The OP isn't asking for an easier mode and I think people are jumping down his throat for the wrong reasons. Right now if you jave say 10 smuggling missions you get a freak storm of NPCs that spawn in at every system. It isn't just pirates and security but also the people that ask you to drop down and listen to theit counter mission. This feels like spam and regardless of difficulty it doesn't feel very polished. It isn't natural to have 20 guys spawn way out in deserted space for example.
Also, you can totally have 10 smuggling missions without mission refreshing on login. Pirate stations often offer 10+ missions which all have the problem. It isn't just limited to slave smuggling. If you don't believe me I will take a screenshot of Rubigo Mines for you. So this problem is 100% legit regardless of whether there is mission refreshing. I think for the sake of this discussion we should leave mission refreshing out of it.
I will end by saying that while I agree with the OP 100% on the problem, I am not sure his solution is the right one as it only handles 1 use case (people coming to kill you). However, we should respect people that propose a solution to a problem instead of just complaining about it. That is a good habit to have. We should also realize that the proposed solution may not be perfect, but that doesn't mean the problem isn't valid. We should trust Frontier to come up with the right solution and feel free to propose our own.
Never seen 10+ missions of a similar kind ever in any station...
The solution is only geared to make it easier for those who stack missions when it should be harder, especially considering the rewards available in focused areas like Robrigo.
The only reason they currently exist is because of the response, if it was less then this game would become a candy grinder without any viable risk.
There is no disrespect to his opinion, just an alternate viewpoint based upon risk / reward.
Oddly enough, smuggling 50 tonnes of stuff for 10 different people is harder than smuggling 2-3 tonnes of stuff for one person. Especially if you have to go through several stations to do this.
It's working as intended, and as it should in my opinion. The game isn't supposed to be that easy - if you want big rewards, then you have to take big risks.
So this picture shows 9 missions at Robigo that I can take that all spawn NPCs. If I had an Elite Trader rank I could easily get almost all of them. Now there are 3 types of missions here and the courier missions don't spawn pirates or security agents, but they do spawn those NPCs that "track you down" and offer you an alternative mission. I don't believe you ever spawn more than one security agent in a single system, but I do think you can spawn multiple pirates. I do hate how when I spawn in I get 10+ NPCs that "tracked me down", which is why I support what the OP is saying.
I don't understand why you feel the OP's suggestion is "easier". I feel like you just hate mission stacking and so anyone who does run multiple missions must be a loser that wants life easy. The suggestion was to make it spawn HARDER NPCs instead of MORE. Quality over quantity. Right now I almost always find 2-3 pirates that are in Vipers or Cobras. If I have multiple missions maybe that should be 1 Anaconda instead of 2-3 Vipers. That was his suggestion. That doesn't solve the "track you down" NPCs which I think are a problem because they don't make sense. Am I that easy to track down? LoL
Did nobody read the OP? He isn't asking for easier, just more realistic increase in difficulty.
yes I did, and no he is not.
capping out to 4 npc following you makes smuggling really easy, whether they are cutters or capital ships. First rule of the smuggler is boost boost and boost while boosting, it doesnt matter what ship spawns, the smuggler will just jump out of there.
I have a better idea. Do what the OP said AND allow users to press a mission refresh button with no cap on the number of missions someone can take. Those that want a cap can simply regulate their own behavior by limiting the number of missions they themselves take.
What this guy says...stacking more than ten gives me about a 40% failure rate.....stacking 6-10 I am the Gingerbread Man..I have not been caught yet with less than ten..I shoot for 6 missions over 4 mil each...a 24 mil run in an hour is not too shabbyThe fact that you want it changed at all because there are too many ships coming after you by definition says you are actually wanting is easier or else why change it. I have no problem with it as is. In the beginning I would stack everything possible (without mode switching as I don't agree with that) and it was a nightmare, sometimes with say 10 missions stacked you could barely get back to the bubble and I failed a lot of the time. Greed is a bad thing!. I now find that stacking say 5 or 6 at most gives less grief and I end up coming away with the same or slightly more credits but without failures under my belt. You just need to self regulate what you do.
I feel like you just hate mission stacking and so anyone who does run multiple missions must be a loser that wants life easy. The suggestion was to make it spawn HARDER NPCs instead of MORE. Quality over quantity. Right now I almost always find 2-3 pirates that are in Vipers or Cobras. If I have multiple missions maybe that should be 1 Anaconda instead of 2-3 Vipers. That was his suggestion. That doesn't solve the "track you down" NPCs which I think are a problem because they don't make sense. Am I that easy to track down? LoL