system cargo transport mission also used to pay a bit handsome money.
any other missing mission types?
nerfing the money is one thing, but removing those missions is another level of odd choice from Fdev.