Mission Requirement: Python

Anyone else noting the absurd number of missions that, after a bit of math, require a python? Soooo many haulage missions have 'Cargo required: 180T' and 'Ship Too Large'. Wouldn't it save typing to just write 'Python'? Or just shave a meter off the height of a type-7 so it can go back to being medium. Just food for thought. Like pudding, but less tasty.
 
Never could figure out why the type 7 was a large ship, I haven't been able to play for the last few days because of school maybe it's just a coincidence, or devs think the python needs love?
 
Most likely due to the nerf to haulage largely increasing the loads you take, making alot of the mining platform missions literally impossible without the use of a python. Lack of a medium transport option is somewhat strangling haulage missions atm, as the python is a bit of an investment to fly. Hopefully we can get this addressed sometime with the QoL updates.
 
Anyone else noting the absurd number of missions that, after a bit of math, require a python? Soooo many haulage missions have 'Cargo required: 180T' and 'Ship Too Large'. Wouldn't it save typing to just write 'Python'? Or just shave a meter off the height of a type-7 so it can go back to being medium. Just food for thought. Like pudding, but less tasty.

Python-only-sized cargo missions have actually been around for quite a while. Think of it as incentive to get a Python. Large cargo missions to outposts are the most lucrative in my little portion of the bubble.

Never could figure out why the type 7 was a large ship, I haven't been able to play for the last few days because of school maybe it's just a coincidence, or devs think the python needs love?

As the OP says, the T-7 is too tall to rotate around on a medium pad. I've always thought that the medium pads on outposts should not have to rotate unless you were going into the hanger. Then a T-7 could land on an outpost medium pad but restricted from entering the hanger.
 
Python-only-sized cargo missions have actually been around for quite a while. Think of it as incentive to get a Python. Large cargo missions to outposts are the most lucrative in my little portion of the bubble.



As the OP says, the T-7 is too tall to rotate around on a medium pad. I've always thought that the medium pads on outposts should not have to rotate unless you were going into the hanger. Then a T-7 could land on an outpost medium pad but restricted from entering the hanger.

it is possible cargo unloading is done on the inside by lore.....

Which is kinda make sense as any mistake could cause the cargo to drift into outer space.
 
And the landing is pad is pretty an airport runway

Imagine the congestion if loading can be done on landing pad.

Thats equivalent of unloading cargo from a cargo plane while its still on the middle of busy airport runway
 
it is possible cargo unloading is done on the inside by lore.....

Which is kinda make sense as any mistake could cause the cargo to drift into outer space.

Well, maybe so. However, the game as it stands does not require entering a hanger to unload and the unloading is instant. So it already breaks any sense of realism in this case. I'm all for following lore but I think it becomes a rather thin argument that some aspects of an operation be rigidly maintained because of lore while other aspects of the same operation are ignored presumably for game play reasons.
 
Well, maybe so. However, the game as it stands does not require entering a hanger to unload and the unloading is instant. So it already breaks any sense of realism in this case. I'm all for following lore but I think it becomes a rather thin argument that some aspects of an operation be rigidly maintained because of lore while other aspects of the same operation are ignored presumably for game play reasons.

its merely for convinience,

You want realism? in reality, trading is not as easy as buy then sell.

Alot of like custom, taxes, permit, documentation. And yet they are not in the game even if you buy from one superpower system and sell it to another.

As a person working in logistic sector, the game already broke the realism when i can buy and sell without any preparation

Common sense dictate that unloading out in the open is also a safety hazard.

Imagine that drifted cargo cause a major accident.
 
Last edited:
its merely for convinience,

You want realism? in reality, trading is not as easy as buy then sell.

Alot of like custom, taxes, permit, documentation. And yet they are not in the game even if you buy from one superpower system and sell it to another.

As a person working in logistic sector, the game already broke the realism when i can buy and sell without any preparation

Common sense dictate that unloading out in the open is also a safety hazard.

Imagine that drifted cargo cause a major accident.
Very little in Elite matches reality. Which is why I can't understand when people complain about emersion.
 
Anyone else noting the absurd number of missions that, after a bit of math, require a python? Soooo many haulage missions have 'Cargo required: 180T' and 'Ship Too Large'. Wouldn't it save typing to just write 'Python'? Or just shave a meter off the height of a type-7 so it can go back to being medium. Just food for thought. Like pudding, but less tasty.

Yes. But as soon as I think right that's it, Cutter in storage, out comes the Python....then they all magically disappear. Its a conspiracy I tell you.
 
Yes. But as soon as I think right that's it, Cutter in storage, out comes the Python....then they all magically disappear. Its a conspiracy I tell you.

Mmmmmmmm. Pyyyython...

C41PjhS.jpg
 
Yes. But as soon as I think right that's it, Cutter in storage, out comes the Python....then they all magically disappear. Its a conspiracy I tell you.

This is the main reason I never bothered with a Cutter (or a conda for that matter). I don't bulk trade, nor do CGs, and a large-pad ship just can't seem to get enough hauling missions to make then worth their while.

Now if I'm out in the Corvette bounty hunting and I happen to find a nice juicy hauling mission or two at a station I'm not above grabbing them. But that doesn't happen too often. :(
 
Anyone else noting the absurd number of missions that, after a bit of math, require a python? Soooo many haulage missions have 'Cargo required: 180T' and 'Ship Too Large'. Wouldn't it save typing to just write 'Python'? Or just shave a meter off the height of a type-7 so it can go back to being medium. Just food for thought. Like pudding, but less tasty.

Fingers cross for the Type X Defender..
 
Python-only-sized cargo missions have actually been around for quite a while. Think of it as incentive to get a Python. Large cargo missions to outposts are the most lucrative in my little portion of the bubble.



As the OP says, the T-7 is too tall to rotate around on a medium pad. I've always thought that the medium pads on outposts should not have to rotate unless you were going into the hanger. Then a T-7 could land on an outpost medium pad but restricted from entering the hanger.

^
'--- very much this...
 
Back
Top Bottom