Missions are still broken

A year and a half later and the most basic missions are still broken?
Just did a settlement raid and the last target wasn´t around. Checked the terminal, no staff present.
This has been reported and acknowledged several times since the release of Odyssey.
I can´t even laugh about these things anymore, it feels like they are simply incapable to fix some things.
I don´t want to sound harsh, but at this point it´s just ridiculous.
At least the framerate was better than the last time.
 
As a hardcore Elite'r I'll admit there are way too many issues with missions. And we do have missions that has been bugged since pre-horizons, and tried fixed on a numerous occations.
So it's an "easy" deduction to say that it might have to do with capability, mixed with bad code. Wich really comes back to capability. Sadly


MDH
 
and?

this is not the first such thread

the OP was at least on about a problem that does happen.
it can be caused by an accidental death, but not likely..

the skimmers is another story
first of all taking a mission that you do not know all the mechanics to makes it who's fault?

I'd like to see the mission
most settlements that have skimmers might have 2 goliaths or 2 Sentry skimmers. many sites are only 1.
how many were you supposed to kill?

that question aside, do you know what skimmers do?
ever see them at a poi away from a settlement or outpost or station?

besides being guards at their homes, they are sent out to protect fallen ships, cargo, etc...until someone can get there to clean it up.
each settlement, outpost, colony has a 400km radius of territory.
so, there are always loads of skimmers out there guarding fallen stuff.

if it isn't broken why would it get fixed?

it would be ( is) very easy too start driving away until you come across some more. or we could just assume the mission is broken.
so many cmdrs are doing this. it makes me wonder about level of interest in the game.
that a person would not take 10-15 minutes to drive around and look.
or just maybe try a different tactic to see what happens.

Having done these missions hundreds of times and not ever had any problems finding the targets.

But I learned a very long time ago that no stations ever have enough skimmers on site locally.
so I drove till I found more.
then I tested the missions more to see how far away from the outpost they could be and still belong to that outposts faction.
turns out that they all have a 400km radius range.
There are variations to this for some outposts or settlements that are close enough together to cause overlap

fwiw, this is extremely OLD information that I learned when skimmer missions FIRST appeared in game.
it took a bit of effort to test, no big deal and easy to do.
I made 20bil from those missions. in a very few months.
picked up loads of mats. raw and manufactured and encoded.

I have tested them in Odyssey and they work fine.

it would be a nice change to see if anyone has any idea how these missions work in a post
instead of ooo all this time and its still broke....


what does that say about you?
 
Space based missions like Outbreak Massacres have been broken since well before Odyssey... I'm surprised Odyssey missions were even considered without fixing that first, as those sorts of issues hint to underlying problems with mission mechanics writ-large.

If your bridge collapsed when a car ran over it, would you really go "Well, let's run a tank over it now!"
 
For some missions, I'd say there are minor inconsistencies in the checks regarding mission generation.

For the case in the OP, that's usually not an issue with the mission generation, it's an issue with pathing/terrain/buildings at the settlement.
What happens is one of the scavs falls down through one of the "cracks" and dies.
This means they'd have to fix the settlement, not the mission
And since there were more than 400,000 settlements added in Odyssey...

Alternatively, they could fix the mission objective (in case of kill scavs and/or settlement members) to have any death count for the mission (even if the dude falls through the floor).

Anyway, whatever solution might be, it involves some assessment time, dev time, qa time - and they were quite scarce with resources post since last December.
 
Yeah, FDev should probably assign more budget and people on Elite 😔
Your playing an MMO that has no subscription and does not push loot crates or in game purchases down your throat, wheres the money coming from?
The only way more would be invested is if the player base pushed the game to a subscription to raise investment funds.

O7
 
The only way more would be invested is if the player base pushed the game to a subscription to raise investment funds.
Braben should pay with his own money, if you ask me. It's his pet projet after all, not mine...
 
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Your playing an MMO that has no subscription and does not push loot crates or in game purchases down your throat, wheres the money coming from?
Seriously speaking, I'm generally not a big fan of free-to-play, for the reasons you mentioned. But with the amount of broken features we have right now, and if it can save the game, I would not be opposed to it.
 
The only way more would be invested is if the player base pushed the game to a subscription to raise investment funds.
First of all, if Odyssey would not turn out to be such financial failure, they would not have to cut expenses. There even might've been another expansion in the works.
 
Wheres the proof it was a financial failure?

O7
There was official Frontier document at the end of financial year few months ago. It basically said that.

(edit) please, check those:


Operating profit in FY22 was reduced to £1.5 million following the previously announced one-off non-cash accounting charge following the under-performance of the major Elite Dangerous:Odyssey expansion which released in May 2021 (FY21: £19.9 million)
 
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Operating profit in FY22 was reduced to £1.5 million following the previously announced one-off non-cash accounting charge following the under-performance of the major Elite Dangerous:Odyssey expansion which released in May 2021 (FY21: £19.9 million)

Again nothing about a loss

Elite Dangerous experienced a difficult calendar 2021 following the disappointing launch of
the major Odyssey expansion in May 2021. We continue to support the game and our
passionate players with development updates, and we have seen an upturn in player
sentiment as a result
Despite this they are optimistic, as are most of the player base.

O7
 
Despite this they are optimistic, as are most of the player base.

O7

Most of the still remaining player base. Most of the player base that USED to play E: D is currently missing, including me and most of the players I used to play the game with daily. A lot of grief I have is exactly what the OP describes. Playing daily and constantly running into the same problems that, by now, SHOULD have been ironed out.

Also, the (IMO) wrong approach FDev took with exploration etc..
 
Again nothing about a loss
The company as a whole didn't make a loss, because they sell many other things than Odyssey, many of which were profitable, but they did make a much lower profit than expected

For Odyssey specifically:
the Elite Dangerous: Odyssey capitalised intangible asset was fully amortised in FY22, resulting in an additional one-off impairment charge of £7.4 million.
which translated out of accountant roughly means "of the money we spent developing Odyssey we don't expect to ever get £7.4 million of it back from future sales" which you could casually term a "£7.4 million loss" without being too imprecise.
 
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