Mission board RNG keeps rolling the same number

The mission board needs improving, as it's blatantly obvious it's using some simplistic RNG:
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Two pages of identical missions (just different rewards) is kind of ridiculous (as much as I applaud the game finally offering surface missions again).

And that's hardly a one-off, as the other Federation faction has one page of near identical missions too:
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Come on FDev, how about enforcing a bit of variety?

UPDATE: It looks like they might have increase the number of missions generated by the server, and this has the side-effect of showing how few variations the mission board is able to generate?
 
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That looks like a faction that's in either the War or Civil War state. Massacre missions have a much higher chance of appearing in that case. Also, up your rep from Cordial to Allied with them and you'll see other kinds of mission appearing.
 
I see your point, but they are offering a variety of rewards. Isn't the idea that you choose what suits your needs best?
 
That looks like a faction that's in either the War or Civil War state. Massacre missions have a much higher chance of appearing in that case.
Ummm, if you look at the screenshots, you'll see that the first faction has a State of NONE, while the second has a BOOM state.

I see your point, but they are offering a variety of rewards. Isn't the idea that you choose what suits your needs best?
Errr, not really? They already offer 3 alternative rewards for each mission with Elite Dangerous 3.0.
 
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Ummm, if you look at the screenshots, you'll see that the first faction has a State of NONE, while the second has a BOOM state.

Hmmm, you're right - that's a lot of massacre missions then. Maybe it's pending a war? (you can tell pending states in the right hand panel). It could also be recovering from a war, the day after a war finishes there are still CZs and massacre missions even though the factions are technically not at war any more. That's been there for a very long time and I'm not sure if it's a bug or a feature.
 
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It looks like they might have increase the number of missions generated by the server, and this has the side-effect of showing how few variations the mission board is able to generate?
 
That looks like a faction that's in either the War or Civil War state. Massacre missions have a much higher chance of appearing in that case. Also, up your rep from Cordial to Allied with them and you'll see other kinds of mission appearing.

Unless you're one of the lucky few whose faction doesn't spawn war missions, when in a war/civil war state :(
 
Ummm, if you look at the screenshots, you'll see that the first faction has a State of NONE, while the second has a BOOM state.
Hmmm, you're right - that's a lot of massacre missions then. Maybe it's pending a war? (you can tell pending states in the right hand panel). It could also be recovering from a war, the day after a war finishes there are still CZs and massacre missions even though the factions are technically not at war any more. That's been there for a very long time and I'm not sure if it's a bug or a feature.

War/Civil War/Elections only show as the faction state in the system where the conflict is going on. It will show as "None" everywhere else.

Sure enough, Gullapites Independents is in a Civil War state with Gullapites Inc in the Gullapites system. Penn Depot is not in the Gullapties system.

War-themed missions will (under normal circumstances) still spawn in systems where the faction involved in a conflict is present, but the conflict itself is not occurring (i.e it's in a None state).

The other system (in boom state) is generating Massacre Pirate missions, which is normal. Note missions aren't RNG, they're procedurally generated, which means "blobbiness" may even be intentional (coincidentally, true randomness is blobby also). I tend to find if there's lots of one type, I do them, and I come back to find lots of a different type spawned.

Unluckily for you, massacre missions are outright broken with their 100+ kill requirements.

Yet another reason for the mission boards to be configurable to select the category of mission you want generated, so that 90% of them don't continue to be wasted.
 
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Deleted member 38366

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Penn Depot is a Military Economy as well... So don't be surprised to get buried in Combat Missions in such a place.

Economy of the place one docks at still has a very profound effect on the Missions offered (i.e. Extractions will tend to have many Haulage Missions, while Refinery Economies tend to Salvage-Mission the living daylight out of you ;) )
 
The really dull selection of missions is the only thing in V3 that I find really bad.
Just waiting for a few others to notice before I start piling on the salt.

Frequently see 75% all exactly the same
 
If you don't like the mission offerings where you hang out... Find another place to hang out that has better missions to offer.

And as was already mentioned... If you are not Allied with the issuing factions, you are not really in a position to comment on what those mission givers are actually capable of offering. If you are Allied, and you still get crap, see then go back to my first point. ;)
 
If you don't like the mission offerings where you hang out... Find another place to hang out that has better missions to offer.

And as was already mentioned... If you are not Allied with the issuing factions, you are not really in a position to comment on what those mission givers are actually capable of offering. If you are Allied, and you still get crap, see then go back to my first point. ;)
Sure, just ignore the entire point that OP was trying to bring up. That's the best way to fix all problems, just plug your ears and go "lalalalala I'm not listening, you're not real"
 
It always surprises me that the designers set the BGS as king for deciding mission offerings. Reduction in task variety is implicit in this design.

Poster responses are often - "well go to another system" or "play the BGS and change it to what you want". This is tantamount to saying, "screw you casual player - this game is not for you - you can do whatever you want as long as the BGS allows it".

There really needs to be a set foundation of multiple mission types at EVERY STATION, and then a layer of BGS tasks on top of it. You like BGS - do these ones, you want to sit down and have a couple of hours of fun pick from this menu over here. If we had some basic non-BGS dependent missions, it might not hurt so bad when a mission nerf hammer slams down. Keep in mind, people are going to need to eat at every station, there is always crime, data always needs to be run, etc. Locking up everything to a single type of task is simply not consistent with the needs of people in any city.
 
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Sure, just ignore the entire point that OP was trying to bring up. That's the best way to fix all problems, just plug your ears and go "lalalalala I'm not listening, you're not real"

You're clueless.

I am getting pretty much ALL of the mission types I want at my home system. My point is that you can't base an opinion on a couple of system examples. There are plenty of systems that are offering a good variety of mission types. All based on political state, faction relationships, and that system's economy type/population.

My home system is HIP 5623

Currently Offering:

Assassination Missions
Planetary Scan Missions
Cargo Transport Missions
Antiquity Salvage
Black Box
Military Salvage

Average payout for Allied is between 2.5 and 4 Million CR per. or (5) G5 mats + cash + rep + influence.

One jump over in Pira we have more or less the same offerings, but the Outpost called Kuo Port is offering 7-10 Million CR A to B cargo transport missions for Python pilots. (1) Jump trip takes less than 10 minutes round trip. 7-10 million CR one way haul. Pick up something from the other outpost, and add another 2-3 million to that total.

Sucks to be you I guess. ;)
 
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That's so weird. All my mission boards are extremely varied in the missions on offer. It makes me wonder if the RNG is done on the player's side of the network?
 
One gripe I have with these kill missions is the ridiculous quantities required all the time.

'Go destroy 30/40/50+ ships.'

Yeah, great. Like I want to tie myself to several hours of one singular RSI inducing task. Some lesser amounts would be nice as an option.
 
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